Tesfa Alem
Death by Disassociation
335
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Posted - 2014.11.10 05:11:00 -
[1] - Quote
First of all, +1 for your diplomatic approach. I am not so diplomatic, but I am sound harsh, its just critque, nothing personal. Smarter people than i have proposed much more than me.
Though i strongly disagree with your AV assertion as well as the overwhelming majority of ADS community, (including you, buff pythons shields eh? surely you mean nerf ) ratatti aint gonna budge an inch, and literally troll us. And by AV i mean just swarms because i dont have a problem with a wyrokami breach 2 shotting me, but i have a massive problem with swarms having zero counters besides take your hits)
AV Missiles On the missiles, if we are going to give them the Python the Anti Vehicle role of the incubus then this is the way to go.
It would have a higher rate of fire than the incubus, does roughly more damage as my proto rail turrets currently, plus splash to kil any body who landed and jumped out, as well as the ability to kill any uplinks placed in precarious positions. The python becomes the replacement for the incubs at all levels.
AI missiles
Redundant: 2 shot kill any suit with the your AV variant, really the fragemented is a PC specialist weapon. Lots of damage over a wide area, like logis and heavy chains perhaps. It would absolutley mureder in pubs with that splash.
Incubus rail: This proposal does nothing to improve the incubs because currently i already do have more shots per level, and with your buff its still weaker than a python with your AV missiles on it.
bonus: 10% buildup is useless, look at the amarr assault bonus, its at least 5% per level to make any difference to the laser rifle. I'd tak ROF and more damage application than heat build up anyday.
TL;DR Python buff, Incubus nerf, AV is fine take my proposal please (well you got a blue tag so i guess it worked)
Redline for Thee, but no Redline for Me.
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Tesfa Alem
Death by Disassociation
335
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Posted - 2014.11.10 07:09:00 -
[2] - Quote
Not enough time to reply to all bu this is what i want to reply in the incubus rail turret shots
Currently an unmodded turret has 8 shots not 9.
level three incubus does 9 shots
level 5 does 12 shots.
Verified by in game testing; there was a incubus heat buildup penalty to keep all rail turrets at 12 rounds was removed by ratatti, becuase his turret changes he made to the rail turrent meant the inc fired 8 shots unmoded 7 shots at level 3-5 and 5 shots with a gunner.
Redline for Thee, but no Redline for Me.
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Tesfa Alem
Death by Disassociation
338
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Posted - 2014.11.10 19:23:00 -
[3] - Quote
To be fair, these are all things i would to love see tested out before being implemented, and niether you nor i have adressed on how to make the small blaster a good air to ground turret.
Also, dont sleep on the effeectiveness of even a small splash radius on the AV turrets, about 1 meter splash had already been deemed a significant enough a threat to Infantry to have it removed from all large and small rail turrets as well as large blaster turrets.
It is a massive advantage, that i will most likley fit on my incubus, especially considering the current 15 ROF make zero difference between a python and a missile incubus 10% ROF even less so.
Redline for Thee, but no Redline for Me.
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