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        |  FIRST TESTDUMMY
 Ikomari-Onu Enforcement
 Caldari State
 
 246
 
 
      | Posted - 2014.11.01 01:40:00 -
          [1] - Quote 
 Scout GK.0
 
 Ishukone Knives (prof. 3)
 TY-5 Breach Scrambler Pistol (prof. 3)
 Flux Grenades
 
 Remote Explosives
 Ishukone Cloak Field
 
 Complex Kinetic Catalyzer
 Complex Kinetic Catalyzer
 Complex Profile Dampener
 Complex Profile Dampener
 
 Complex Sidearm Damage Modifier
 Complex Sidearm Damage Modifier
 
 
 How is it? Good to go?
 | 
      
      
        |  Lynn Beck
 Delta Vanguard 6
 
 2175
 
 
      | Posted - 2014.11.01 01:43:00 -
          [2] - Quote 
 Ehh my only personal beef is the fact you used a Flux nade and a scrambler pistol.
 
 you might also want to make a fit replacing the kincats with range amps and the damage mods with precision enhancers, as that's how i've been finding (supreme) success in the Minmatar world.
 
 General John Ripper -BAM! I'm Emeril Lagasse. This message was approved by the 'Nobody Loved You' Foundation | 
      
      
        |  Crimson ShieId
 Sinq Laison Gendarmes
 Gallente Federation
 
 1240
 
 
      | Posted - 2014.11.01 01:46:00 -
          [3] - Quote 
 
 FIRST TESTDUMMY wrote:Scout GK.0
 Ishukone Knives (prof. 3)
 TY-5 Breach Scrambler Pistol (prof. 3)
 Flux Grenades
 
 Remote Explosives
 Ishukone Cloak Field
 
 Complex Kinetic Catalyzer
 Complex Kinetic Catalyzer
 Complex Profile Dampener
 Complex Profile Dampener
 
 Complex Sidearm Damage Modifier
 Complex Sidearm Damage Modifier
 
 
 How is it? Good to go?
 
 
 Pretty much undetectable and exceptionally fast... Yeah... I'd say it's good. Almost makes me wish I had a Gallente scout... almost...
 
 Nova Knives are best sidearm. | 
      
      
        |  One Eyed King
 Land of the BIind
 
 5255
 
 
      | Posted - 2014.11.01 01:47:00 -
          [4] - Quote 
 Looks good to me.
 
 Aside from it not being Minmatar...
 
 1.9 Where cloaked scouts give way to tanked scouts. Problem solved? | 
      
      
        |  Meisterjager Jagermeister
 Red and Silver Hand
 Amarr Empire
 
 419
 
 
      | Posted - 2014.11.01 01:48:00 -
          [5] - Quote 
 
 FIRST TESTDUMMY wrote: Is my NK fit any good? 
 Wait a sec. Let me see.....
 
 
 No.
 
 AKA - StarVenger | 
      
      
        |  G Felix
 KILL-EM-QUICK
 RISE of LEGION
 
 84
 
 
      | Posted - 2014.11.01 01:51:00 -
          [6] - Quote 
 *Shines Maken Tosch signal into cloudy sky*
 
 Dust can be frustrating. (Gò»°Gûí°)Gò»n+¦ Gö+GöüGö+) | 
      
      
        |  FIRST TESTDUMMY
 Ikomari-Onu Enforcement
 Caldari State
 
 246
 
 
      | Posted - 2014.11.01 02:02:00 -
          [7] - Quote 
 
 Lynn Beck wrote:Ehh my only personal beef is the fact you used a Flux nade and a scrambler pistol.
 you might also want to make a fit replacing the kincats with range amps and the damage mods with precision enhancers, as that's how i've been finding (supreme) success in the Minmatar world.
 
 Aside from that, running about like a complete moron and killing everything in 1 swipe is good too :P
 I use my ScP as a mid-range assassination weapon for pesky Scouts I don't feel like chasing after. Two to three shots is usually enough to down one.
 
