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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13903
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Posted - 2014.10.29 01:12:00 -
[1] - Quote
Everything Dies wrote:This is, indeed, part of the game and supposedly part of the "charm" of the EVE universe. Are you not charmed?
If so, take a number and get in line.
It would not be such and issue if there were ways to actually self regulate a Militia group such as Wardeccing and a means to attack the assets of or engage directly your Wardecced opponent, etc.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13903
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Posted - 2014.10.29 01:23:00 -
[2] - Quote
Mikel Arias wrote:There is a punishment for that, not good enough if you ask me. I dont remember how it works, but after a certain amount of damage dealt to their own team that kind of player cant get into FW for a day or something like that. A good punishment would involved isk retribution, but I guess thats too much to ask.
Not ISK retribution...... something else certainly though.
Perhaps in future iterations AWOXing players become labeled as War Targets by both sides and are high lighted and freely able to be engaged by you and your allies.
As well as a lock out from vehicles, CRU, Supply Depots, etc.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13903
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Posted - 2014.10.29 01:26:00 -
[3] - Quote
DDx77 wrote:hfderrtgvcd wrote:if you don't want to get team killed, don't play factional warfare. Why does nobody understand this?
Cuz I didn't get the memo? And I was hoping to fight the other team? And how the hell is anybody supposed to know who's a ***** for the other corp? ...and aside from the other team winning what's the benefit? They send you isk and you get banned from factional for a day? I was very charmed by this tactic today.
Just how it is. I've seen sabotage like this work wonders against us in FW as these guys were very careful not to inflict over 4000 points of damage, or kill too many people (just the right number at the right places) all the while calling out our locations to the other team.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13906
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Posted - 2014.10.29 02:04:00 -
[4] - Quote
Operative 1125 Lokaas wrote:True Adamance wrote:Mikel Arias wrote:There is a punishment for that, not good enough if you ask me. I dont remember how it works, but after a certain amount of damage dealt to their own team that kind of player cant get into FW for a day or something like that. A good punishment would involved isk retribution, but I guess thats too much to ask. Not ISK retribution...... something else certainly though. Perhaps in future iterations AWOXing players become labeled as War Targets by both sides and are high lighted and freely able to be engaged by you and your allies. As well as a lock out from vehicles, CRU, Supply Depots, etc. Yes, because in FW it has no place. You don't choose your team. Only in PC can it rightfully be called meta gaming because you can choose who gets in. When FW was first introduced in EVE it was being abused until changes were made. That isn't meta gaming, that is down right ruining the game by being a cheap nuisance. It is can flipping and nothing more.
Well in FW..... I kind of do choose my team however occasionally we cannot field a full 16 players or agree to split up as required. It's times like those we tend to get hit by AWOXers if ever and even then its something we can simply tough out.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13909
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Posted - 2014.10.29 02:09:00 -
[5] - Quote
DDx77 wrote: Just how it is. I've seen sabotage like this work wonders against us in FW as these guys were very careful not to inflict over 4000 points of damage, or kill too many people (just the right number at the right places) all the while calling out our locations to the other team.
I'm okay with it being it's own thing, but there has hot to be a way of kicking them once they are found out. I mean to me it looked like two guys who wanted to be DB's and ruin a match.
There should be a saboteur flag or button for squad leaders so they can kick them. [/quote]
I certainly would be nice to have maybe a series of statuses for FW.
Militia Ally - Represented by Purple (every allied players has this as a default status)
Suspect- Represented by a flashing yellow indicator (has engaged in aggressive activity recently/ team killed either purposefully or accidentally the affected player may now engage their killer freely.)
WT- Represented by Orange (every enemy player assigned to the enemy militia has this as a default status)
Criminal- Represented by the a flashing Red Indicator (enemy has continued to engage in criminal activity and is now everyone's enemy)
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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