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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4126
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Posted - 2014.10.29 10:57:00 -
[1] - Quote
CCP Rattati wrote: It doesn't really matter though, no single rifle should be doing 50% of all Rifle kills. We could also just have nerfed damage until it was not as extremely good at all ranges, hurting the weapons primary function.
I think people will bend over backwards to try and justify why one shouldn't nerf something just beause they find it the most efficient way of doing things.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4126
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Posted - 2014.10.29 11:06:00 -
[2] - Quote
laser rife isn't a general use battle rifle
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4126
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Posted - 2014.10.29 11:37:00 -
[3] - Quote
laser rifle is a suppression weapon
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4126
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Posted - 2014.10.29 12:05:00 -
[4] - Quote
Maiden selena MORTIMOR wrote:Breakin Stuff wrote:laser rifle is a suppression weapon Laser rifle is a killing rifle Saying it's not a general rifle because it's unique It's not suppression it's a killing tool just like every other rifle
There seems to be a massive misunderstanding about what a suppression weapon is.
There is no universe where a suppression weapon is not a killing weapon, or ineffective at doing so.
The modern machinegun is amazingly tooled and optimized for killing. It is a suppression weapon.
Suppression weapons are weapons designed to vomit out a continuous trail of death that presents an enemy with only two options: Hide or Die. Binary choice, no exceptions unless the suppression weapon operator is doing it wrong.
Laser rifle outranges most weapons in the game and at long range is amazingly effective at getting across this message.
If you don't dive for cover I'm melting your face off faster than the gumby with the assault rifle 20 yards away.
Suppression weapons combine two traits:
1: range, because if the enemy is close he can overrun you. keep him at range.
2: Obnoxious killing power if you stand in the way.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4140
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Posted - 2014.10.29 16:43:00 -
[5] - Quote
CCP Rattati wrote:MINA Longstrike wrote:^Completely serious. There hasn't been any data provided that suggests that the RR was overperforming in CQC or that it was even getting a much much higher KDR than other weapons. Just a lot of data that says "people like using it". lol, if it wasn't being used in CQC, why does an exclusive CQC nerf bother you, ADS wasn't touched.
Here's your tear vial Rattati. Go collect while they are still fresh.
If you can't wow them with logic, then collect the prize.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4154
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Posted - 2014.10.30 07:41:00 -
[6] - Quote
This sounds like an error. Horizontal recoil is an artifact of weapon design and operator habit. It almost never is a consideration on man- portable weapons except on large belt fed weapons like the M-60 and M-240 machineguns because of how you have to brace to hipfire them (seriously, never do this with a 240. You have to brace yourself with another person or the recoil will put you on your ass).
Even then the recoil almost invariably pulls the barrel upwards and to the right except for a rare few southpaws that cannot be trained to hold the weapons correctly.
The only other side recoil you will get is holding a sidearm or SMG sideways.
It's just the way recoil works. Without having a grip point at an angle at 45-90 degrees from the top and bottom you shouldn't get more than 15 or so degree pulls to the left or right from recoil.
Side to side recoil is an artifact of FPS hollywood physics.
There is a reason why I say hard scifi and Hollywood scifi physics don't play nice together. You have to pick one or the other lest you have to really reach up your ass to force things to perform the way you want it to.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4164
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Posted - 2014.10.30 11:58:00 -
[7] - Quote
You cannot balance an alpha weapon to perform poorly in CQC without making it borderline worthless.
This is why I keep saying make breach rifles cqc and make assaults long range. Most games balance rapid fire for short range because they utilize hollywood physics.
Hollywood physics do morr damage than good in games like DUST.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4299
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Posted - 2014.11.01 13:56:00 -
[8] - Quote
Dunno about the kick on the arr but the standard RR seemed easy to manage for me.
I may be a weirdo though. Don't see the issue.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4689
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Posted - 2014.11.08 14:24:00 -
[9] - Quote
Short post:
Swap the ranges on assault and breach variants.
No need to screw with recoil or charge times then. Problem fixes itself.
That is all.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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