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Ripley Riley
Incorruptibles
4354
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Posted - 2014.10.31 15:48:00 -
[1] - Quote
If you have never played WoW, please read footnote (1) before continuing, thank you.
Accelerating the SP gains from each battle and increasing the weekly cap (2) are frustrating for some veterans because it is allowing new players to bypass all of the grind. The grind is essentially a player trading time/skill for in game rewards. When new players stack three omegas and cut a month's worth of grinding down to a week the vet's time investment has had its value decreased sharply.
I'm speaking directly to the veterans that are upset about the new SP rewards now: the grind was terribad, but what CCP is attempting here will improve the overall health of the game. New blood means more people to squad with and new corporation applicants. You still have the progress you have made. Even if a new player blew hundreds of dollars on boosters, they will probably just catch up to you. It's doubtful they will surpass you without a lot of effort on their part.
(1) - Saving up gold for your mounts in vanilla World of Warcraft was annoying... It was a massive pain in the ass. The level 40 mount skill was 100g while the level 60 mount skill was 1,000g. 100g at level 40 was difficult, but with some preparation it was attainable. Saving up 1,000g for that epic mount was a sonofabitch. Paladins and warlocks had spells to summon their epic mounts, but earning those spells involved some chain quests.
What is earning a mount in WoW like now? Well for one thing, you earn them FAR earlier: level 20 and 40 respectively. The 60% move speed mount cost is a mere 4g for the skill an 1g for the mount itself. Epic mounts are 50g(!!!) for the skill and 10g for the mount itself. This is all before reputation discounts, mind you.
TL;DR - earning a mount in WoW now is ******* kindergarten compared to vanilla WoW. Now get off my lawn you young turks with your Misty Pandas and rap music.
(2) - UPRISING 1.9 OVERVIEW AND PATCH NOTES
devblog linked above wrote:We will be changing the formula that calculates Skill Points earned in Battle, effectively doubling the Skill Points earned per War Point, further rewarding players who put in their best efforts...
All Boosters (including Passive, Active and Faction Boosters) can now be stacked up to three for cumulative effect....
My advice to you, playa...
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2217
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Posted - 2014.10.31 15:51:00 -
[2] - Quote
Wtf, talking about World of warcrap......?
And who are these 'vets' that actually care? I've played since late beta and I for one do not mind. Hell 2 months ago or so I thought this game was dead so anything happening right now is a bonus.
Plus these 'vets' that are pissed off...... the skill bonus applies to us just as much as it does to noobs.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Ripley Riley
Incorruptibles
4354
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Posted - 2014.10.31 15:53:00 -
[3] - Quote
CommanderBolt wrote:Wtf, talking about World of warcrap......? Just using WoW to illustrate a point. Vanilla WoW was alright at the best of times. Haven't played it in years. Let's move past the fact that I said World of Warcraft and focus on the issue.
CommanderBolt wrote:And who are these 'vets' that actually care? I've played since late beta and I for one do not mind. Hell 2 months ago or so I thought this game was dead so anything happening right now is a bonus.
Plus these 'vets' that are pissed off...... the skill bonus applies to us just as much as it does to noobs. Fair point. Veterans will benefit from the SP gains too.
My advice to you, playa...
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Immortal John Ripper
25421
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Posted - 2014.10.31 16:01:00 -
[4] - Quote
You didn't really illustrate any kind of point. You just said how wow used to be and how it is now. I can state how dust use to be and how it is now aswell... So what is the point?
How did changing the mount system improve wow? How did it increase player numbers? How did it make the developers more money? I am missing the positives.. The only similarity you really said between dust sp and wow mount cost is the grind which is fairly obvious but provides no real data to the outcome?
6/10 thread. at least you tried.
I am in support of the 1.9 sp changes but this argument is just bad. Well maybe not that bad but incomplete.
I have been diagnosed with "TED" - Taco Eating Disorder.
I can't stop eating tacos.
Best Disorder Ever
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General John Ripper
25436
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Posted - 2014.10.31 16:01:00 -
[5] - Quote
You didn't really illustrate any kind of point. You just said how wow used to be and how it is now. I can state how dust use to be and how it is now aswell... So what is the point?
