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Lynn Beck
Delta Vanguard 6
2180
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Posted - 2014.11.04 05:18:00 -
[1] - Quote
An idea hit me, and it's possible (not) to fix everything with Scouts and their Ewar raping everything else in the game.
First though, I run a Minja fitted ENTIRELY for scanning. Yup. 2 Precisions and 2 ranges, or if i'm feeling fancy i'll use 3 Precisions, 2 Ranges and a Damp.
The reason it's so wonderfully good?
I can tell WHERE you are, at ALL times. I can tell WHERE you're looking in real time, all the time.
I can even tell who I can't see, just by looking at them and seeing them disappear behind a wall(but that's using brainpower.. can't use that.)
Now: Imagine how the current gameplay would handle IF: Passive scans didn't display in real time, but in 5 to 10 second "snapshots".
Instead of "well this guy's clearing this corner about... NOW(fire sniper rifle) (headshot before guy has passed the wall by 3 meters) Now we have "Hmm. 5 guys in that room? better avoid them."
Instead of seeing a thing running really fast and IMMEDIATELY knowing "that's a scout/kincatted assault" you go "there's a thing there, let's chase it/avoid it" followed by "Hmm.. where is he now?" *knifd*
Now personally i would like to see a buff of some sort to precision(at least on Med frames) to help accompany this, as currently you need more Precisions than Damps to win the EWAR fight.
Given the new (potential) downside/weakness to Ewar, i'd like there to be more incentive to scan things.
Also an opportunity in this system is NEW MODS. Example: Scan Recursive Array(?): Similar to Shield Regulators, but applies to the delay between scan "bursts" I'd like 1 mod to reduce this by like 20% at prototype, 10% at Basic.
Another possible one would be to add extra time to the "tracking" of people on radar. Say if at base stats you only see 1/8th of a second (or even 0 seconds, but that image holds for 2 seconds) This mod would allow you to have "current" scanning and red-dot placement for an increased amount of time This would only add at most 1/4 of a second per module, if % based would maybe add a half second, so people can make a suit dedicated to liveshowing people's suits but at the loss to precision/range potential.
Also a possibility in this system would be a "False Positive" equipment that could either be deployable that puts a signal within a 10m radius, or a handheld that "delays" your signal by a few seconds.
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation
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Lynn Beck
Delta Vanguard 6
2180
|
Posted - 2014.11.04 05:24:00 -
[2] - Quote
Also for this to be a possibility we'd need to change how the radar looks, as with dots randomly appearing and disappearing out of nowhere it would get hard to understand real quick.
one you could try is either to just add a "pulse" effect to the radar, or to make it "pulse" on the screen.(my example for this is Scan Mode in Armored Core Verdict Day)
The general feel for the latter is that you see normally, just that there's a white line that scoots across the ground really quickly on your screen when your scan pulse is out.(did that even make sense?)
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation
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Lynn Beck
Delta Vanguard 6
2181
|
Posted - 2014.11.04 05:44:00 -
[3] - Quote
One Eyed King wrote:I think a lot of people have accepted that a significant problem with EWAR is the binary nature.
There are many things that could be done hypothetically that could change that, but I am afraid those changes won't come til Legion. That's the sad truth, although there are things we can propose to improve this system.
We could make it rough as hell looking, but as long as it makes gameplay itself "fun" it's all that matters right?
I mean, Isn't there this whole "Gamers only care about graphics, gameplay is second" thing we have to prove wrong?(probably wrong on that, need to stop watching Jimquisitions)
Might update some of my post to make it easier to read, but personally i don't care how we change it. I'm just throwing an idea about to see if it seems reasonable/good/easy enough to do.
If it would take a team of 3-4 coders/progammers more than a month or 2 of part time work(maybe "borrow" a dev from EVE for 2 hours a day) Then i'll shut up.
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation
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Lynn Beck
Delta Vanguard 6
2182
|
Posted - 2014.11.04 05:53:00 -
[4] - Quote
Joel II X wrote:Probably not going to happen.
As you might've noticed, the only balancing changes are within numbers in assets' stats, not within their functionality. True, however Rattati has managed to get some workers somehow(who?) to get all this new stuff in.(that poor sucker that optimized Caldari Production...)
It wouldn't be TOO much a stretch to see them change how the radar/red dot system works.
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation
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Lynn Beck
Delta Vanguard 6
2182
|
Posted - 2014.11.04 06:01:00 -
[5] - Quote
so your solution to EWAR is to remove it at all points across the board... and make Gallogi the ultimate recon suit.
Also in your proposal is to nerfbat scouts into nonexistance like in the latter days of Chromosome up till Uprising 1.7...
We can trust him, his corp name is SHAKING BABIES.
edit: now that i've added the face
Why is that the first hting you think of?
