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TechMechMeds
KILL-EM-QUICK RISE of LEGION
6217
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Posted - 2014.10.30 21:56:00 -
[1] - Quote
Yes, very happy.
I am GJR's Renfield lol
My favourite BAND '14 days till Maine'
Their album - 28 days till maine.
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
6217
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Posted - 2014.10.30 21:57:00 -
[2] - Quote
XxGhazbaranxX wrote:TBH I don't mind the new cap at all. If Newbies can reach me at a certain rate that Also Means I can outrun them At the same pace effectively keeping the gap as large as I want to keep it. When I am satisfied with the amount of SP I have I will stop buying boosters, If I want a new proto I'll buy some more and done.
It would have been better if they did this years ago but hey, it's going to be here now and we might as well take advantage of it.
That gap is finite, so no you can't.
I am GJR's Renfield lol
My favourite BAND '14 days till Maine'
Their album - 28 days till maine.
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
6217
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Posted - 2014.10.30 21:58:00 -
[3] - Quote
Vell0cet wrote:Derpty Derp wrote:Cyzad4 wrote:Vell0cet wrote:I'm happy new players can catch up more quickly. I do worry though about how this is compatible with a 10+ year plan for DUST & Legion. There is going to be a lot of rage if SP doesn't carry over to Legion. SP not carrying over would be a pretty valid rage point I disagree, Legion should have a fresh start. Or at least dump all the Dust players into a separate server... Who wants more new player farming? I completely disagree with this argument. It's totally shortsighted thinking. So let's go with your suggestion for a minute and wipe the slate clean. What happens in 2 years after Legion's launch when once again there is a huge SP disparity between new and old players? Are you going to do another SP reset to 0? It's not a viable long term plan. The real problem is how to integrate low SP players and high sp players. The way to do this is with an optional academy mode for players under 5 mill SP. Combine this with a larger player population and better matchmaking and you've got a long term solution that doesn't involve pissing off the most dedicated supporters of the game.
Easily done with Eves security level space.
That way, people will only experience what they want, when they want.
I am GJR's Renfield lol
My favourite BAND '14 days till Maine'
Their album - 28 days till maine.
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
6224
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Posted - 2014.10.31 00:06:00 -
[4] - Quote
Viktor Hadah Jr wrote:Against new skill cap, but mainly for selfish reasons :D
Got to much work/school barely cap as is, no way i will cap after new SP cap.
Ah but look at it this way.
You'll be able to earn more than the pre 1.9's cap much quicker.
I am GJR's Renfield lol
My favourite BAND '14 days till Maine'
Their album - 28 days till maine.
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
6226
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Posted - 2014.10.31 01:29:00 -
[5] - Quote
Thokk Nightshade wrote:So I rarely buy boosters, so my answer to this thread is based on 1 question. To those people who are triple stacking boosters, does that mean they will simply reach the 750k cap 3 times faster, or does it mean they will get 3x the total SP for the week?
If it is simply reaching the cap quicker, I can handle 750k. I won't ever reach it but it isn't totally extreme. However, if someone can triple stack and pull in 2.25 MILLION SP a week? Nope, too much. WAY too much.
Why is that way too much though?.
By what standards is that actually too much?.
I am GJR's Renfield lol
1.9 ftw!.
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
6226
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Posted - 2014.10.31 01:43:00 -
[6] - Quote
Thokk Nightshade wrote:TechMechMeds wrote:Thokk Nightshade wrote:So I rarely buy boosters, so my answer to this thread is based on 1 question. To those people who are triple stacking boosters, does that mean they will simply reach the 750k cap 3 times faster, or does it mean they will get 3x the total SP for the week?
