Vulpes Dolosus
Molon Labe. General Tso's Alliance
2456
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Posted - 2014.11.03 18:37:00 -
[1] - Quote
Did you know that swarms, factoring in reload times and all skills to 5 minus prof., have a higher sustained DPS than AFG? And that's not even factoring in better damage mods or either of the Minmmando's bonuses.
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2456
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Posted - 2014.11.04 01:36:00 -
[2] - Quote
Atiim wrote:Vulpes Dolosus wrote:Did you know that swarms, factoring in reload times and all skills to 5 minus prof., have a higher sustained DPS than AFG? And that's not even factoring in better damage mods or either of the Minmmando's bonuses. Looking at the math: Quote:
- IAFG: 1500 Damage / 2.3s (2.25s Charge Time & .05s Travel Time) = 652.17 DPS
- IASL: 1248 Damage / 2.15s (1.05s Lock Time, 0.3s Fire Delay, & 1s Travel Time*) = 580.46 DPS
If the travel time on the Swarms were 0s, than the Swarm Launcher would out DPS the Assault Forge Gun by 344HP. Though I should note that while most engagements (from my POV) take 1s for a volley to hit, that time can vary during engagements. However even if it did out-DPS the AFG, it wouldn't matter as it only has 50% of the AFG's range. Do I need to remind you that CPP's balancing methods involve Range scarifications over DPS (and vice versa)? First of all, both our maths are wrong: you didn't take in to account reload and travel time is an insignificant factor, usually only mattering as an ADS gets away (where a forge wouldn't even hit most the time) and I had a few numbers messed up, like apparently you don't get a 5% bonus to SL reload.
Actual values are IAFG: 571.429 and WSL: 536.774. That's a 40 dps difference in favor of IAFGs. However, accounting for the Minmmando bonuses, that jumps to 684.12.
In actual use, swarms have much more reliable damage application. Your first and second shots are pretty much guaranteed to hit, we don't know where you are half the time (from faulty damage indicators, invisible swarms, not rendering, and just being unable to follow the contrails in general), and with the DPS do down tanks on a single person, LAVs and DSs of all types need to gtfo or die.
The point I'm making is that forges vs vehicles are balanced. They take a lot of skill to use and are very effective when used well. When fighting DSs, the FGs have the upper hand but with some fancy flying and more luck the DS can avoid damage and possibly fight back. With ground vehicles, forgers are limited by mobility and LAVs and tanks at a distance can still hope to avoid some damage.
This isn't the case with swarms. WIth DSs, swarms have a virtually perfect damage application, with the only way to survive being to retreat (your only real chance in a DS is if you're right on top of them, at full health, know where they are, and are a good shot, as well as taking them by surprise, LAVs and tanks just try to snipe from a distance and behind cover). This isn't fun for either party: DSs have to retreat and try again while the Swarmer just sits by and fires a missile ever few minutes. I'd rather have a more "content filled" engagement, even if swarms have the upper hand.
Changes like halving the targeting box, lowering tracking speed while targeting, breaking lock as soon as the vehicle isn't in, among others (perhaps not all at the same time), would really make AV/V engagements more interesting.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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