Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Izlare Lenix
Vengeance Unbound RISE of LEGION
1088
|
Posted - 2014.11.01 09:10:00 -
[1] - Quote
Why does the sentinel splash resistance bonus not apply to REs?
REs clearly do splash damage so the sentinel bonus should apply but it doesn't.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4291
|
Posted - 2014.11.01 09:16:00 -
[2] - Quote
Izlare Lenix wrote:Why does the sentinel splash resistance bonus not apply to REs?
REs clearly do splash damage so the sentinel bonus should apply but it doesn't. It does apply.
The +20 vs. Armor from explosives overloads the armor after they pop shields. The only way to survive an RE as a sentinel is to brick out an amarr or gallente suit and hope they are sticking to STD.
Same as surviving a forge gun. It's only potentially survivable if fully bricked and the forge is mlt/std.
Otherwise in both cases have fun riding in the blapmobile.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
Izlare Lenix
Vengeance Unbound RISE of LEGION
1088
|
Posted - 2014.11.01 09:22:00 -
[3] - Quote
It does not. I have tested it multiple times. I have the numbers to prove but am too tired to post them now.
Don't forget the REs do -20% to shields combined with a -25% to splash damage this means an adv RE should not be able to kill my lvl 5 amarr sentinel with 450 shield and 1080 armor yet the adv RE does kill that fit.
The only way to explain that is the -25% to splash damage is not applying.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4292
|
Posted - 2014.11.01 09:47:00 -
[4] - Quote
The -20 only applies 600 ish reduction. The rest only suffers -5%.
Bluntly I stopped caring whether or not RE instapop my sent suits. Having them in CQC should never have been a thing.
Right now the only thing that can pish 6-8 sentinels off a cqc objective is more sentinel spam or RE.
This is a byproduct of putting sentinels into a role where their drawbacks are meaningless.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4292
|
Posted - 2014.11.01 09:51:00 -
[5] - Quote
Addendum: never mind you're right the math doesn't add up. A calsent should eat RE like a child on chiclets. But it also instapops. Since it gets -20 for shields and -25 splash and you can get them up around 900 HP on shields. A 1500 HP RE should only do 900 ish to them.
Early point still stands because of sentinel spam. Until heavies are evicted from CQC where they shouldn't be RE frisbees need to be left alone.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
Shinobi MumyoSakanagare ZaShigurui
Seituoda Taskforce Command Caldari State
1328
|
Posted - 2014.11.01 11:19:00 -
[6] - Quote
I've often wondered about bonuses applying from when the new suits came out and they were having that problem then of the bonuses not applying , even more so that they claimed that they fixed some threw a hot fix but we never herd anything else afterwards .
You might be surprised about how many bonuses are not applying and the fact that most like Breakin just said , just keep playing but if bonuses are not applying then that's a problem in my book because you place your SP's into a role for the specific purpose of those said bonuses in a specialty role and if their not applying then your not gaining the full experience of that role .
I believe that more should do tests to see which bonuses are not applying or if their half administered .
I don't want to just play threw this instance because I'm not getting what I work hard for in gaining the ability to gain these roles and also it kinda cheapens the experience when bonuses are not applying .
These things like bugs or glitches like the RDV yo-yo should be fixed , when I'm in a vehicle and I try to pull up the mini map , it causes me to commit suicide or fall into the blue lagoon if I'm near a area with a storage depot where you dive into the enclosure and such , these things should be looked at and fixed ... this game should not just be about the weapons and gadgets but about the experience as well and when these instances happen , like skills not applying and bugs ... getting caught up on terrain or the RDV issues as well as the " blue lagoon " effect when you vehicle is just caught in the void , this ruins the playing experience and the potential of this game .
These matters need to be checked , checked and double checked until there no more .
Some of these matters are just as bad as balancing issues , sometimes even worst .
Thank you Rattati , the DEV crew and the CPM for getting the job of 1.9 done .
|
Zindorak
G0DS AM0NG MEN General Tso's Alliance
1205
|
Posted - 2014.11.01 11:51:00 -
[7] - Quote
Fully tanked Proto Amarr sentinel can tank it
Pokemon master and Tekken Lord
Gk0 Scout yay :)
|
Atiim
13349
|
Posted - 2014.11.01 11:53:00 -
[8] - Quote
Better Question: Why should it?
