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Thread Statistics | Show CCP posts - 2 post(s) |
Songs of Seraphim
Murphys-Law
12
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Posted - 2014.10.30 07:45:00 -
[1] - Quote
Wait, is it fixed now?? Dammit! I won't be back until the 5th to test it!!! Dammit. :(
The kick was unbearable for the ARR. |
Songs of Seraphim
Murphys-Law
16
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Posted - 2014.10.30 08:16:00 -
[2] - Quote
Alena Ventrallis wrote:Songs of Seraphim wrote:Wait, is it fixed now?? Dammit! I won't be back until the 5th to test it!!! Dammit. :(
The kick was unbearable for the ARR. Not yet. I'm guessing during a downtime in the near future.
And here I was, ready to bail my flight. XD
Well, since I won't be on for a week, I'll stick to getting my info from the forum and casually stalk your posts.
I mean, observe your updates... yeah... |
Songs of Seraphim
Murphys-Law
17
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Posted - 2014.10.30 08:40:00 -
[3] - Quote
You know what Leadfoot? I was thinking of doing the same...
I can still use the Rail Rifle in close quarters, but I have to constantly shift the gun with the right analog stick along with my strafing... And using the Assault Rail Rifle as it is right now, that kick is much more pronounced... I don't like using the Rail Rifle in cqc, but scouts sneaking up on you are a thing...
No use in beating a dead horse. You adapt and learn. |
Songs of Seraphim
Murphys-Law
26
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Posted - 2014.10.30 16:41:00 -
[4] - Quote
Leadfoot10 wrote:Songs of Seraphim wrote:You know what Leadfoot? I was thinking of doing the same...
I can still use the Rail Rifle in close quarters, but I have to constantly shift the gun with the right analog stick along with my strafing... And using the Assault Rail Rifle as it is right now, that kick is much more pronounced... I don't like using the Rail Rifle in cqc, but scouts sneaking up on you are a thing...
No use in beating a dead horse. You adapt and learn. Yeah, I already did adapt and learn. The hard way -- learning by getting pounded in PC. Adapting by going away from the ARR/RR in PC a while ago and back to the BrAR....after dying in most CQC situations to CR./AR users I couldn't hit with the RR or ARR, along with shotgunners that seemingly danced between my bullets while having to control the kick and deal with the hipfire dispersion. I just could not bite my tongue after playing around with the weapons post-hipfire-kick nerf and not understanding how far and away the worst CQC rifle was in need of further CQC nerf...not because its K/S was that out of line (it's not, look at the graph!), or that it was superior in CQC (it obviously was already the worst), but rather simply because it's used by the majority of rifle users (it is clearly).
That is actually the same experience I had. But I'm not one to rage and give up. So I kept trying. If I was on home point in PC, nothing got by me since I was a good distance away from the point and using ADS on the Rail Rifle. Every now and then a scout would try and ruin that, but I usually danced with them for a while using an SMG, then finish them off with the Rail Rifle.
If I was in a city fight, I admit I had a more difficult time, yet I could still win a 1v1 against a scout or heavy BEFORE the nerf.
Now... I got the jump on a heavy... I could not land any hits, switched to my SMG, couldn't deal enough damage, I tried the Rail again, only for the heavy to leave victorious with a small bit of health. THAT was quite embarrassing since I had the drop on him only to unable to land the shots on the Rail Rifle...
Did this a few times. With scouts... It was much, much worse.
So I made the switch to the CreoDron Burst Asaault Rifle. I'm not too fond of it... It wrecks scouts, but I've always had a more arduous time handling heavies in my assault or logistics suit.
So unfortunately, I'm going to skill into Combat Rifles since it was a greater choice in PC for a while, now with the Rail Rifle's hindered ability to apply any damage in close quarters, it would be foolish not to skill into CRs. They're a greater choice now more than ever. |
Songs of Seraphim
Murphys-Law
27
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Posted - 2014.10.30 18:15:00 -
[5] - Quote
Leadfoot10 wrote:Songs of Seraphim wrote:Leadfoot10 wrote:Songs of Seraphim wrote:You know what Leadfoot? I was thinking of doing the same...
