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Aria Gomes
Wirykomi Wolf Pack
669
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Posted - 2014.11.04 17:12:00 -
[1] - Quote
Are they scout friendly? Camper friendly? Lol drop all duh links on the roof friendly?
I really wanna try it out. =ƒÿ¬
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Atiim
Heaven's Lost Property
13423
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Posted - 2014.11.04 17:13:00 -
[2] - Quote
All maps are Scout friendly.
The 1st Matari Commando
-HAND
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Aria Gomes
Wirykomi Wolf Pack
669
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Posted - 2014.11.04 17:15:00 -
[3] - Quote
Shush Atiim you know what I mean. :P and Manus Peak sucks for Scouts, well Sidearm Scouts that is.
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DarthPlagueis TheWise
274
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Posted - 2014.11.04 17:16:00 -
[4] - Quote
The one with the underground bunker embedded in a mountain is VERY camper friendly.
I think that was the first time I didn't see an Assault coming when he was right in front of me. Dat darkness is deadly.
Bolas deploys tank in strategic location
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Aria Gomes
Wirykomi Wolf Pack
669
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Posted - 2014.11.04 17:17:00 -
[5] - Quote
DarthPlagueis TheWise wrote:The one with the underground bunker embedded in a mountain is VERY camper friendly.
I think that was the first time I didn't see an Assault coming when he was right in front of me. Dat darkness is deadly.
Haha dark areas in Dust make me nervous.
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Louis Domi
Ikomari-Onu Enforcement Caldari State
743
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Posted - 2014.11.04 17:17:00 -
[6] - Quote
Atiim wrote:All maps are Scout friendly.
Scout 514... CCP has accepted it, they changed the login screen to only scout suits... |
Aria Gomes
Wirykomi Wolf Pack
669
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Posted - 2014.11.04 17:19:00 -
[7] - Quote
It's still Scout 514? Aww. Anyone use Min Scouts? How's that new armor rep doing? I know there's still tanky Scouts running around being assholes.
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Pvt Numnutz
Prophets of the Velocirapture
1913
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Posted - 2014.11.04 18:44:00 -
[8] - Quote
Honestly, amazing. These new maps and sockets have breathed new life into dust. Just got out of a game on shatter road (I think? The one with the central spire and the long pipes leading to each spawn.) I came in late all we had was B. Now B on this map is usually the landing pads with the roof that everyone drops links on but this socket completely changed the game. B panel was in what I have now dubbed the control room, a squad heavies logistics assaults and a commando with a shot gun were holding the room, there were only two ways in, the central door and this shoot that lead in from the back. The control room was lower than typical elevation with a road leading down to the control rooms main door. I spawned up top into a sh-ít storm of reds. Of the 5 or so of us up there only two of us survived that push. I was in my std cal assault with RR and magsec, he was a speed tanked min assault with a combat rifle. The enemy were pushing hard, a good 90% of their force was there and they had armor support. While I was spawning in I saw we had a few teams going to D and C, the only way we were going to win was to hold B at any cost.
While the control room team (CRT) fought off wave after wave of enemy my new minmatar friend and I began a skirmishing campaign on top of the control room on ground level. Desperately trying to root out the enemy links and disrupt them before they ready them selves for an assault on the control room. Our primary target was the logies, without them they couldn't mount a push with their heavies, the ash and dust was thick (awesome mood) so we moved around engaging what we could. We held off a few assaults before they began taking down logi and heavy groups from the flanks. Our putter point teams succeeded in capturing C and D and the enemy was still fixed on taking the control room of B.
Eventually the raid teams prepping to assault the control room started to hunt us down. My minmatar friend was fast enough to move cover to cover though I was struggling to keep up and out maneuver the squads of enemies. Eventually they called an orbital on us, we both survived but barley so. Eventually we were cornered by the null cannon sitting on top of the B complex. Three heavies two logis and a few assaults. We managed to kill a few heavies and a logi but we knew we were done, my minmatar friend gave me one last look before he bolted into the thick ash. I was okay with this, better to have one survive up top than to loose the position all together. We needed as much time as we could buy.
The enemy advance we had tried to hold off was finally at the main door. A desperate gun battle ensued resulting in a stalemate. Then calm, the calm before the storm, I took a second to look at my map, we still had 3 of 4 points, MCC damage was equal and very low into armor, our clone counts both rested at 51. Then a massive push came, HMG's, mass drivers, a rail tank, shot gun scouts, logis and assaults charged into the breach. The main door became a meat grinder with the CRT fighting tooth and nail for every inch. After the worst of it was over we pushed out the door and killed the remnants of the aenemies assault. We now had a lead on clones but both our MCCs were down to a couple barks of health. We had done our job, now it was up to the away teams.
With half a bar left on our MCC we won, and I collected my 1.7mil isk and 8756 sp. Felt good man, felt really good.
Master Skyshark rider
Kaalaka dakka tamer
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Leadfoot10
Molon Labe. General Tso's Alliance
1975
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Posted - 2014.11.04 18:52:00 -
[9] - Quote
Still haven't explored them sufficiently or played enough games to get a feel for them, but they appear very CQC friendly. |
Aria Gomes
Wirykomi Wolf Pack
670
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Posted - 2014.11.05 16:01:00 -
[10] - Quote
Mmmm I wish I could play the new maps. :P
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Lloyd Orfay
SHAKING BABIES FACTION WARFARE ALLIANCE
167
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Posted - 2014.11.05 17:04:00 -
[11] - Quote
Aria Gomes wrote:Are they scout friendly? Camper friendly? Lol drop all duh links on the roof friendly?
I really wanna try it out. =ƒÿ¬
Still a bit too big, but more tactical than usual.
I was running around in the caldari production facility and I had a MAJOR feeling of playing in a fast paced FPS, which fast paced FPS are like my habitat. |
KILL3R H3LLH0UND
Nox Lupos
62
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Posted - 2014.11.05 18:06:00 -
[12] - Quote
The small caldari fatory map for bush is Minja's home tuft. I love it, no roofs to camp on, and it feels very balanced. I can go 20/3 Usually with ADV Minja (CR + NK + F45)
Rocking all skills V, Scout Mk.0, and may I say, "CORE LOCUS GRENADES ARE AMAZING"
BPO collector.
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Cyzad4
Blackfish Corp.
463
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Posted - 2014.11.05 18:52:00 -
[13] - Quote
very scout/cqc friendly, fun map despite that. A lot more vertical fighting than previous levels, you can get on top of almost everything relatively easily but still get shot from somewhere if you don't pay attention. My exile like it
Look on my works, ye mighty, and despair.
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Terry Webber
Molon Labe. General Tso's Alliance
478
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Posted - 2014.11.05 18:59:00 -
[14] - Quote
Great story, Numnutz. |
Riruodo
Templar Investigative Commission
447
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Posted - 2014.11.05 19:02:00 -
[15] - Quote
I never bother remembering the names of maps but I love the two bridge ones I've played. Haven't had the chance to play the dark, underground one yet.
but LLoyd is right, they do feel faster paced. I think it has to do with how the map is designed. Rather than having little buildings scattered across the map, everything is concentrated in one complex building right in the middle.
Lots of fun. (^_^ )
also, all maps are good for scouts.
Utena Tenjou is my prince in shining armor.
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Michael Fassbender for male market agent.
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