How did changing the mount system improve wow? How did it increase player numbers? How did it make the developers more money? Did players get a nearly 1000g refund? how did players who grinded already got those mounts and spend all that currency feel? How did blizzard aproach the situation? I am missing the positives.. The only similarity you really said between dust sp and wow mount cost is the grind which is fairly obvious but provides no real data to the outcome?
6/10 thread. at least you tried.
I am in support of the 1.9 sp changes but this argument is just bad. Well maybe not that bad but incomplete.
I have been diagnosed with "TED" - Taco Eating Disorder.
I can't stop eating tacos.
Best Disorder Ever
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Ripley Riley
Incorruptibles
4357
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Posted - 2014.10.31 16:16:00 -
[6] - Quote
Immortal John Ripper wrote:How did changing the mount system improve wow? How did it increase player numbers? How did it make the developers more money? I am missing the positives.. The only similarity you really said between dust sp and wow mount cost is the grind which is fairly obvious but provides no real data to the outcome? Travel time, as in the time to get to your destination in game, reduces the amount of time you are able to access content: raiding, open world pvp, instanced pvp, crafting, whatever. Allowing players easier access to mounts allowed them to travel faster, thus reducing the overall time required to begin play. Essentially, it made every play session longer by cutting out filler.
This increased player satisfaction which in turn increased player retention. Player retention directly translated into more money for the company (in this case Blizzard).
My advice to you, playa...
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2218
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Posted - 2014.10.31 16:34:00 -
[7] - Quote
Ripley Riley wrote:CommanderBolt wrote:Wtf, talking about World of warcrap......? Just using WoW to illustrate a point. Vanilla WoW was alright at the best of times. Haven't played it in years. Let's move past the fact that I said World of Warcraft and focus on the issue. CommanderBolt wrote:And who are these 'vets' that actually care? I've played since late beta and I for one do not mind. Hell 2 months ago or so I thought this game was dead so anything happening right now is a bonus.
Plus these 'vets' that are pissed off...... the skill bonus applies to us just as much as it does to noobs. Fair point. Veterans will benefit from the SP gains too.
Don't get me wrong I do follow your general point that I think you are trying to make and stuff. Had things turned out differently over the months and years for dust I may well have been a little more unhappy with the new changes.
As it stands now though I think it is probably a good thing for the health of the game.
I will also say, from day 1 (so to speak) one of the biggest things my mates told me about what they disliked about DUST was that as a noob you are at such a disadvantage and catching up seems impossible etc... I feel that this ability to boost ahead faster than we ever could previously in terms of gathering skill points is again, probably a good thing.
Ripley Riley wrote: This increased player satisfaction which in turn increased player retention. Player retention directly translated into more money for the company (in this case Blizzard).
Yea this bit I do understand and I agree in terms of what this should do for DUST if we were to compare similar situations.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Immortal John Ripper
25429
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Posted - 2014.10.31 20:10:00 -
[8] - Quote
Ripley Riley wrote:Immortal John Ripper wrote:How did changing the mount system improve wow? How did it increase player numbers? How did it make the developers more money? I am missing the positives.. The only similarity you really said between dust sp and wow mount cost is the grind which is fairly obvious but provides no real data to the outcome? Travel time, as in the time to get to your destination in game, reduces the amount of time you are able to access content: raiding, open world pvp, instanced pvp, crafting, whatever. Allowing players easier access to mounts allowed them to travel faster, thus reducing the overall time required to begin play. Essentially, it made every play session longer by cutting out filler. This increased player satisfaction which in turn increased player retention. Player retention directly translated into more money for the company (in this case Blizzard). Aww I am sorry. I didn't want you to delete your post. I just wanted you to elaborate a bit on this case study. I am not a wow player and I need things explained to me so I can understand. I didn't know how important mounting was until you said it. Being able to access more content faster would make the game more fun I would imagine. Much like how getting more sp would make the game more fun for new players by letting them access more content.
I have been diagnosed with "TED" - Taco Eating Disorder.
I can't stop eating tacos.