Also with nobody able to see anything(save for gallogis... lol) now hte scout has EVEN MORE hiding ability, as we can now use our Cloak to be invisible completely and never be found by anyone(but those damned Gallogis..) So now we can run Kincats and shield extenders/damage mods, maybe our own AScanner, and continue to wreck EVERYTHING in our way like before, just with the added "benefit" of every scout in the game(and every ground unit) to be required to hold a AScanner.
While we're at it, let's add a 2nd/3rd/4th equip to every frame with proper CPU/PG to accomodate this?
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation
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Lynn Beck
Delta Vanguard 6
2182
|
Posted - 2014.11.04 06:07:00 -
[6] - Quote
Tanked scouts shouldn't be able to tank better than an Assault(recharge..) of equal tier.
My Minja M-1 might be able to tank less, sure. but it's got that RIDICULOUS 50/s shield recharge on its side, so it never has to even THINK of adding a Recharger.
Then think of those Caldari scouts. they can run 350 shield 200 armor and CQC strafe kill a 400 shield 900+ armor sentinel because they are: skinnier, recharge faster(delay), and recharge faster(rate) AND they move faster, have more stamina(jump more/sooner) AND have the enemy (potentially) on their radar constantly.
Honestly i'd prefer if we could just swap Assault/Scout shield recharge and make their delays longer as well.
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation
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Lynn Beck
Delta Vanguard 6
2183
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Posted - 2014.11.04 06:14:00 -
[7] - Quote
SagaB wrote:Lynn Beck wrote:Tanked scouts shouldn't be able to tank better than an Assault(recharge..) of equal tier.
My Minja M-1 might be able to tank less, sure. but it's got that RIDICULOUS 50/s shield recharge on its side, so it never has to even THINK of adding a Recharger.
Then think of those Caldari scouts. they can run 350 shield 200 armor and CQC strafe kill a 400 shield 900+ armor sentinel because they are: skinnier, recharge faster(delay), and recharge faster(rate) AND they move faster, have more stamina(jump more/sooner) AND have the enemy (potentially) on their radar constantly.
Honestly i'd prefer if we could just swap Assault/Scout shield recharge and make their delays longer as well. MinAss with 50 hp/s? I'd be in heaven. And a little bit OP. Isn't that the role of Assaults though, to provide constant pressure to the enemy? plus they won't have the ridiculously low shield recharge delays that Cal scouts have currrently(2/4 on a base calscout? SERIOUSLY?)
A properly EWAR scout would recharge FULLY in 7 seconds worst, 5 seconds best.
Meanwhile an Assault takes 10 seconds to recharge their HP, not even counting the delay.
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation
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Lynn Beck
Delta Vanguard 6
2183
|
Posted - 2014.11.04 06:26:00 -
[8] - Quote
Leadfoot10 wrote:Lynn Beck wrote:My friend's trying to make a radar MinLogi to run passive scans for his heavy/squad, and it's proving QUITE fruitless.
with 3-4 precisions, he won't scan a 2damp Minja. with 3-4 damps on, he won't dodge a 1-2 precision scout. lol @ passice scanning a medium suit. If he really wants the best of passive scans, he should use Amarr scout -- the bonus makes it superior, and the slowness of armor plates won't matter as much as long as he's with the squad. 2nd choice would be Caldari and its ability to extend its scans beyond 90m (but at a lower precision). Thing is though, he wants to rep a heavy and be his "eyes" too.
It's literally impossible with medium frames, and Logis had their Precision dropped(compared to Assaults' at least.)
What use is it though, if they can't even scan a max skills no modules Galscout with 3 precisions?
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation
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Lynn Beck
Delta Vanguard 6
2183
|
Posted - 2014.11.04 06:27:00 -
[9] - Quote
SagaB wrote:Lynn Beck wrote:EWAR scouts aren't our biggest problem right now, but they will be once Slayers are.
Currently our problem is Slayers(fitting max tank/gank and going about slaying EVERYTHING, at most maybe fitting 1-2 damps.) We need a method to reduce their efficiency in the "get in their face, strafe like a mother, and CQC instaown everything." Ideas are welcome for this one, although my personal one would be to drop Shield Recharge and Armor Repair(if it's not already) to below that of the Assault. Shield Extenders increase hitbox, armor lowers strafe speed. Change scout passive skills to added efficacy to modules. If a GalScout wants to damp, then add your damps. Crazy ideas? maybe to slayer scouts. You do not need high eHP for assassinations. If you get spotted, you are doing something wrong. As cool/EVElike that would be, it would be unbelievably hard to code in.
Just something like changing turn speed as a "per module" or "just sentinels" thing was too impossible to change back.
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation
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