The 1st Matari Commando
-HAND
|
Izlare Lenix
Vengeance Unbound RISE of LEGION
1092
|
Posted - 2014.11.01 14:42:00 -
[9] - Quote
Atiim wrote:Better Question: Why should it?
Because it is a specific bonus for the sentinel class that is supposed to help it fulfill its role of point defense.
Also, if this bonus isn't working against RE splash damage, it makes me wonder if it is working for grenades, mass drivers and missile launcher splash damage.
Just because you don't like the bonus doesn't mean it shouldn't be working.
And frankly I'm tired of a 1500hp adv weapon killing my 1530hp pro suit when the -20% to shields and -25% splash damage bonus should be reducing the REs +20% armor bonus more than enough to keep me alive, yet adv REs continue to blow me up.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
|
Jack 3enimble
Vengeance Unbound RISE of LEGION
465
|
Posted - 2014.11.01 14:45:00 -
[10] - Quote
Atiim wrote:Better Question: Why should it?
You have got to be kidding right?
|
|
Chrome HD
BurgezzE.T.F General Tso's Alliance
36
|
Posted - 2014.11.01 16:50:00 -
[11] - Quote
Izlare Lenix wrote:Atiim wrote:Better Question: Why should it? Because it is a specific bonus for the sentinel class that is supposed to help it fulfill its role of point defense. Also, if this bonus isn't working against RE splash damage, it makes me wonder if it is working for grenades, mass drivers and missile launcher splash damage. Just because you don't like the bonus doesn't mean it shouldn't be working. And frankly I'm tired of a 1500hp adv weapon killing my 1530hp pro suit when the -20% to shields and -25% splash damage bonus should be reducing the REs +20% armor bonus more than enough to keep me alive, yet adv REs continue to blow me up.
Multiple RE's tend to get the job done, I've had some instances where one remote isnt enough to take out a heavy. Its usually Gallente or Amarr that I have to spam RE's for. |
Izlare Lenix
Vengeance Unbound RISE of LEGION
1093
|
Posted - 2014.11.01 17:16:00 -
[12] - Quote
Multiple REs should kill heavies. The point I'm trying to make is if the splash damage bonus was working than a single adv RE should not kill some of my fits but they do, which means CCP needs to look into if the splash damage reduction is working properly because I am certain the bonus is not working.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
|
Kensai Dragon
Dust University Ivy League
31
|
Posted - 2014.11.01 17:21:00 -
[13] - Quote
Breakin Stuff wrote:Addendum: never mind you're right the math doesn't add up. A calsent should eat RE like a child on chiclets. But it also instapops. Since it gets -20 for shields and -25 splash and you can get them up around 900 HP on shields. A 1500 HP RE should only do 900 ish to them.
Early point still stands because of sentinel spam. Until heavies are evicted from CQC where they shouldn't be RE frisbees need to be left alone.
You're kidding, right? Heavies HMG only have an effective range (30% damage) of 52 meters. They're really only useful up to about 30 meters. How do you get the idea that they shouldn't be in CQC? That is EXACTLY what CQC is! Kind of the point behind 'Point Defence'. Otherwise what? Sentinels should be using light weapons and doing point defence with RR and MD? |
Eruditus 920
Nemo Malus Felix
667
|
Posted - 2014.11.01 17:28:00 -
[14] - Quote
Izlare Lenix wrote:Why does the sentinel splash resistance bonus not apply to REs?
REs clearly do splash damage so the sentinel bonus should apply but it doesn't.
Boundless RE's make the issue a moot point.
I run them on a Heavy Hunter scout fit as it's about the only way to remove multiple Fat from an area without having to suicide.
Still may die anyway though.
"Stay gold, Ponyboy..."
|
Llast 326
An Arkhos
5157
|
Posted - 2014.11.01 17:29:00 -
[15] - Quote
Is it possible that when you are directly on/against an RE it is not Splash Damage but Direct Damage? Would this account for the Splash Damage Resistance not applying?