Best Disorder Ever
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General John Ripper
25436
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Posted - 2014.10.31 20:10:00 -
[9] - Quote
Ripley Riley wrote:Immortal John Ripper wrote:How did changing the mount system improve wow? How did it increase player numbers? How did it make the developers more money? I am missing the positives.. The only similarity you really said between dust sp and wow mount cost is the grind which is fairly obvious but provides no real data to the outcome? Travel time, as in the time to get to your destination in game, reduces the amount of time you are able to access content: raiding, open world pvp, instanced pvp, crafting, whatever. Allowing players easier access to mounts allowed them to travel faster, thus reducing the overall time required to begin play. Essentially, it made every play session longer by cutting out filler. This increased player satisfaction which in turn increased player retention. Player retention directly translated into more money for the company (in this case Blizzard). Aww I am sorry. I didn't want you to delete your post. I just wanted you to elaborate a bit on this case study. I am not a wow player and I need things explained to me so I can understand. I didn't know how important mounting was until you said it. Being able to access more content faster would make the game more fun I would imagine. Much like how getting more sp would make the game more fun for new players by letting them access more content.
I have been diagnosed with "TED" - Taco Eating Disorder.
I can't stop eating tacos.
Best Disorder Ever
|
Ripley Riley
Incorruptibles
4366
|
Posted - 2014.10.31 20:18:00 -
[10] - Quote
Immortal John Ripper wrote:Aww I am sorry. I didn't want you to delete your post. I just wanted you to elaborate a bit on this case study. I am not a wow player and I need things explained to me so I can understand. I didn't know how important mounting was until you said it. Being able to access more content faster would make the game more fun I would imagine. Much like how getting more sp would make the game more fun for new players by letting them access more content. I undeleted my post now that work as chilled out and I can reply more readily.
Travel time in WoW was a time sink. It was something to keep you from blasting to level 60 inside of a week. SP is... sort of similar. It limits a character's progression so they don't "win" at Dust 514 too quickly. It is the carrot on a stick.
My advice to you, playa...
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Bradric Banewolf
D3ATH CARD RUST415
431
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Posted - 2014.10.31 20:29:00 -
[11] - Quote
They'll be fine. If all goes well it will put a stop to proto stomping which will keep more competitive players online. More players playing harder is a good thing. I could care less about crying vets?! You got endless isk for months in PC. Far as I'm concerned that makes it even.
Next subject please. If you haven't noticed some vets cry about everything?!
"Anybody order chaos?"
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BL4CKST4R
La Muerte Eterna Dark Taboo
3253
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Posted - 2014.10.31 20:35:00 -
[12] - Quote
I don't care I will abuse the crap out if it I know that. What worries me is the amount of sp that will pour into the game and the volume of it that will transfer into Legion. Meaning either Legion will be a boring grind since there will be a f ton of sp to gain or it will be boring because we will have everything unlocked.
supercalifragilisticexpialidocious
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Iron Wolf Saber
Den of Swords
17561
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Posted - 2014.10.31 21:08:00 -
[13] - Quote
Problem with wow's case is that you may wind up with old content nobody wants to do anymore. Why grind for a mount in vanillia when you can get a flying one in wrath for cheaper effort?
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Forlorn Destrier
Havok Dynasty
2848
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Posted - 2014.10.31 21:24:00 -
[14] - Quote
My answer: big fish in a small pond are afraid of becoming a small fish in a big pond if this change accelerates growth as CCP hopes.
Me - I'm good with the changes, and as you know I"m a closed beta vet.
I am the Forgotten Warhorse, the Lord of Lightning
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calvin b
Sinq Laison Gendarmes Gallente Federation
2167
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Posted - 2014.10.31 21:41:00 -
[15] - Quote
I am a closed Beta Vet and have been here for a long time. Almost 2 years or it is past 2 years, I lost count. I agree the grind is part of the trial by fire aspect of Dust. The way I see it CCP is on a money grab and they are trying to undo what they did by bringing in Omega triple boosters and BPO's. I would not be surprised if the next thing they release is BPO weapons or equipment. They are trying to make Dust the way Dust was in the beginning except the whole triple Omega booster idea. I like the BPO idea but the triple Omega screams pay to win.
Can the other voices in other peoples minds hear my voices in my head????
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Ripley Riley
Incorruptibles
4371
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Posted - 2014.10.31 21:58:00 -
[16] - Quote
calvin b wrote:They are trying to make Dust the way Dust was in the beginning except the whole triple Omega booster idea. I like the BPO idea but the triple Omega screams pay to win.
