Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Benjamin Ciscko
Fatal Absolution
3427
|
Posted - 2014.11.04 21:23:00 -
[1] - Quote
The change in delay is so minute that what I gather from scouts who have played the role far more than me is hardly if at all a notice able change. The reduction to precision from what I have heard from scouts has reduced solo scouts effectiveness (Minus amarr) and that they must rely on squad members using their scanners.
Fatal Absolution Director
|
Iron Wolf Saber
Den of Swords
17586
|
Posted - 2014.11.04 21:24:00 -
[2] - Quote
The point is we can now change it; before we hit a limit without doing a client patch. Expect a follow up in the next balancing hotfix.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
|
Benjamin Ciscko
Fatal Absolution
3427
|
Posted - 2014.11.04 21:27:00 -
[3] - Quote
Iron Wolf Saber wrote:The point is we can now change it; before we hit a limit without doing a client patch. Expect a follow up in the next balancing hotfix. On the topic of balance hotfixes the most recent one so was overwritten by 1.9, RR's are back to what they once were and no native armor repair as well as all the other small tweaks.
Fatal Absolution Director
|
One Eyed King
Land of the BIind
5445
|
Posted - 2014.11.04 21:31:00 -
[4] - Quote
Iron Wolf Saber wrote:The point is we can now change it; before we hit a limit without doing a client patch. Expect a follow up in the next balancing hotfix. This makes lots of sense.
I kind of wish that a similar statement had gone out with the patch notes, explaining this part of the process.
1.9 Where cloaked scouts give way to tanked scouts. Problem solved?
|
Happy Violentime
OMFGZOMBIESRUN
874
|
Posted - 2014.11.04 21:42:00 -
[5] - Quote
Benjamin Ciscko wrote: The reduction to precision from what I have heard from scouts has reduced solo scouts effectiveness (Minus amarr) and that they must rely on squad members using their scanners.
.
Fairly sure it's range thats reduced... Obviously you're talking to some dumb scouts... probs the ones in your Corp.
|
Benjamin Ciscko
Fatal Absolution
3429
|
Posted - 2014.11.04 22:49:00 -
[6] - Quote
Happy Violentime wrote:Benjamin Ciscko wrote: The reduction to precision from what I have heard from scouts has reduced solo scouts effectiveness (Minus amarr) and that they must rely on squad members using their scanners.
. Fairly sure it's range thats reduced... Obviously you're talking to some dumb scouts... probs the ones in your Corp.
Quote:* An Active Cloak now also reduces the player's Passive Scan Radius by 85% in addition to Signature Profile You mean the scouts that could rek you 6 times over before you realized what hit you? And a range reduction is a reduction to precision because what good would 0 db precision be if it had a radius of 1 meter
Fatal Absolution Director
|
Apothecary Za'ki
Biomass Positive
1581
|
Posted - 2014.11.04 22:50:00 -
[7] - Quote
Iron Wolf Saber wrote:The point is we can now change it; before we hit a limit without doing a client patch. Expect a follow up in the next balancing hotfix. needs to be 1-2 seconds at least
[[LogiBro ADV/PRO]]
[[Level 1 Forum Warrior]]
[[Level 2 Forum Pariah]]
|
Francois Sanchez
Prima Gallicus
124
|
Posted - 2014.11.04 22:56:00 -
[8] - Quote
Of course good scouts don't feel the difference as they attack from behind, I can decloak 3 seconds before attacking my enemy he will not see me. People will never understand that... Personally I like the change, now you have to be fully decloaked to attack so that frontal assault is much less viable (except against the numerous blind noobs of course), whereas using a cloak doesn't penalize you. |
Francois Sanchez
Prima Gallicus
124
|
Posted - 2014.11.04 22:56:00 -
[9] - Quote
Double post sorry |
One Eyed King
Land of the BIind
5449
|
Posted - 2014.11.04 22:59:00 -
[10] - Quote
Happy Violentime wrote:Benjamin Ciscko wrote: The reduction to precision from what I have heard from scouts has reduced solo scouts effectiveness (Minus amarr) and that they must rely on squad members using their scanners.
. Fairly sure it's range thats reduced... Obviously you're talking to some dumb scouts... probs the ones in your Corp. The original suggestion by Haerr was for a change in precision, so its possible that is what he was hearing.
In the end though, what does it really matter? Changing precision to 99 dB while cloaked is effectively the same as changing the range to 0 m (though the actually change is 5 m which isn't significantly better).
1.9 Where cloaked scouts give way to tanked scouts. Problem solved?
|
|
Dreis Shadowweaver
T.H.I.R.D R.O.C.K
557
|
Posted - 2014.11.04 23:26:00 -
[11] - Quote
Benjamin Ciscko wrote:Happy Violentime wrote:Benjamin Ciscko wrote: The reduction to precision from what I have heard from scouts has reduced solo scouts effectiveness (Minus amarr) and that they must rely on squad members using their scanners.
