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Thread Statistics | Show CCP posts - 4 post(s) |
![manboar thunder fist manboar thunder fist](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
manboar thunder fist
Dead Man's Game RUST415
182
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Posted - 2014.10.30 10:59:00 -
[1] - Quote
Quite frankly the milliseconds of difference the skill imparts are wholly inadequate to help anyone.
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
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![manboar thunder fist manboar thunder fist](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
manboar thunder fist
Dead Man's Game RUST415
185
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.10.30 18:27:00 -
[2] - Quote
Flying close to buildings to avoid swarms is begging to be thrown about by their impact into the building leading to certain death
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
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![manboar thunder fist manboar thunder fist](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
manboar thunder fist
Dead Man's Game RUST415
187
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.10.31 11:58:00 -
[3] - Quote
Personally i wouldnt mind a scenario where swarms travel fast, accelerate fast and hit hard, however if a dropship out turns them they have to do a long arc to regain their initial top speed.
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
|
![manboar thunder fist manboar thunder fist](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
manboar thunder fist
Dead Man's Game RUST415
191
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.11.01 12:54:00 -
[4] - Quote
Yesterday I had a swarm chasing me, I was down to 900 armour and had a head start so I thought... Let's test out rattatis Theory....
So I was flying backwards away from this swarm and I did a loop the loop... And the swarms completely ignored my loop and hit me where I ended up in my loop..... This is the problem... They aren't behaving as heat seeking missiles at times but as some sort of psychic prediction devices that work out where you're going to go after your manouver... It's actually quite stupid trying to pull off manouvers to outrun them because their top speed feels much higher than the dropships when they are coming at you, able to catch up quickly and easily.
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
|
![manboar thunder fist manboar thunder fist](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
manboar thunder fist
Dead Man's Game RUST415
191
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.11.01 12:56:00 -
[5] - Quote
On this note however I'm willing to spend up to 10 pythons trying out various manouvers to outrun swarms... Please let me know if you have any suggestions or ideas for potential good ones.
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
|
![manboar thunder fist manboar thunder fist](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
manboar thunder fist
Dead Man's Game RUST415
193
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.11.01 19:19:00 -
[6] - Quote
What is the point of redline rail turrets with 12000 HP with blaster turrets covering them....
On the line harvest/tower map they are constantly manned by noobs who make life hell for dropships.... From the comfort of their own redline..: they run forge gun heavies so I can't even fly over and shoot them off!
Remove them or move the turrets!
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
|
![manboar thunder fist manboar thunder fist](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
manboar thunder fist
Dead Man's Game RUST415
195
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Posted - 2014.11.02 19:03:00 -
[7] - Quote
Heavys should be able to fire hmgs from the passenger seats of dropships ;)
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
|
![manboar thunder fist manboar thunder fist](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
manboar thunder fist
Dead Man's Game RUST415
198
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.11.03 15:09:00 -
[8] - Quote
In battlefield three the only way to avoid a missile lock was to estimate the position of the lock and fly low and fast spiralling directly towards it, so the missile did not have it's momentum built up and missed barely. This may not be viable for DUST but one thing we can conclude is that the turning radius for swarms needs to be chopped by atleast half, their greater speed means once they have turned, they will catch up to a dropship. i suggest we try this reduced drastic number to see whether the change really makes a difference or not, if it is too much we can always revert it in a midweek hotfix patch.
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
|
![manboar thunder fist manboar thunder fist](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
manboar thunder fist
Dead Man's Game RUST415
215
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.11.06 23:19:00 -
[9] - Quote
Completely change ads. Or add a hit and run variant, higher speed lower survivability +bomb bay. For this Remove small turret bonuses Add a bomb bay that can drop different types of bombs at speed in a strafe dive.
Precision bomb- 2500 dmg in a 2.5 m range Cluster bomb- 5000 dmg spread over 20 m (random areas f high dmg concentration) Flux bomb- 5000 flux damage over 30 m
For the "fighter" ads add more HP (500 more) and give an ammo and damage bonus.
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
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