If it is simply reaching the cap quicker, I can handle 750k. I won't ever reach it but it isn't totally extreme. However, if someone can triple stack and pull in 2.25 MILLION SP a week? Nope, too much. WAY too much. Why is that way too much though?. By what standards is that actually too much?. Seriously? 2.2 Million a week? People are going to going from 0-proto every other week in a new suit. I don't ever come close to capping out now. With this formula, a brand new, fresh merc out of the academy, if s/he is willing to pay some money, will catch and surpass me in total SP in under 3 months (I'm at about 21 million SP right now). This is the definition of pay to win. I've had to grind for a year and a 1/2 (I did take a hiatus in the middle and I have other obligations outside this game) to get to that point. Someone can walk in, throw some cash around, and surpass me in total SP in 1/6th the time simply because they are willing to pay? If this is the case, why have a cap at all? Let people stack 5 Omega Boosters with no cap and let people hit 10 million a week. Or 20 Million a week. At what point WILL it be too much for you?
Let's see.
This char has 39 mil sp
My alt has 24 mil sp
My tanker has 18 mil sp
Iv spent -ú1000+ to hoard isk and run isk less proto fits for over the almost 2 years now.
Im not mad that players can catch up. They won't reach anything I can't do or gain anything unobtainable. They can pay to skip the grind for all I care. They cannot reach some magical op level and we can also earn more than the cap at something like x3 the rate. You yourself can earn the pre 1.9 cap x3 faster as well.
Anyway, you didn't actually state why its too much, you just gave me your selfish opinion.
I am GJR's Renfield lol
1.9 ftw!.
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
6226
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Posted - 2014.10.31 02:02:00 -
[7] - Quote
Sequal Rise wrote:TechMechMeds wrote:Thokk Nightshade wrote:TechMechMeds wrote:Thokk Nightshade wrote:So I rarely buy boosters, so my answer to this thread is based on 1 question. To those people who are triple stacking boosters, does that mean they will simply reach the 750k cap 3 times faster, or does it mean they will get 3x the total SP for the week?
If it is simply reaching the cap quicker, I can handle 750k. I won't ever reach it but it isn't totally extreme. However, if someone can triple stack and pull in 2.25 MILLION SP a week? Nope, too much. WAY too much. Why is that way too much though?. By what standards is that actually too much?. Seriously? 2.2 Million a week? People are going to going from 0-proto every other week in a new suit. I don't ever come close to capping out now. With this formula, a brand new, fresh merc out of the academy, if s/he is willing to pay some money, will catch and surpass me in total SP in under 3 months (I'm at about 21 million SP right now). This is the definition of pay to win. I've had to grind for a year and a 1/2 (I did take a hiatus in the middle and I have other obligations outside this game) to get to that point. Someone can walk in, throw some cash around, and surpass me in total SP in 1/6th the time simply because they are willing to pay? If this is the case, why have a cap at all? Let people stack 5 Omega Boosters with no cap and let people hit 10 million a week. Or 20 Million a week. At what point WILL it be too much for you? Let's see. This char has 39 mil sp My alt has 24 mil sp My tanker has 18 mil sp Iv spent -ú1000+ to hoard isk and run isk less proto fits for over the almost 2 years now. Im not mad that players can catch up. They won't reach anything I can't do or gain anything unobtainable. They can pay to skip the grind for all I care. They cannot reach some magical op level and we can also earn more than the cap at something like x3 the rate. You yourself can earn the pre 1.9 cap x3 faster as well. Anyway, you didn't actually state why its too much, you just gave me your selfish opinion. Read my post above and you'll see why. It's not even about money, nor selfishness, it's the entire goal of the game on which they are sh!tting on. A MMORPG (FPS too for Dust) is based on constant grinding. What makes it attractful is the challenge to have everything you want, with 1.9, there will be no challenge. You can add me in the NO list.
Yeah I read your post.
What you find attractive in a game (grinding for ages) is not what everyone appreciates, its that simple. Dusts stats have also backed that up and the game is nice and stable and we can expect to actually keep players now.
Anyone who has played dust long enough can see this is a good thing provided they aren't short sighted and just mad that they no longer have such a large advantage 90% of the time through sp utility.
You still have all your stuff, your stuff isn't going to magically become obsolete, the new players aren't going to obtain anything you don't already have or can't get, they will have no actual advantage.