KRRROOOOOOM
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4321
|
Posted - 2014.11.01 17:31:00 -
[16] - Quote
Kensai Dragon wrote:Breakin Stuff wrote:Addendum: never mind you're right the math doesn't add up. A calsent should eat RE like a child on chiclets. But it also instapops. Since it gets -20 for shields and -25 splash and you can get them up around 900 HP on shields. A 1500 HP RE should only do 900 ish to them.
Early point still stands because of sentinel spam. Until heavies are evicted from CQC where they shouldn't be RE frisbees need to be left alone. You're kidding, right? Heavies HMG only have an effective range (30% damage) of 52 meters. They're really only useful up to about 30 meters. How do you get the idea that they shouldn't be in CQC? That is EXACTLY what CQC is! Kind of the point behind 'Point Defence'. Otherwise what? Sentinels should be using light weapons and doing point defence with RR and MD?
You obviously don't read my posts and threads.
I've laid out exactly how to set up Sentinels for advancing fire support, open ground suppression and defense and door-kicking in ways that would encourage support play, less slayer play, making sentinels more useful as a team asset and making it so their tactical drawbacks actually matter about 10 times in various places.
I even have a thread entitled [Proposal] Sentinel Battle Role.
Sentinels in CQC are the reason for RE spam becoming popular, and CQC is the one place where the tactical disadvantages of sentinels doesn't matter.
All you have to do to fix the problem is change the Heavy Machinegun. Done.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4321
|
Posted - 2014.11.01 17:32:00 -
[17] - Quote
Llast 326 wrote:Is it possible that when you are directly on/against an RE it is not Splash Damage but Direct Damage? Would this account for the Splash Damage Resistance not applying?
REd don't have a direct damage. they don't stick to dropsuits.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
Chrome HD
BurgezzE.T.F General Tso's Alliance
37
|
Posted - 2014.11.01 17:35:00 -
[18] - Quote
Breakin Stuff wrote:Llast 326 wrote:Is it possible that when you are directly on/against an RE it is not Splash Damage but Direct Damage? Would this account for the Splash Damage Resistance not applying? REd don't have a direct damage. they don't stick to dropsuits.
well maybe thats the issue then its probably counting it as direct damage when its suppose to be splash we all know ccp has had some errors in the past with RE's like detonating when bleeding out. |
Llast 326
An Arkhos
5160
|
Posted - 2014.11.01 17:44:00 -
[19] - Quote
Chrome HD wrote:Breakin Stuff wrote:Llast 326 wrote:Is it possible that when you are directly on/against an RE it is not Splash Damage but Direct Damage? Would this account for the Splash Damage Resistance not applying? REd don't have a direct damage. they don't stick to dropsuits. well maybe thats the issue then its probably counting it as direct damage when its suppose to be splash we all know ccp has had some errors in the past with RE's like detonating when bleeding out. Kinda where I was going with that. Also worth noting that Splash damage has a lot of hic-ups to as is. Splash from MD, FL and PLC does not apply consistently on "level" shots but rom above it has no problems. So are RE coded differently from those? I don't know. I do know that my Flaylock does almost nothing to a Sentinel, Massdriver seems to heal them lol. This leads me to believe that RE are not registering as Splash Damage.
Anybody do any tests with other Splash Damage weapons to see if the bonus is not applying?
KRRROOOOOOM
|
Izlare Lenix
Vengeance Unbound RISE of LEGION
1093
|
Posted - 2014.11.01 18:14:00 -
[20] - Quote
Eruditus 920 wrote:Izlare Lenix wrote:Why does the sentinel splash resistance bonus not apply to REs?
REs clearly do splash damage so the sentinel bonus should apply but it doesn't. Boundless RE's make the issue a moot point. I run them on a Heavy Hunter scout fit as it's about the only way to remove multiple Fat from an area without having to suicide. Still may die anyway though.
If the -25% splash bonus worked properly a single boundless RE would NOT kill a pro amarr sentinel with base shields and 4 complex armor plates. That sentinel should still have around 400 armor after a single boundless RE but currently that sentinel dies.
