Balistyc Farshot
Abandoned Privilege Top Men.
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Posted - 2014.11.11 16:29:00 -
[1] - Quote
Ok, I never post but this balancing is forcing me to voice up. Balancing should be done with the paper, rock, scissors system to really make everyone happy. If you want to see an example of this just check out other games that have a good balance for vehicles, like Planet Side 2.
What this system states is that every vehicle should have a hard counter.
We keep ignoring the best vehicle to counter the Drop Ship which is the LAV!
Lets put an anti-air strictly mounted turret on the LAVs. This thing should wreck Drop ships, so Pilots, don't be shocked when it shoots you down. This will also require points into the LAVs to make them proto stomp though. Then we put a weapon on the ADS that tears through tanks - I like the idea of armor piercing missiles stated before. Then we have the perfect mix. Paper beats Rock - ADS counters Tanks, LAV counters ADS, Tank counters LAV.
TADA! "Balance"
The infantry could then try to fight in concert with the vehicles to soften the counters. If a vehicle wants to focus on infantry, then it should have to commit its weapon systems and become strictly anti-infantry. When this happens, call in your anti-vehicle counter and eat that vehicle.
Infantry Upgrades for ground based AV are needed still though. If you don't see this, then why do vehicles just plow through infantry with impunity. Vehicles should fear any group of 3 or more infantry focusing on them. Get two ADS or tanks on a point and there is no good way to push them back. To put people at ease look at this, if 1/5 of the enemy team is focused on you, then pat yourself on the back, you are a severe threat. This has happened to great scouts and monster heavies rolling in LAV attack crews. The enemy team changes to focus on just that one threat and ignore all attempts at winning until the enemy is destroyed. Maybe you deserve some WP for this?
Buffing the infantry to anti-ground tactics should be considered still. AV mines/ Anti vehicle RE need a buff. This will help infantry keep tanks and LAVs under control. The swarm buff should stand and this will make ADS back off from the infantry. Yes pilots, infantry can take a whole light slot and fight back. Just focus on popping tanks or shuttling troops to rooftops (your role) and not suppressing a cap point (infantries role).
Yes, the proto swarm is eating the drop ships. but I would like Ratti to get some numbers on that and inform us on what the increase in downed drop ships has been since the patch. I bet it is increased, but not unreasonable. The minmando with a proto swarm is being eaten by the cloaking scouts and HMG sentinel. Just relax and call for some team support. If you are solo then expect to be shot down. You can't run a whole game with one vehicle unless you are a beast! That is the definition of unbalanced. Be glad Ratti didn't give tanks 20 more degrees upward in turrets to counter you. Think about that!
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