They might get ahead sure, but they'll pay out the arse for it and by your own logic, shouldn't you be mad at beta vets?.
Ah also, that's pretty dim of you. There will be no challenge with newbs getting competitive quickly but there is with gaining sp?.
That is so backwards, go play destiny or wow.
I am GJR's Renfield lol
1.9 ftw!.
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
6226
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Posted - 2014.10.31 02:32:00 -
[8] - Quote
Thokk Nightshade wrote:TechMechMeds wrote:Thokk Nightshade wrote:TechMechMeds wrote:Thokk Nightshade wrote:So I rarely buy boosters, so my answer to this thread is based on 1 question. To those people who are triple stacking boosters, does that mean they will simply reach the 750k cap 3 times faster, or does it mean they will get 3x the total SP for the week?
If it is simply reaching the cap quicker, I can handle 750k. I won't ever reach it but it isn't totally extreme. However, if someone can triple stack and pull in 2.25 MILLION SP a week? Nope, too much. WAY too much. Why is that way too much though?. By what standards is that actually too much?. Seriously? 2.2 Million a week? People are going to going from 0-proto every other week in a new suit. I don't ever come close to capping out now. With this formula, a brand new, fresh merc out of the academy, if s/he is willing to pay some money, will catch and surpass me in total SP in under 3 months (I'm at about 21 million SP right now). This is the definition of pay to win. I've had to grind for a year and a 1/2 (I did take a hiatus in the middle and I have other obligations outside this game) to get to that point. Someone can walk in, throw some cash around, and surpass me in total SP in 1/6th the time simply because they are willing to pay? If this is the case, why have a cap at all? Let people stack 5 Omega Boosters with no cap and let people hit 10 million a week. Or 20 Million a week. At what point WILL it be too much for you? Let's see. This char has 39 mil sp My alt has 24 mil sp My tanker has 18 mil sp Iv spent -ú1000+ to hoard isk and run isk less proto fits for over the almost 2 years now. Im not mad that players can catch up. They won't reach anything I can't do or gain anything unobtainable. They can pay to skip the grind for all I care. They cannot reach some magical op level and we can also earn more than the cap at something like x3 the rate. You yourself can earn the pre 1.9 cap x3 faster as well. Anyway, you didn't actually state why its too much, you just gave me your selfish opinion. And you are absolutely entitled to your opinion and if you feel that way, bravo. I just feel it is going to throw everything even MORE out of balance. Who is usually on top of the boards at the end of the match? Vets. Which means they will get more SP then they used to. Which is going to create an even LARGER gap between the casual and hardcore, new player and veteran. Honestly, no one but Vets have a realistic snowball's chance in hell of coming close to capping out (newer players will rage quit well before they even come close once they are out of the battle academy. I just see this as becoming another case of "the rich get richer"
Fair play but we didn't seem to have a problem with keeping millions of sp from beta now did we?, oh no.
What is this almost obsession or utmost important attitude with capping out?, I really don't get it.
Why are people behaving like the game is ruined partly because they don't have the time to cap out?. Its really not that important and if you are a vet, then you should care the least about it because you've got sp.
You are aware that you yourself will ve able to earn sp at something like x3 the rate now right?, sp costs aren't going up either. Nothing is actually going to change except that newbs can get up to our Kevel or if they put in the time, then they could get ahead. If they want to pay out the arse and support the game in doing so, then good stuff right?.
If they get ahead, how does that actually have a detrimental effect on you other than less stomping and more challenge?.
I am GJR's Renfield lol
1.9 ftw!.
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
6229
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Posted - 2014.10.31 03:10:00 -
[9] - Quote
Thokk Nightshade wrote:TechMechMeds wrote:
1.Fair play but we didn't seem to have a problem with keeping millions of sp from beta now did we?, oh no.
2.What is this almost obsession or utmost important attitude with capping out?, I really don't get it.