Even if the resistance bonus only applied to armor the AK.0 would survive but I'm pretty sure the bonus is also supposed to apply to shields as well so the heavy should absolutely survive a single boundless.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
|
|
Kensai Dragon
Dust University Ivy League
31
|
Posted - 2014.11.01 18:57:00 -
[21] - Quote
Breakin Stuff wrote:Kensai Dragon wrote:Breakin Stuff wrote:Addendum: never mind you're right the math doesn't add up. A calsent should eat RE like a child on chiclets. But it also instapops. Since it gets -20 for shields and -25 splash and you can get them up around 900 HP on shields. A 1500 HP RE should only do 900 ish to them.
Early point still stands because of sentinel spam. Until heavies are evicted from CQC where they shouldn't be RE frisbees need to be left alone. You're kidding, right? Heavies HMG only have an effective range (30% damage) of 52 meters. They're really only useful up to about 30 meters. How do you get the idea that they shouldn't be in CQC? That is EXACTLY what CQC is! Kind of the point behind 'Point Defence'. Otherwise what? Sentinels should be using light weapons and doing point defence with RR and MD? You obviously don't read my posts and threads. I've laid out exactly how to set up Sentinels for advancing fire support, open ground suppression and defense and door-kicking in ways that would encourage support play, less slayer play, making sentinels more useful as a team asset and making it so their tactical drawbacks actually matter about 10 times in various places. I even have a thread entitled [Proposal] Sentinel Battle Role. Sentinels in CQC are the reason for RE spam becoming popular, and CQC is the one place where the tactical disadvantages of sentinels doesn't matter. All you have to do to fix the problem is change the Heavy Machinegun. Done.
Ok, read through the post you linked- and no, I simply don't have time to peruse every post that goes up.
I'll reply to that thread so not to continue hijacking this one.
|
Eruditus 920
Nemo Malus Felix
667
|
Posted - 2014.11.01 19:16:00 -
[22] - Quote
Izlare Lenix wrote:Eruditus 920 wrote:Izlare Lenix wrote:Why does the sentinel splash resistance bonus not apply to REs?
REs clearly do splash damage so the sentinel bonus should apply but it doesn't. Boundless RE's make the issue a moot point. I run them on a Heavy Hunter scout fit as it's about the only way to remove multiple Fat from an area without having to suicide. Still may die anyway though. If the -25% splash bonus worked properly a single boundless RE would NOT kill a pro amarr sentinel with base shields and 4 complex armor plates. That sentinel should still have around 400 armor after a single boundless RE but currently that sentinel dies. Even if the resistance bonus only applied to armor the AK.0 would survive but I'm pretty sure the bonus is also supposed to apply to shields as well so the heavy should absolutely survive a single boundless.
Then it's working as intended.
If a prototype remote explosive couldn't take out a mercenary then everyone would just run Heavy suits.
I shouldn't need a tank to kill a clone.
It's bad enough as it is but no one talks about it.
"Stay gold, Ponyboy..."
|
Izlare Lenix
Vengeance Unbound RISE of LEGION
1094
|
Posted - 2014.11.01 22:43:00 -
[23] - Quote
Eruditus 920 wrote:Izlare Lenix wrote:Eruditus 920 wrote:Izlare Lenix wrote:Why does the sentinel splash resistance bonus not apply to REs?
REs clearly do splash damage so the sentinel bonus should apply but it doesn't. Boundless RE's make the issue a moot point. I run them on a Heavy Hunter scout fit as it's about the only way to remove multiple Fat from an area without having to suicide. Still may die anyway though. If the -25% splash bonus worked properly a single boundless RE would NOT kill a pro amarr sentinel with base shields and 4 complex armor plates. That sentinel should still have around 400 armor after a single boundless RE but currently that sentinel dies. Even if the resistance bonus only applied to armor the AK.0 would survive but I'm pretty sure the bonus is also supposed to apply to shields as well so the heavy should absolutely survive a single boundless. Then it's working as intended. If a prototype remote explosive couldn't take out a mercenary then everyone would just run Heavy suits. I shouldn't need a tank to kill a clone. It's bad enough as it is but no one talks about it.
If CCP wants a boundless RE to kill brick fit sentinels that's fine. But they gave sentinels a bonus to prevent being OHK from remotes and that bonus is currently not working.