. Fairly sure it's range thats reduced... Obviously you're talking to some dumb scouts... probs the ones in your Corp. Quote:* An Active Cloak now also reduces the player's Passive Scan Radius by 85% in addition to Signature Profile You mean the scouts that could rek you 6 times over before you realized what hit you? And a range reduction is a reduction to precision because what good would 0 db precision be if it had a radius of 1 meter /facepalm
Creator of the 'Nova Knifers United' channel
I've only ever known 1.8...
Caldari blood, Minmatar heart <3
|
Happy Violentime
OMFGZOMBIESRUN
878
|
Posted - 2014.11.05 00:05:00 -
[12] - Quote
Dreis Shadowweaver wrote:Benjamin Ciscko wrote:Happy Violentime wrote:Benjamin Ciscko wrote: The reduction to precision from what I have heard from scouts has reduced solo scouts effectiveness (Minus amarr) and that they must rely on squad members using their scanners.
. Fairly sure it's range thats reduced... Obviously you're talking to some dumb scouts... probs the ones in your Corp. Quote:* An Active Cloak now also reduces the player's Passive Scan Radius by 85% in addition to Signature Profile You mean the scouts that could rek you 6 times over before you realized what hit you? And a range reduction is a reduction to precision because what good would 0 db precision be if it had a radius of 1 meter /facepalm
IKR LOL |
Happy Violentime
OMFGZOMBIESRUN
878
|
Posted - 2014.11.05 00:07:00 -
[13] - Quote
Benjamin Ciscko wrote:Happy Violentime wrote:Benjamin Ciscko wrote: The reduction to precision from what I have heard from scouts has reduced solo scouts effectiveness (Minus amarr) and that they must rely on squad members using their scanners.
. Fairly sure it's range thats reduced... Obviously you're talking to some dumb scouts... probs the ones in your Corp. Quote:* An Active Cloak now also reduces the player's Passive Scan Radius by 85% in addition to Signature Profile You mean the scouts that could rek you 6 times over before you realized what hit you? And a range reduction is a reduction to precision because what good would 0 db precision be if it had a radius of 1 meter
The cloak reduces the signature of the wearer eg. Proto cloak 10% moar dampening
Activating the cloak only reduces scan radius. |
Benjamin Ciscko
Fatal Absolution
3433
|
Posted - 2014.11.05 00:13:00 -
[14] - Quote
Happy Violentime wrote:Benjamin Ciscko wrote:Happy Violentime wrote:Benjamin Ciscko wrote: The reduction to precision from what I have heard from scouts has reduced solo scouts effectiveness (Minus amarr) and that they must rely on squad members using their scanners.
. Fairly sure it's range thats reduced... Obviously you're talking to some dumb scouts... probs the ones in your Corp. Quote:* An Active Cloak now also reduces the player's Passive Scan Radius by 85% in addition to Signature Profile You mean the scouts that could rek you 6 times over before you realized what hit you? And a range reduction is a reduction to precision because what good would 0 db precision be if it had a radius of 1 meter The cloak reduces the signature of the wearer eg. Proto cloak 10% moar dampening Activating the cloak only reduces scan radius. Yes I noticed my mistake, but it doesn't change the fact that it was nerfed.
Fatal Absolution Director
|
Iron Wolf Saber
Den of Swords
17598
|
Posted - 2014.11.05 00:14:00 -
[15] - Quote
Francois Sanchez wrote:Of course good scouts don't feel the difference as they attack from behind, I can decloak 3 seconds before attacking my enemy he will not see me. People will never understand that... Personally I like the change, now you have to be fully decloaked to attack so that frontal assault is much less viable (except against the numerous blind noobs of course), whereas using a cloak doesn't penalize you.
This is true as a scout whenever I stab someone my cloak is ready to fire off and get me out of there. So not only did I decloak without you noticing me; but I had time before I pounced.
Overall the change is more intent on not letting scouts do the jack in the box pop up surprise in front of their targets and still win.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
|
Happy Violentime
OMFGZOMBIESRUN
878
|
Posted - 2014.11.05 00:21:00 -
[16] - Quote
Iron Wolf Saber wrote: The bigger issue that needs redressal is the 360 sound issues; things you dont see typically dont generate noise.
Lol whut? Get the **** off the CPM! |
medomai grey
WarRavens Capital Punishment.
1081
|
Posted - 2014.11.05 00:23:00 -
[17] - Quote
Can you still abuse the cloak with macro functions?
How to balance cloaks.
|
Benjamin Ciscko
Fatal Absolution
3434
|
Posted - 2014.11.05 00:35:00 -
[18] - Quote
Iron Wolf Saber wrote:Francois Sanchez wrote:Of course good scouts don't feel the difference as they attack from behind, I can decloak 3 seconds before attacking my enemy he will not see me. People will never understand that... Personally I like the change, now you have to be fully decloaked to attack so that frontal assault is much less viable (except against the numerous blind noobs of course), whereas using a cloak doesn't penalize you. This is true as a scout whenever I stab someone my cloak is ready to fire off and get me out of there. So not only did I decloak without you noticing me; but I had time before I pounced. Overall the change is more intent on not letting scouts do the jack in the box pop up surprise in front of their targets and still win. The bigger issue that needs redressal is the 360 sound issues; things you dont see typically dont generate noise. So you want to make it so scouts can't be heard running behind you? Dafug I hear things that I don't see all the time like when someone in another room drops something. I would also like to point out Cloaking technically speaking is bending light around an object in such a manner that it blends in with the environment and can not be seen it can even be done IRL using multiple lenses of varying sizes spaced correctly and when you stand behind it you are essentially invisible if you were to jump you would still be heard though.
