|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ripley Riley
Incorruptibles
4354
|
Posted - 2014.10.31 15:48:00 -
[1] - Quote
If you have never played WoW, please read footnote (1) before continuing, thank you.
Accelerating the SP gains from each battle and increasing the weekly cap (2) are frustrating for some veterans because it is allowing new players to bypass all of the grind. The grind is essentially a player trading time/skill for in game rewards. When new players stack three omegas and cut a month's worth of grinding down to a week the vet's time investment has had its value decreased sharply.
I'm speaking directly to the veterans that are upset about the new SP rewards now: the grind was terribad, but what CCP is attempting here will improve the overall health of the game. New blood means more people to squad with and new corporation applicants. You still have the progress you have made. Even if a new player blew hundreds of dollars on boosters, they will probably just catch up to you. It's doubtful they will surpass you without a lot of effort on their part.
(1) - Saving up gold for your mounts in vanilla World of Warcraft was annoying... It was a massive pain in the ass. The level 40 mount skill was 100g while the level 60 mount skill was 1,000g. 100g at level 40 was difficult, but with some preparation it was attainable. Saving up 1,000g for that epic mount was a sonofabitch. Paladins and warlocks had spells to summon their epic mounts, but earning those spells involved some chain quests.
What is earning a mount in WoW like now? Well for one thing, you earn them FAR earlier: level 20 and 40 respectively. The 60% move speed mount cost is a mere 4g for the skill an 1g for the mount itself. Epic mounts are 50g(!!!) for the skill and 10g for the mount itself. This is all before reputation discounts, mind you.
TL;DR - earning a mount in WoW now is ******* kindergarten compared to vanilla WoW. Now get off my lawn you young turks with your Misty Pandas and rap music.
(2) - UPRISING 1.9 OVERVIEW AND PATCH NOTES
devblog linked above wrote:We will be changing the formula that calculates Skill Points earned in Battle, effectively doubling the Skill Points earned per War Point, further rewarding players who put in their best efforts...
All Boosters (including Passive, Active and Faction Boosters) can now be stacked up to three for cumulative effect....
My advice to you, playa...
|
Ripley Riley
Incorruptibles
4354
|
Posted - 2014.10.31 15:53:00 -
[2] - Quote
CommanderBolt wrote:Wtf, talking about World of warcrap......? Just using WoW to illustrate a point. Vanilla WoW was alright at the best of times. Haven't played it in years. Let's move past the fact that I said World of Warcraft and focus on the issue.
CommanderBolt wrote:And who are these 'vets' that actually care? I've played since late beta and I for one do not mind. Hell 2 months ago or so I thought this game was dead so anything happening right now is a bonus.
Plus these 'vets' that are pissed off...... the skill bonus applies to us just as much as it does to noobs. Fair point. Veterans will benefit from the SP gains too.
My advice to you, playa...
|
Ripley Riley
Incorruptibles
4357
|
Posted - 2014.10.31 16:16:00 -
[3] - Quote
Immortal John Ripper wrote:How did changing the mount system improve wow? How did it increase player numbers? How did it make the developers more money? I am missing the positives.. The only similarity you really said between dust sp and wow mount cost is the grind which is fairly obvious but provides no real data to the outcome? Travel time, as in the time to get to your destination in game, reduces the amount of time you are able to access content: raiding, open world pvp, instanced pvp, crafting, whatever. Allowing players easier access to mounts allowed them to travel faster, thus reducing the overall time required to begin play. Essentially, it made every play session longer by cutting out filler.
This increased player satisfaction which in turn increased player retention. Player retention directly translated into more money for the company (in this case Blizzard).
My advice to you, playa...
|
Ripley Riley
Incorruptibles
4366
|
Posted - 2014.10.31 20:18:00 -
[4] - Quote
Immortal John Ripper wrote:Aww I am sorry. I didn't want you to delete your post. I just wanted you to elaborate a bit on this case study. I am not a wow player and I need things explained to me so I can understand. I didn't know how important mounting was until you said it. Being able to access more content faster would make the game more fun I would imagine. Much like how getting more sp would make the game more fun for new players by letting them access more content. I undeleted my post now that work as chilled out and I can reply more readily.
Travel time in WoW was a time sink. It was something to keep you from blasting to level 60 inside of a week. SP is... sort of similar. It limits a character's progression so they don't "win" at Dust 514 too quickly. It is the carrot on a stick.
My advice to you, playa...
|
Ripley Riley
Incorruptibles
4371
|
Posted - 2014.10.31 21:58:00 -
[5] - Quote
calvin b wrote:They are trying to make Dust the way Dust was in the beginning except the whole triple Omega booster idea. I like the BPO idea but the triple Omega screams pay to win.
Homie, everyone has the same max skill level of V and buys gear from the same market. It doesn't matter how long you have been playing. Player "age" only determines how many of those skills are at V.
That argument won't hold water.
My advice to you, playa...
|
|
|
|