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Nothing Certain
Bioshock Rejects
1259
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Posted - 2014.11.02 22:17:00 -
[1] - Quote
Michael Epic wrote:Have you ever payed attention to the forums? People want this game to work realistically and I don't blame them. But so many people have been crying for years about remote explosives but have you noticed they never change? I'd like to explain why they don't change and why they shouldn't change.
Do any of you know what a landmine is? Back in Vietnam, you'd be bebopping about and step on one and hear a very distinct "click" sound. You know you were screwed. There was no coming back from those....you either had to think of something clever to get away from it or your ass was dead.
Remote explosives are the Dust 514 equivalent of landmines. Obviously a true landmine would be ridiculous in this game because they could be littered and spammed all over the place and anywhere you stepped, BOOM! And that would be a drag for sure.
But remote explosives SHOULD be how they are. They're basically a mobile landmine and that's wicked cool. Its like C4. It functions like C4 and it should. I could throw a brick of C4 at you and detonate it mid flight so why shouldn't RE's be used the same way? Its tactics.
RE's are one of the most well balanced and useful weapons in this game but all of you complain because you don't know how to counter them or look for them. You know how often I get killed by remote explosives? Probably 1/10 times I see them. I usually spot them immediately because I've just learned from using them and being killed by them what they look like on the ground when you're near. Plus using a flux grenade to clear out objectives doesn't hurt either.
Using RE's is why I started playing this game in the first place....because I saw the potential in them and I was like hot damn what a clever weapon CCP designed.
TL;DR - Stop begging for a nerf to RE's because you're too lazy to learn about them and look for them.
RE's are more like Claymores and I have never seen or heard of anyone throwing a Claymore into a group of enemy and exploding it. If they tried they would likely kill themselves and not the enemy.
Because, that's why.
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Nothing Certain
Bioshock Rejects
1259
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Posted - 2014.11.02 22:22:00 -
[2] - Quote
My problem with RE's is that often they can't be countered. Many times I have seen the RE getting thrown, seen it land and try to run but the blast radius is large enough to kill me anyway. A 5 meter radius allows about 75sqm of coverage, 3 RE's can then make a 225sqm death zone which is far too large an area with that kind of damage.
Because, that's why.
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Nothing Certain
Bioshock Rejects
1259
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Posted - 2014.11.02 22:27:00 -
[3] - Quote
manboar thunder fist wrote:Since when are res claymore??!!! They are Damn C4 sticky explosives that can be lobbed, stuck or placed as desired to maximum effect, and their detonation time is just as much if not more than it takes a heavy to rinse a scout throwing them
Ummmm, a Claymore is C4 encased with projectiles to make it more deadly. The similarity is that it must be manually detonated, remotely. I agree that RE's are much more deadly and versatile but the OP was trying to make analogies to RL and if we are going to do that then we should try to make them at least a little accurate.
Because, that's why.
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