Atiim
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Posted - 2014.10.31 02:41:00 -
[1] - Quote
Porkchop Samitches wrote:Copy pasting from my buried [url]https://forums.dust514.com/default.aspx?g=posts&m=2429000#post2429000[/url]
I am honestly blown away by how many people are circle jerking about how this a good thing. I'm not so worried about the raised cap (which would require over 25 hours on average to cap rather than the current 12, great) than I am about the triple stacked boosters CCP stated that the SP gained per match will be increased and the "Loyalty Ranks" system will increase how much SP you get per match as well. We don't know for sure as we don't have the numbers, but one can assume that with these SP/match increases the TTC (time to cap) will remain the same as it is now.
Porkchop Samitches wrote:Omegas aren't cheap, and most people can't play very long. Average joe who can't play much more than 12 hours a week and refuses to pay CCP will not make much more sp, probably between 300-400k, while a dude with money who isn't afraid to spend it gets 3 mil a week.
This isn't closing the gap between noobs and vets, it's creating a new one between the casual frugal players and the hardcore no lifers. But you are all the latter anyway, you'll just see this post and laugh. Assuming my first assumption is correct, you'll still make the 750k/week. Though even if you didn't, you'll still benefit in the sense that you'll earn more SP than you did previously.
As for earning 3m SP per week, once you finish up your Core Skills and Preferred Suit & Weapon it really doesn't matter how much SP you acquire. it won't help you win a fight against someone, but simply increase the amount of options you have during the fight.
For example, let's take Average Joe. Since Joe doesn't purchase AUR for Boosters, he only has access to an Amarr Commando. No-Life Nancy on the other hand, generously spends AUR on SP Boosters so she has access to both an Amarr and a Minmatar Commando.
While No-Life Nancy may have more things, Average Joe is still perfectly capable of killing her. In a confrontation, Joe & Nancy's chances of winning rely on variables which aren't affected by their Bank Accounts.
It is closing the gap between new & veteran players. Since everyone gets 750k SP a week, the time it takes to invest into Core Skills (the only things that give you a blatant advantage over new players) is being reduced by 410%.
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Not only that, but since more people have Core Skills, they'll be able to put up a better fight, which will eventually lead to more balanced matches, as opposed to a 1-sided stopmfest all the time,.
The above will also increase Player Retention, as most people quit b/c they're tired of getting stomped by players who have things such as +50% HP and +15% Damage while they're stuck with a Starter Fit..
Porkchop Samitches wrote:I'm mad because I'm an average joe, I got where I am through the long grind with very few boosters, now I can no longer play as much. Now it takes much longer to cap, and and if you're not paying you're not as versatile as the next guy.
Anyway I said my piece, feel free to slap me to the ground and circle jerk over my limp body, this is blasphemy and Ratatti is god You shouldn't be mad, you should be happy. Since you can't play as much as you used to, the increased SP/match will mean that you will be able to earn more SP than before, at an even faster rate.
The 1st Matari Commando
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