 The Flux functions as both an equipment clearing tool and also as a means to strip vehicles of their shields so I can finish them off with my REs.
 
 I'm unsure of the Precision Enhancers, though. Using my eyes usually suffices for what I do. I'm not out to be a Scout hunter..
 | 
      
      
        |  Joel II X
 Molon Labe.
 General Tso's Alliance
 
 4196
 
 
      | Posted - 2014.11.01 03:53:00 -
          [8] - Quote 
 Seems like a solid fit to me...
 
 Real men use Minmatar for knifing, though.
 | 
      
      
        |  Maken Tosch
 Dust University
 Ivy League
 
 10032
 
 
      | Posted - 2014.11.01 04:08:00 -
          [9] - Quote 
 
 G Felix wrote:*Shines Maken Tosch signal into cloudy sky* 
 /looks at the fit
 /...
 /finds it ok
 
 My only complaint is that you are using a Galscout instead of a Minscout where the knives truly do shine best. On a Galscout, you will need every one of those complex damage mods to compensate for the lack of knife bonus.
 
 On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting. | 
      
      
        |  Henrietta Unknown
 Nox Lupos
 
 439
 
 
      | Posted - 2014.11.01 04:56:00 -
          [10] - Quote 
 Gallente and Minmatar are the two top suits for knifing (and shotgunning), although I have seen lackluster Cal/Amarr Scouts wield them kitchen knives too.
 
 Both the G and M suits can attain similar top speeds with kincats, and while the Minmatar gets a knife bonus, the Gal gets an automatic dampener bonus no matter the weapon fit (why I find SG Min scouts idiotic).
 
 Depends on the situation. It's always best to have the two fits available (to deal with the different types of enemies, and scrub scouts).
 
 Give the Magsex some love. | 
      
      
        |  maluble
 Art.of.Death
 VP Gaming Alliance
 
 140
 
 
      | Posted - 2014.11.01 05:42:00 -
          [11] - Quote 
 
 FIRST TESTDUMMY wrote:Scout GK.0
 Ishukone Knives (prof. 3)
 TY-5 Breach Scrambler Pistol (prof. 3)
 Flux Grenades
 
 Remote Explosives
 Ishukone Cloak Field
 
 Complex Kinetic Catalyzer
 Complex Kinetic Catalyzer
 Complex Profile Dampener
 Complex Profile Dampener
 
 Complex Sidearm Damage Modifier
 Complex Sidearm Damage Modifier
 
 
 How is it? Good to go?
 No damage mods use percision enhancers
 | 
      
      
        |  Spkr4theDead
 Red Star.
 EoN.
 
 2289
 
 
      | Posted - 2014.11.01 06:11:00 -
          [12] - Quote 
 
 FIRST TESTDUMMY wrote:Scout GK.0
 Ishukone Knives (prof. 3)
 TY-5 Breach Scrambler Pistol (prof. 3)
 Flux Grenades
 
 Remote Explosives
 Ishukone Cloak Field
 
 Complex Kinetic Catalyzer
 Complex Kinetic Catalyzer
 Complex Profile Dampener
 Complex Profile Dampener
 
 Complex Sidearm Damage Modifier
 Complex Sidearm Damage Modifier
 
 
 How is it? Good to go?
 No, you're not using Minnie, which gets a great bonus at level 5.
 
 I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim | 
      
      
        |  Spkr4theDead
 Red Star.
 EoN.
 
 2290
 
 
      | Posted - 2014.11.01 06:34:00 -
          [13] - Quote 
 If I'm making a STD level fit, this is probably what it would be:
 
 Obviously STD Min scout
 ADV knives
 Toxin SMG
 STD flux
 Cloak
 STD REs
 Basic precision enhancer
 Enhanced or complex DMG mod
 Complex damp
 Basic range
 
 PRO:
 
 PRO Min scout
 Ishukone knives
 M512 SMG
 STD flux
 ADV cloak
 STD REs
 Comp precision enhancer
 2 Comp DMG mods
 STD kin cat
 Comp damp
 Comp range amp
 