All I want to know is if the splash damage resistance on sentinels not applying to REs by CCP design or is it just another coding error. If it is an error, it needs to be fixed asap.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
|
Ghost Kaisar
Fatal Absolution General Tso's Alliance
7202
|
Posted - 2014.11.01 23:01:00 -
[24] - Quote
Izlare Lenix wrote:Why does the sentinel splash resistance bonus not apply to REs?
REs clearly do splash damage so the sentinel bonus should apply but it doesn't.
Stop spamming heavies in PC and we'll stop RE spamming.
I understand its a great tactic for pushing city objectives, but damn is it annoying as a scout to run into heavy after heavy after HEAVY AFTER HEAVY.
What can I say. I panic. RE's go everywhere.
As to the original question: I'm fairly certain they do apply. Remember that ADV Remotes deal around 1500 damage. Even -25% for splash, that still means that 1125 gets through, and that remaining damage can still deal +20% damage to armor, which slaughters most brick tanked heavies (Which are the norm in PC).
Best advice is to not bunch up and sit in bravo point. That's RE heaven. I've gotten many triple or quadra kills in that cramped objective from a flux and remote.
Everywhere else? If you're moving and not completely blind to whats happening around you, RE's should be a non-issue.
Hope that helps.
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
|
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2715
|
Posted - 2014.11.01 23:39:00 -
[25] - Quote
Breakin Stuff wrote:The -20 only applies 600 ish reduction. The rest only suffers -5%.
Bluntly I stopped caring whether or not RE instapop my sent suits. Having them in CQC should never have been a thing.
Right now the only thing that can pish 6-8 sentinels off a cqc objective is more sentinel spam or RE.
This is a byproduct of putting sentinels into a role where their drawbacks are meaningless. Egad a sensible post
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
|
Izlare Lenix
Vengeance Unbound RISE of LEGION
1094
|
Posted - 2014.11.02 00:13:00 -
[26] - Quote
I'm not denying REs are a good tactic. But the only reason a single scout can drop one RE and kill 2-3 pro heavies is because the resistance bonus is NOT working. All I want to know is why did CCP give sentinels a bonus that is not working.
And apparently no one understands this so I will break it down. To be clear, I have tested multiple fits with REs and it is not 100% clear how CCP calculates RE damage. But it is clear that zero splash resistance is in the formula.
An Ak.0 with a damage mod and 4 complex plates has 450 shields and 1344 armor.
Currently a boundless RE does 1750 damage.
It takes 563 damage to get through shields due to -20% damage to shields (563 x 0.80=450) This leaves 1187 RE damage, which then recieves the +20% armor bonus. 1187 x 1.20 = 1425. This 1425 damage remainder is what currently destroys the remaining 1344 armor and OHK the Ak.0 sentinel because the -25% splash resistance bonus IS NOT working.
If the splash damage bonus was working it would look like this against the same Ak.0
1750 x 0.75 ( 25% splash resistance) = 1313 damage. It still takes 563 damage to get through shields leaving 750 damage. This then recieves the +20% bonus to armor making it 900 damage. 1344 armor minus the remaining 900 damage means the Ak.0 should still have around 444 armor remaining give or take.
Even if CCP calculates the RE damage differently there is 444 hp of wiggle room that dictates the Ak.0 should still survive a single boundless re. Even if the splash resistance bonus only applied to armor this Ak.0 should still have around 200 hp left after a single boundless re.
The fact that this plated Ak.0 currently doesn't survive proves the splash resistance bonus is not working. As I already stated all I want to know if this is intentional on CCPs part or if it is another error that needs to be fixed.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
|
Ghost Kaisar
Fatal Absolution General Tso's Alliance
7209
|
Posted - 2014.11.02 00:34:00 -
[27] - Quote
Izlare Lenix wrote:I'm not denying REs are a good tactic. But the only reason a single scout can drop one RE and kill 2-3 pro heavies is because the resistance bonus is NOT working. All I want to know is why did CCP give sentinels a bonus that is not working.
And apparently no one understands this so I will break it down. To be clear, I have tested multiple fits with REs and it is not 100% clear how CCP calculates RE damage. But it is clear that zero splash resistance is in the formula.