Homie, everyone has the same max skill level of V and buys gear from the same market. It doesn't matter how long you have been playing. Player "age" only determines how many of those skills are at V.
That argument won't hold water.
My advice to you, playa...
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Forlorn Destrier
Havok Dynasty
2851
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Posted - 2014.10.31 22:15:00 -
[17] - Quote
calvin b wrote:I am a closed Beta Vet and have been here for a long time. Almost 2 years or it is past 2 years, I lost count. I agree the grind is part of the trial by fire aspect of Dust. The way I see it CCP is on a money grab and they are trying to undo what they did by bringing in Omega triple boosters and BPO's. I would not be surprised if the next thing they release is BPO weapons or equipment. They are trying to make Dust the way Dust was in the beginning except the whole triple Omega booster idea. I like the BPO idea but the triple Omega screams pay to win.
They already had BPO weapons; everyone liked them. The economist said "no" to them, and then the economist took a new job. New economist clearly has no issues with BPO's and doesn't think the impact on the market is bad - probably because we aren't getting a player run market (at least partially the reason anyway). Change in management and beliefs about the in game economy causing changes to how the in game economy is managed - makes sense to me.
I am the Forgotten Warhorse, the Lord of Lightning
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Operative 1125 Lokaas
True Companion Planetary Requisitions
583
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Posted - 2014.10.31 22:21:00 -
[18] - Quote
Early adoption is a b*tch. What can I say.
I still have the original iPod.
THIS IS THE VOICE OF RÁN
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waistr
DEAD-MEN-WALKING
224
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Posted - 2014.10.31 22:27:00 -
[19] - Quote
Im a beta vet also, and I have to say that, while it "grinds my gears" slightly that you will now be able to fast track your skills, that's not why im pissed Does no one remember the "good ole days"? I'll call that pre fanfest
Team players Sever Chicagocubsforever WTF Cain PFBH... Duna and many many more
Teams and players with Billions of ISK recruiting only the best, paying the players to join the corp and high tax rate on the rest of the scrubs, ridiculous Q Syncing tactics, etc and yes I was a member of one such corp once. Fanfest came and they biomassed and/or corps became a shell of what they once were if they exist at all now.
Right now there are many very good new'er player, the only thing that keeps them from being elite, is ISK and SPs I'm sure there are Megalomanial CEO's rubbing their hands wit glee over this, knowing that in a very short time, they will have the proto squads ready to roll, into Q'SYNC'S. (sorry if that seem a little dramatic)
this has been a very good game lately don't want to go back to the days of looking to see who is on the other side to decide if you want to leave
I appreciate why SP is being raised I just believe its to high.
it once again will not be about how good the player is it will be how good the corp is at getting the good player.
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One Eyed King
Land of the BIind
5253
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Posted - 2014.10.31 22:46:00 -
[20] - Quote
So, if I understood the OP correctly...
Basically the new SP system makes the game less of a grind for noobs (and perhaps vets), which will likely increase player satisfaction and therefore retention.
And that maybe they shouldn't complain so much about it?
1.9 Where cloaked scouts give way to tanked scouts. Problem solved?
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Joseph Ridgeson
WarRavens Capital Punishment.
2279
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Posted - 2014.10.31 23:20:00 -
[21] - Quote
Those kind of posts that happen when anything is made more convenient always boil down to "why don't the new players have to do what I had to do?!" I don't really understand that, at least not much. "In my day, we had to drink raw sewage. Bring back the sewage!"
The only things that annoy me about the change is that it will GREATLY increase the amount of time necessary to cap out each week and I am not a fan of Triple Stacking Boosters. I'll go with the latter first. Triple Stack Boosters give a far greater advantage to someone who pays rather than someone that does not. It becomes Pay to Win (but not very hard). For the former, doubling SP from WP is a pittance.
SP = (5 x seconds in match) + WP. Making that (5 x seconds in match) + (2 x WP) = SP is not going to make up for the nearly quadruple amount of SP in the cap. For the x2 WP to help make up that difference, you are going to have to get about 600 WP per minute of the match. Since the average solo player doesn't seem to accomplish 600 WP a match, it is going to be grind central if the formula is not made far, far more favorable.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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waistr
DEAD-MEN-WALKING
225
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Posted - 2014.10.31 23:21:00 -
[22] - Quote
One Eyed King wrote:So, if I understood the OP correctly...