3.Why are people behaving like the game is ruined partly because they don't have the time to cap out?. Its really not that important and if you are a vet, then you should care the least about it because you've got sp.
4.You are aware that you yourself will ve able to earn sp at something like x3 the rate now right?, sp costs aren't going up either. Nothing is actually going to change except that newbs can get up to our Kevel or if they put in the time, then they could get ahead. If they want to pay out the arse and support the game in doing so, then good stuff right?.
5.If they get ahead, how does that actually have a detrimental effect on you other than less stomping and more challenge?.
*Numbered for clarity in answering, hope you don't mind* First and foremost, that entire comment is a fair opinion and makes a lot of sense. Now to answer the questions... 1. Yes, I was an open player Vet for like the last month or so before it actually "went live". So I think I had like 1.5 million or so SP by that time. I will admit I was O.K. with keeping it, but wouldn't have minded if they had stated a reset of SP. 2. As for capping out, I've never gotten the obsession either. I've done it once the entire time I've played (the last Million Clone Challege. Like I said, I never come even close so it is something I don't worry about. 3. Same as #2. However, like I said, I'm only on about 21 million total, so I'm not as loaded as some people are. 4. Yep, I completely understand that and I'm not going to complain when I start banking 7500-10k SP in a match without a booster. I have a couple things I'm working on right now and that additional SP is going to come in extremely handy. As for paying out the arse, I see what you're saying there as well. It's not my wallet, so why should I care. Something along those lines? 5. You don't know me very well. I'm not a stomper by any means. In fact I'm probably the furthest thing from a stomper their is. I have a sub 1.0 KDR, regularly get my butt handed to me in 1 vs. 1 engagements, and if I wasn't running Logi suits and dropping uplinks/nanohives I would probably never even be in the top 1/2 of WP's in any match I play. LOL All that said, and looking at your comments, I'm starting to agree with you. That is one of the most logical explanations I've seen as to the positives of the cap increase. What the hell is happening here? A forum discussion that is actually changing an opinion? Say it ain't so.
Fair play yeah.
I usually do nothing but joke about, but I'm seeing so much glass is half empty that I feel I need to actually get serious on this one.
You are right with your opinion but I promise you that overall, you'll end up liking its benefits and you won't notice anything different except better quality fights. Even if the newbs get proto in say a month, maybe a bit more, it will simply be double the fun a gunfight.
Sure thing we had to grind to fk and even pay for uvts just to chat in channels at one point as well, but this decision will undoubtedly give the game longevity and in that, we get to play it longer.
I am GJR's Renfield lol
1.9 ftw!.
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
6241
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Posted - 2014.10.31 09:36:00 -
[10] - Quote
[quote=Sequal Rise]I don't think you got my point TechMed. I don't care that new players can have better gears easily. It's nice for them and will make games more competitive (we'll see^^ Blueberries can be really stupid).
The problem with that new SP cap is that it'll be TOO easy. There will no longer be this feeling of "ok I have to make a choice now: this skill or this one? Hmm it'll take some time anyway." This is what make Dust a long lifetime/ durability game.
None of that mattered after the damage fan fest did so the game must change accordingly. With the way the game is going, it needs to be more easily accessible for newer players on every level. Please define too much in a factual manner, you can't, that's just your opinion.
With so much SP every week, what used to make Dust a game based on choices and SP decisions will be gone. And to me it was the best part of it.
With more sp every week, they will still matter and you can make more choices that matter, whatever that means to you (grinding sht loads it seems).
Dust is one of these games that you can't finish in 1 week, and that even after 1 year you still have skills to earn. Now it'll just go so fast that in 2 months everybody will have everything and it'll be boring as hell..
Congratulations mystic Meg, tell me more hypes about the future.
I get you totally, you just can't see how silly you are being, so you get silly answers.
I do get you, but you are simply ignore some glaringly obvious factors in favour of how you feel it should be.
Big up my friend Charlotte Shields, she won the Brazilian ju jitsu competition!.
And she's recovering from cancer!.
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