 I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim | 
      
      
        |  Maken Tosch
 Dust University
 Ivy League
 
 10036
 
 
      | Posted - 2014.11.01 06:49:00 -
          [14] - Quote 
 
 maluble wrote:FIRST TESTDUMMY wrote:Scout GK.0
 Ishukone Knives (prof. 3)
 TY-5 Breach Scrambler Pistol (prof. 3)
 Flux Grenades
 
 Remote Explosives
 Ishukone Cloak Field
 
 Complex Kinetic Catalyzer
 Complex Kinetic Catalyzer
 Complex Profile Dampener
 Complex Profile Dampener
 
 Complex Sidearm Damage Modifier
 Complex Sidearm Damage Modifier
 
 
 How is it? Good to go?
 No damage mods use percision enhancers 
 No. I would stick with the damage mods since Galscouts don't have knife bonuses to compensate.
 
 
 On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting. | 
      
      
        |  Dreis Shadowweaver
 T.H.I.R.D R.O.C.K
 
 521
 
 
      | Posted - 2014.11.01 07:03:00 -
          [15] - Quote 
 
 FIRST TESTDUMMY wrote:Scout GK.0
 Ishukone Knives (prof. 3)
 TY-5 Breach Scrambler Pistol (prof. 3)
 Flux Grenades
 
 Remote Explosives
 Ishukone Cloak Field
 
 Complex Kinetic Catalyzer
 Complex Kinetic Catalyzer
 Complex Profile Dampener
 Complex Profile Dampener
 
 Complex Sidearm Damage Modifier
 Complex Sidearm Damage Modifier
 
 
 How is it? Good to go?
 I stopped reading after 'Scout GK.0'. KNIVES ARE FOR MIN SCOUTS ONLY!!!
 
 Creator of the 'Nova Knifers United' channel  I've only ever known 1.8... Caldari blood, Minmatar heart <3 | 
      
      
        |  DEZKA DIABLO
 THE FOOTCLAN
 
 739
 
 
      | Posted - 2014.11.01 21:57:00 -
          [16] - Quote 
 
 FIRST TESTDUMMY wrote:Scout GK.0
 Ishukone Knives (prof. 3)
 TY-5 Breach Scrambler Pistol (prof. 3)
 Flux Grenades
 
 Remote Explosives
 Ishukone Cloak Field
 
 Complex Kinetic Catalyzer
 Complex Kinetic Catalyzer
 Complex Profile Dampener
 Complex Profile Dampener
 
 Complex Sidearm Damage Modifier
 Complex Sidearm Damage Modifier
 
 
 How is it? Good to go?
 With pro 3 you getting a 9% bonus which lands you at about 218 per blade and 436 per swipe without charge and 872 charged.
 two damage mods give you about 15% extra which lands you at 250 a blade 500 a swipe and 1000 charged.
 But if you wanna make it better you could get pro five on the knives, and drop one damage for a shield but it doesnt look like you care about survival since you only have 87 shield and base armor reps but one shield extension could balance it or maybe you would keep it the same and just prefer the extra damage from pro four and five.
 
 I personally would run one or two shields cuz if the damage is only 150 difference on a charge theirs no point in using mods at all for the knives when one blade will finish them off and add over 120 extra hp and probably free up space for f 45 remotes instead then you got like 236 shield and 160 armor 396 ehp instead of 247 which gives you really nice regeneration if your armor gets smacked down to twenty and you now got 230 shield to cover 20 armor instead of 87 to cover 20 armor.
 
 And on the gun 171 is your proficiency damage and 196 .6 is with damage mods so now it 236 + shield or (whatever exact shield is) instead of 87 for 25 more gun damage and one extra knife swipe for more hp and better remotes and surviability for minimal damage.
 
 Go for shield s instead, if your good the damage makes no real difference hp is better.
 Imo.
 