An Ak.0 with a damage mod and 4 complex plates has 450 shields and 1344 armor.
Currently a boundless RE does 1750 damage.
It takes 563 damage to get through shields due to -20% damage to shields (563 x 0.80=450) This leaves 1187 RE damage, which then recieves the +20% armor bonus. 1187 x 1.20 = 1425. This 1425 damage remainder is what currently destroys the remaining 1344 armor and OHK the Ak.0 sentinel because the -25% splash resistance bonus IS NOT working.
If the splash damage bonus was working it would look like this against the same Ak.0
1750 x 0.75 ( 25% splash resistance) = 1313 damage. It still takes 563 damage to get through shields leaving 750 damage. This then recieves the +20% bonus to armor making it 900 damage. 1344 armor minus the remaining 900 damage means the Ak.0 should still have around 444 armor remaining give or take.
Even if CCP calculates the RE damage differently there is 444 hp of wiggle room that dictates the Ak.0 should still survive a single boundless re. Even if the splash resistance bonus only applied to armor this Ak.0 should still have around 200 hp left after a single boundless re.
The fact that this plated Ak.0 currently doesn't survive proves the splash resistance bonus is not working. As I already stated all I want to know if this is intentional on CCPs part or if it is another error that needs to be fixed.
I want to see this in game. Is it possible that you were standing directly on the explosive, making it deal direct damage instead of splash?
Do you have recording equipment?
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
|
Izlare Lenix
Vengeance Unbound RISE of LEGION
1094
|
Posted - 2014.11.02 00:42:00 -
[28] - Quote
Ghost Kaisar wrote:Izlare Lenix wrote:I'm not denying REs are a good tactic. But the only reason a single scout can drop one RE and kill 2-3 pro heavies is because the resistance bonus is NOT working. All I want to know is why did CCP give sentinels a bonus that is not working.
And apparently no one understands this so I will break it down. To be clear, I have tested multiple fits with REs and it is not 100% clear how CCP calculates RE damage. But it is clear that zero splash resistance is in the formula.
An Ak.0 with a damage mod and 4 complex plates has 450 shields and 1344 armor.
Currently a boundless RE does 1750 damage.
It takes 563 damage to get through shields due to -20% damage to shields (563 x 0.80=450) This leaves 1187 RE damage, which then recieves the +20% armor bonus. 1187 x 1.20 = 1425. This 1425 damage remainder is what currently destroys the remaining 1344 armor and OHK the Ak.0 sentinel because the -25% splash resistance bonus IS NOT working.
If the splash damage bonus was working it would look like this against the same Ak.0
1750 x 0.75 ( 25% splash resistance) = 1313 damage. It still takes 563 damage to get through shields leaving 750 damage. This then recieves the +20% bonus to armor making it 900 damage. 1344 armor minus the remaining 900 damage means the Ak.0 should still have around 444 armor remaining give or take.
Even if CCP calculates the RE damage differently there is 444 hp of wiggle room that dictates the Ak.0 should still survive a single boundless re. Even if the splash resistance bonus only applied to armor this Ak.0 should still have around 200 hp left after a single boundless re.
The fact that this plated Ak.0 currently doesn't survive proves the splash resistance bonus is not working. As I already stated all I want to know if this is intentional on CCPs part or if it is another error that needs to be fixed. I want to see this in game. Is it possible that you were standing directly on the explosive, making it deal direct damage instead of splash? Do you have recording equipment?
I don't have recording equipment.
But look at the description, REs only do splash damage. I have tested this standing on the RE, next to the RE and right at the edge of its range. All three times it killed me when it shouldn't have. And many, many times in pc and pubs this same fit has been killed by a single boundless RE.
Another fit of mine has 450 shields and 1080 armor and it dies to a single adv RE all the time when it shouldn't. Feel free to test it and prove me wrong.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
|
Izlare Lenix
Vengeance Unbound RISE of LEGION
1095
|
Posted - 2014.11.02 11:09:00 -
[29] - Quote
Still waiting for response.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
|
Izlare Lenix
Vengeance Unbound RISE of LEGION
1095
|
Posted - 2014.11.02 22:24:00 -
[30] - Quote
Still waiting for a response from a Dev.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |