|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
408
|
Posted - 2014.10.31 20:31:00 -
[1] - Quote
The issues abound when any discussion of scouts and imbalance begins.
Nerf scouts. Thread by thread, piece by piece until they are the balanced warfighter everyone knows and loves.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
408
|
Posted - 2014.10.31 21:23:00 -
[2] - Quote
Leadfoot10 wrote:Actually, it's a bit of "nerf the way everyone else plays with my suit, but leave my way of knifing you alone & in fact, nobody should srafe when shooting they should stand still and become an even easier target for my knives".
In short: If the problem is the shotgun is EZ mode, then why not make it less EZ mode rather than remove it entirely?
But that's it. The problem is not with the shotgun itself, as the weapon was in this game a long time before it was obviously OP.
What's really wrong with scouts, if I may be so bold, is that they are too good at too many things. Movement, hit box, equipment, speed, EWAR dominance (with lots of HP), the ability to bring massive amounts of alpha damage aided by the cloak, and shoddy hit detection in low framerate situations.
To focus on only one of these (the shotgun) will not, IMO, solve the dominance of scouts will only shift the focus of scouts to the untouched elements of the scout's inherent advantages.
Absolutely agreed.
Nerf scouts. 10 million threads can't all be wrong.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
409
|
Posted - 2014.10.31 23:53:00 -
[3] - Quote
Thokk Nightshade wrote:maluble wrote: Which brings me to the next issue, strafing and shooting makes 0 sence and you should be punished for it. Can something be implemented so that you're dispersion is off the charts when strafing? I am fully aware its a game but as an avid shooter in real life it hurts my brain to see people strafe and shoot and get kills. Rifles for the most part are meant to be used in a stationary position to ensure accuracy.
I agree in the dispersion to an extent. Maybe increase dispersion by 25% if walking, and increase by 50% if running? This needs to be applied to ALL suits, not just scouts however. We can't tell one suit "you have to stand still and shoot while everyone else gets to move around." I'm not sure if you are suggesting it across the board or just for scouts, but wanted to point that little piece out. I know it isn't the easiest, but strafing/moving and shooting isn't entirely impossible. Give me an AR-15 and I can shoot and strafe at the same time with semi-decent proficiency. Just like shooting from the turret of a vehicle. Understand what the rounds are going to do and adjust accordingly.
Actually I think an argument could be made that the heavier the suit, the better the dispersion while moving. Lights would be the worst, since their lack of mass fails to stabilize their weapon while they're moving on up to the heavies who would be the best at moving while firing in general. The balance is achievd potentially by the movement speed mechanic, the heavy is more stable but strafes much slower than the unstable but quickly sidestepping scout.
Nerf scouts. So broadly there'll be no two-step dancing away from it.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
|
|
|