 DONT EVER COMPLAIN, USE CAPS LOCK OR POINT OUT WHAT BROKEN WITH OUR GAME OR WE WILL DEFINITELY BAN YOUR ASS FOR 6 MONTHS | 
      
      
        |  Aria Gomes
 Wirykomi Wolf Pack
 
 668
 
 
      | Posted - 2014.11.01 22:32:00 -
          [17] - Quote 
 When I ran my Gal Scout with NKs. This is what I ran.
 
 G/1 Scout
 
 Viziam Scrambler Pistol
 Ishukone Nova Knives
 
 Complex Precision Enhancer
 Complex Precision Enhancer
 
 Complex Ferroscale Plate
 Complex Kin Cat
 Complex Damp
 
 Locus Grenades
 
 Compact Nanohive/RE
 
 It was pretty darn fun, but I still preferred dat Min speed.
 
 | 
      
      
        |  Aria Gomes
 Wirykomi Wolf Pack
 
 668
 
 
      | Posted - 2014.11.01 22:39:00 -
          [18] - Quote 
 
 Spkr4theDead wrote:If I'm making a STD level fit, this is probably what it would be:
 Obviously STD Min scout
 ADV knives
 Toxin SMG
 STD flux
 Cloak
 STD REs
 Basic precision enhancer
 Enhanced or complex DMG mod
 Complex damp
 Basic range
 
 PRO:
 
 PRO Min scout
 Ishukone knives
 M512 SMG
 STD flux
 ADV cloak
 STD REs
 Comp precision enhancer
 2 Comp DMG mods
 STD kin cat
 Comp damp
 Comp range amp
 
 Why waste two of your high slots with dmg mods? Those dmg mods could be a second precision enhancer and shield extender. Or a shield extender with a recharger or energizer. On a Min Scout you need as much survivability as possible. If you wanna rock no shields in your high then try a combo of shield recharger and energizer. Super glass cannon but that shield regen is beautiful.
 
 But that's just my opinion. Dmg Mods make no sense on a Min Scout since we're the weakest thing. You should be adding things to live longer. The SMG already destroys if you have great accuracy and proficiency 3, plus sharpshooter 3.
 
 
 | 
      
      
        |  Lynn Beck
 Delta Vanguard 6
 
 2176
 
 
      | Posted - 2014.11.02 02:09:00 -
          [19] - Quote 
 
 Aria Gomes wrote:Spkr4theDead wrote:If I'm making a STD level fit, this is probably what it would be:
 Obviously STD Min scout
 ADV knives
 Toxin SMG
 STD flux
 Cloak
 STD REs
 Basic precision enhancer
 Enhanced or complex DMG mod
 Complex damp
 Basic range
 
 PRO:
 
 PRO Min scout
 Ishukone knives
 M512 SMG
 STD flux
 ADV cloak
 STD REs
 Comp precision enhancer
 2 Comp DMG mods
 STD kin cat
 Comp damp
 Comp range amp
 Why waste two of your high slots with dmg mods? Those dmg mods could be a second precision enhancer and shield extender. Or a shield extender with a recharger or energizer. On a Min Scout you need as much survivability as possible. If you wanna rock no shields in your high then try a combo of shield recharger and energizer. Super glass cannon but that shield regen is beautiful. But that's just my opinion. Dmg Mods make no sense on a Min Scout since we're the weakest thing. You should be adding things to live longer. The SMG already destroys if you have great accuracy and proficiency 3, plus sharpshooter 3. I've tried that, it's not as nice as it sounds, especially considering you get (literally) 3 shot by Breach ARs
 Its more important to either be able to tank to 4 shots(basic/enhanced extender) or see htem before they do you(twin adv precisions and a range amp/damp)
 
 Then again, this game is all about diversity and making your own fit, so aside from my personal "double shield killer", his fit is perfect.
 
 Also to Aria, i have a HK4M Quafe minja that runs damp/kincat, twin damage mods. and i'm finding it pretty darned fun.
 
 Not nearly as much fun as twin precision/damage mods and damp/range or damp/damp with knives and a Tac sniper.
 
 
 General John Ripper -BAM! I'm Emeril Lagasse. This message was approved by the 'Nobody Loved You' Foundation | 
      
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