Basically the new SP system makes the game less of a grind for noobs (and perhaps vets), which will likely increase player satisfaction and therefore retention.
And that maybe they shouldn't complain so much about it?
Vets have little to skill into I have near 3mil unused SP..... still need that Myofibrl Stimulant ugh! I was hoping for new toys |
One Eyed King
Land of the BIind
5255
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Posted - 2014.10.31 23:26:00 -
[23] - Quote
waistr wrote:One Eyed King wrote:So, if I understood the OP correctly...
Basically the new SP system makes the game less of a grind for noobs (and perhaps vets), which will likely increase player satisfaction and therefore retention.
And that maybe they shouldn't complain so much about it? Vets have little to skill into I have near 3mil unused SP..... still need that Myofibrl Stimulant ugh! I was hoping for new toys I just skilled into them to make a Minamando stacked with them for funsies. I haven't had much opportunity to use it, but it hasn't been too bad.
1.9 Where cloaked scouts give way to tanked scouts. Problem solved?
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Pope Chester
Ametat Security Amarr Empire
5
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Posted - 2014.10.31 23:26:00 -
[24] - Quote
Ripley Riley wrote:If you have never played WoW, please read footnote (1) before continuing, thank you. Accelerating the SP gains from each battle and increasing the weekly cap (2) are frustrating for some veterans because it is allowing new players to bypass all of the grind. The grind is essentially a player trading time/skill for in game rewards. When new players stack three omegas and cut a month's worth of grinding down to a week the vet's time investment has had its value decreased sharply. I'm speaking directly to the veterans that are upset about the new SP rewards now: the grind was terribad, but what CCP is attempting here will improve the overall health of the game. New blood means more people to squad with and new corporation applicants. You still have the progress you have made. Even if a new player blew hundreds of dollars on boosters, they will probably just catch up to you. It's doubtful they will surpass you without a lot of effort on their part. (1) - Saving up gold for your mounts in vanilla World of Warcraft was annoying... It was a massive pain in the ass. The level 40 mount skill was 100g while the level 60 mount skill was 1,000g. 100g at level 40 was difficult, but with some preparation it was attainable. Saving up 1,000g for that epic mount was a sonofabitch. Paladins and warlocks had spells to summon their epic mounts, but earning those spells involved some chain quests. What is earning a mount in WoW like now? Well for one thing, you earn them FAR earlier: level 20 and 40 respectively. The 60% move speed mount cost is a mere 4g for the skill an 1g for the mount itself. Epic mounts are 50g(!!!) for the skill and 10g for the mount itself. This is all before reputation discounts, mind you. Sub-footnote: Why are mounts important and why do they relate to "the grind": Mounts allow your character to move quicker. By traveling faster you could arrive at content faster: raiding, open world pvp, instanced pvp, crafting, whatever. Allowing players easier access to mounts allowed them to travel faster, thus reducing the overall time required to begin play. Essentially, it made every play session longer by cutting out filler. This increased player satisfaction which in turn increased player retention. Player retention directly translated into more money for the company (in this case Blizzard). TL;DR - earning a mount in WoW now is ******* kindergarten compared to vanilla WoW. Now get off my lawn you young turks with your Misty Pandas and rap music. (2) - UPRISING 1.9 OVERVIEW AND PATCH NOTES 1.9 devblog wrote:We will be changing the formula that calculates Skill Points earned in Battle, effectively doubling the Skill Points earned per War Point, further rewarding players who put in their best efforts...
All Boosters (including Passive, Active and Faction Boosters) can now be stacked up to three for cumulative effect....
Again! Almost obsolete game + new players starting out against insane lvl people and knowing it will take at least a year of work to get even close to decent = new players quitting once they start. Grow a pair and play people. Vets wine, get over it.
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XSoldierSaintX
Krusual Covert Operators Minmatar Republic
12
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Posted - 2014.11.01 00:50:00 -
[25] - Quote
I am a closed beta vet. I had no choice but to make a new account. my old one was a child account. I am very thankful that I do not have to do that horrible grind again. Now I need to find a way to transfer my bpos. |
Protocake JR
USA Caucasians
1511
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Posted - 2014.11.01 02:13:00 -
[26] - Quote
No one cares. |
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