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Cat Merc
Onslaught Inc RISE of LEGION
12943
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Posted - 2014.11.03 16:13:00 -
[1] - Quote
Basically, it's a dropship MCRU - with a twist.
Once landed (and it can only be activated once landed), it will give the dropship 90% resists on both shields and armor, and activate an MCRU with a spawn timer set to 1, as well as immobilize it. Once 20 seconds pass the resist bonus is gone, the spawning is set to 15 seconds, but the dropship stays immobilized for the next 30 seconds.
This means that either your team secures the landing zone within 20 seconds, or the dropship is dead. Very, very dead. Deader than dead. As dead as a dead thing can be.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Cat Merc
Onslaught Inc RISE of LEGION
12946
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Posted - 2014.11.03 16:50:00 -
[2] - Quote
Lazer Fo Cused wrote:1. I wish players could stop making up bad ideas for things they do not use or even skill into
2. We have the Eryx and Prometheus which are Logi DS with an inbuild mCRU already on it that was before the CCP 1.7 shake up that no one asked for
3. 90% resists are useless when you know it will be immobilized for 30seconds with 0% resists unless you also include modules which are 40/25% before stacking penalties are added to the 2nd module 3a. 1second spawn time is only good providing players are dead 3b. If it takes you longer than 30seconds to destroy a DS which cannot move then you are bad and should quit 3c. It makes it a sitting duck with very little defences 3d. Even with small turrets on it a FG/railgun/swarms are out of its range and the gunner can get shot out anyways
4. Its basically a module for the start of a game or assaulting a tower camper, use on a militia DS for lolz, spawn an entire team in PC in 1second and you win the game but make sure the pilot has an SSD so you get there 1st and win the game 4a. Makes PC worse than ever, pubs worse than ever 1. You amuse me human 2. They didn't have this mechanic, and were mostly used for being more tanky, not the mCRU 3. 90% resists at 20 seconds when you have troops pouring out of it shooting at you isn't an easy task 3a. From my experience assaulting/defending points, constant spawning is a pain in the arse and will eventually get you 3b. With 90% resists? Not so much 3c. That's the point, uber uplink at any point of the map is a powerful thing 3d. Explain
4. But you said it yourself, you make yourself a sitting duck with very little defenses :P And with Rattati's strike ideas, you're feeding enemies free WP in that case. 4a. That's like, your opinion man
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Cat Merc
Onslaught Inc RISE of LEGION
12948
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Posted - 2014.11.03 17:49:00 -
[3] - Quote
CommanderBolt wrote:Cat merc, an interesting idea for sure. I kinda of like the 'siege mode' / 'Triage mode' / 'bastion mode' idea, that could have its own merits for something else.
However why would anyone use that when we already have fast proto uplinks that are way more hidden and less vulnerable? There are places a dropship cant go but an uplink can go anywhere. This is for assaulting well defended positions.
I don't think you realize the power a practically invincible spawner with 1 second spawn timers has.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Cat Merc
Onslaught Inc RISE of LEGION
12948
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Posted - 2014.11.03 18:12:00 -
[4] - Quote
Lazer Fo Cused wrote:Cat Merc wrote:Lazer Fo Cused wrote:1. I wish players could stop making up bad ideas for things they do not use or even skill into
2. We have the Eryx and Prometheus which are Logi DS with an inbuild mCRU already on it that was before the CCP 1.7 shake up that no one asked for
3. 90% resists are useless when you know it will be immobilized for 30seconds with 0% resists unless you also include modules which are 40/25% before stacking penalties are added to the 2nd module 3a. 1second spawn time is only good providing players are dead 3b. If it takes you longer than 30seconds to destroy a DS which cannot move then you are bad and should quit 3c. It makes it a sitting duck with very little defences 3d. Even with small turrets on it a FG/railgun/swarms are out of its range and the gunner can get shot out anyways
4. Its basically a module for the start of a game or assaulting a tower camper, use on a militia DS for lolz, spawn an entire team in PC in 1second and you win the game but make sure the pilot has an SSD so you get there 1st and win the game 4a. Makes PC worse than ever, pubs worse than ever 1. You amuse me human 2. They didn't have this mechanic, and were mostly used for being more tanky, not the mCRU 3. 90% resists at 20 seconds when you have troops pouring out of it shooting at you isn't an easy task 3a. From my experience assaulting/defending points, constant spawning is a pain in the arse and will eventually get you 3b. With 90% resists? Not so much 3c. That's the point, uber uplink at any point of the map is a powerful thing 3d. Explain 4. But you said it yourself, you make yourself a sitting duck with very little defenses :P And with Rattati's strike ideas, you're feeding enemies free WP in that case. 4a. That's like, your opinion man 2. They had inbuilt mCRUs 3. Shoot the troops, after 20seconds it loses its 90% and instapop it with any AV you like 3a. Only for 20seconds providing they are dead, afterwards no difference but uplinks are better in general 3b. 90% resists go off after 20seconds, vehicle stuck for another 30seconds after, just wait with AV till after 20seconds and pop it 3c. Use Amarr logi and proto links 3d. Cant shoot at ppl if they are out of its range, and gunners egt shot out anyways 4. Rattati strike ideas are generally bad and will make the game worse off since it will rain strikes 4a. Its fact in PC teams love towers and high ground and basically fight for it, whoever has it wins generally with this idea i would get a pilot upto the tower, land spawn the entire team which sets up shop, 2 FG and all the ammo they need and then they blap every DS out of sight, if orb comes in hop into DS activate mod and tank through the strike with ease, anymore strikes use your hardeners. Add this tactic in pubs and your 16man team can hold the high ground all the time and not worry about a spawn ever again and then infantry will cry and AV will cry because pilots will make it work for them and then it will get nerfed because pilots adapted again 2. Sigh... Read what I said again 3. Well gee, guess those troops can't shoot back! Especially if they're heavies with 1600 eHP! 3a. It's not supposed to replace uplinks, it's a tool 3b. And that's why you bring support through your spawning :) 3c. Well then, didn't know Logis and Uplinks have thousands of eHP 3d. I don't understand what you're trying to say. 4. Your opinion 4a. This mechanic will make no difference in that regard. From my experience if you assault a Forge gun tower, you will take it. I have yet to see them repel an attack once we managed to land.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Cat Merc
Onslaught Inc RISE of LEGION
12953
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Posted - 2014.11.03 19:13:00 -
[5] - Quote
True Adamance wrote:Cat Merc wrote:Basically, it's a dropship MCRU - with a twist.
Once landed (and it can only be activated once landed), it will give the dropship 90% resists on both shields and armor, and activate an MCRU with a spawn timer set to 1, as well as immobilize it. Once 20 seconds pass the resist bonus is gone, the spawning is set to 15 seconds, but the dropship stays immobilized for the next 30 seconds.
This means that either your team secures the landing zone within 20 seconds, or the dropship is dead. Very, very dead. Deader than dead. As dead as a dead thing can be. You are asking for a Bastion Module for DS....... Fair enough. When I asked for one for HAV. People cried so hard it destroyed the forums. Well, said DS can't really fire back.
Its main purpose is to deploy troops that will clear the area, not become a turret lol
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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