Fatal Absolution Director
|
Iron Wolf Saber
Den of Swords
17600
|
Posted - 2014.11.05 00:43:00 -
[19] - Quote
I am stating there is an issue with the game currently that needs to be revisited and possibly attempted a fix at when time allows.
People misread so terribly.
There are a few noises that gets super high priority such as RDVs, Strikes, and Equipment, things given lower priority are foot steps; some weapons fire, and cloaks even.
The game can only play so many sounds at once so something less important will lose out.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
|
medomai grey
WarRavens Capital Punishment.
1082
|
Posted - 2014.11.05 00:44:00 -
[20] - Quote
Benjamin Ciscko wrote:Iron Wolf Saber wrote:Francois Sanchez wrote:Of course good scouts don't feel the difference as they attack from behind, I can decloak 3 seconds before attacking my enemy he will not see me. People will never understand that... Personally I like the change, now you have to be fully decloaked to attack so that frontal assault is much less viable (except against the numerous blind noobs of course), whereas using a cloak doesn't penalize you. This is true as a scout whenever I stab someone my cloak is ready to fire off and get me out of there. So not only did I decloak without you noticing me; but I had time before I pounced. Overall the change is more intent on not letting scouts do the jack in the box pop up surprise in front of their targets and still win. The bigger issue that needs redressal is the 360 sound issues; things you dont see typically dont generate noise. So you want to make it so scouts can't be heard running behind you? Dafug I hear things that I don't see all the time like when someone in another room drops something. I would also like to point out Cloaking technically speaking is bending light around an object in such a manner that it blends in with the environment and can not be seen it can even be done IRL using multiple lenses of varying sizes spaced correctly and when you stand behind it you are essentially invisible if you were to jump you would still be heard though. Good catch Benjamin, Iron Wolf Saber's idea is horrible. Never mind. Wolf just communicated an idea in a way that could easily be misinterpreted.
How to balance cloaks.
|
|
Benjamin Ciscko
Fatal Absolution
3436
|
Posted - 2014.11.05 00:50:00 -
[21] - Quote
Iron Wolf Saber wrote:I am stating there is an issue with the game currently that needs to be revisited and possibly attempted a fix at when time allows.
People misread so terribly.
There are a few noises that gets super high priority such as RDVs, Strikes, and Equipment, things given lower priority are foot steps; some weapons fire, and cloaks even.
The game can only play so many sounds at once so something less important will lose out. You weren't exactly very specific and that was in poor context. Strikes being high priority is unnerving though because I can't tell you how many times an OB killed me and then I heard it drop and unless that was fixed in 1.9 which even if it has been shows its taking a while for a high priority sound fix to get fixed.
Fatal Absolution Director
|
DDx77
Kinsho Swords Caldari State
19
|
Posted - 2014.11.05 00:55:00 -
[22] - Quote
On the topic of balance hotfixes the most recent one so was overwritten by 1.9, RR's are back to what they once were and no native armor repair as well as all the other small tweaks.[/quote]
Can't you people please keep your filthy stupid dumb faces shut please? There is nothing to see here EVERYTHING IS WORKING AS INTENDED
|
Zindorak
G0DS AM0NG MEN General Tso's Alliance
1220
|
Posted - 2014.11.05 01:34:00 -
[23] - Quote
Benjamin Ciscko wrote:Iron Wolf Saber wrote:The point is we can now change it; before we hit a limit without doing a client patch. Expect a follow up in the next balancing hotfix. On the topic of balance hotfixes the most recent one so was overwritten by 1.9, RR's are back to what they once were and no native armor repair as well as all the other small tweaks. R u kidding me RR's back too what they were. Man people can't use anything else cuz it's not easy mode like the RR
Pokemon master and Tekken Lord
Gk0 Scout yay :)
|
DEZKA DIABLO
THE FOOTCLAN
755
|
Posted - 2014.11.05 01:37:00 -
[24] - Quote
Iron Wolf Saber wrote:The point is we can now change it; before we hit a limit without doing a client patch. Expect a follow up in the next balancing hotfix. If you increase delay time decrease range penalties.
DONT EVER COMPLAIN, USE CAPS LOCK OR POINT OUT WHAT BROKEN WITH OUR GAME OR WE WILL DEFINITELY BAN YOUR ASS FOR 6 MONTHS
|
LEHON Xeon
Ahrendee Mercenaries
705
|
Posted - 2014.11.05 01:45:00 -
[25] - Quote
I ran my Gallente shotgun scout this morning before I used a respec, and I noticed no difference really.
Why am I still here yet?
|
|
|
|
Pages: 1 :: [one page] |