I can still use the Rail Rifle in close quarters, but I have to constantly shift the gun with the right analog stick along with my strafing... And using the Assault Rail Rifle as it is right now, that kick is much more pronounced... I don't like using the Rail Rifle in cqc, but scouts sneaking up on you are a thing...
No use in beating a dead horse. You adapt and learn. Yeah, I already did adapt and learn. The hard way -- learning by getting pounded in PC. Adapting by going away from the ARR/RR in PC a while ago and back to the BrAR....after dying in most CQC situations to CR./AR users I couldn't hit with the RR or ARR, along with shotgunners that seemingly danced between my bullets while having to control the kick and deal with the hipfire dispersion. I just could not bite my tongue after playing around with the weapons post-hipfire-kick nerf and not understanding how far and away the worst CQC rifle was in need of further CQC nerf...not because its K/S was that out of line (it's not, look at the graph!), or that it was superior in CQC (it obviously was already the worst), but rather simply because it's used by the majority of rifle users (it is clearly). That is actually the same experience I had. But I'm not one to rage and give up. So I kept trying. If I was on home point in PC, nothing got by me since I was a good distance away from the point and using ADS on the Rail Rifle. Every now and then a scout would try and ruin that, but I usually danced with them for a while using an SMG, then finish them off with the Rail Rifle. If I was in a city fight, I admit I had a more difficult time, yet I could still win a 1v1 against a scout or heavy BEFORE the nerf. Now... I got the jump on a heavy... I could not land any hits, switched to my SMG, couldn't deal enough damage, I tried the Rail again, only for the heavy to leave victorious with a small bit of health. THAT was quite embarrassing since I had the drop on him only to unable to land the shots on the Rail Rifle... Did this a few times. With scouts... It was much, much worse. So I made the switch to the CreoDron Burst Asaault Rifle. I'm not too fond of it... It wrecks scouts, but I've always had a more arduous time handling heavies in my assault or logistics suit. So unfortunately, I'm going to skill into Combat Rifles since it was a greater choice in PC for a while, now with the Rail Rifle's hindered ability to apply any damage in close quarters, it would be foolish not to skill into CRs. They're a greater choice now more than ever. Thank you for this post, I was beginning to think it was me...as there are only a few crying foul over this. TBH, the complete dominance of the CR in PC was one of the reasons I never skilled into it -- as I expected it to get hit hard with the nerf bat. Having felt the pain of having weapons/suits become ineffective overnight, I was a bit gunshy. Like you, I fell back to the old trusty AR (BrAR, actually) because of the complete ineffectiveness of the RR/ARR in CQC situations (which you cannot avoid at the higher levels) and the relative levels of damage even the best sidearms does versus a CR, AR, or SG user, much less the heavies (which I, frankly, expect to die to if I'm dumb enough to engage 1:1 in PCs) -- you simply die if you wield a RR anywhere someone can engage you in CQC....and with the most recent hipfire kick nerf, the worst CQC rifle is now, quite literally, 4x worse.
No, it's not just you, man... I know exactly how you feel. And that's the exact reason why I was reluctant to skill into Combat Rifles...
Only a few people are actually vocal about the issue, but most people want it nerfed to the ground...
I never understood the hate towards the Rail Rifle... It never did much against me since I make sure I have enough shields and shield regen. As for the Combat Rifle... I was always dreading coming across this before the change in damage profile for projectiles. Even now, it's still pretty brutal to go up against. |
Songs of Seraphim
Murphys-Law
28
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Posted - 2014.10.31 02:43:00 -
[6] - Quote
CCP Rattati wrote:After studying the comments, the next course of action is to first of all do what was intended. Something in the hierarchical structure didn't work as intended, so ARR kick went up and charge was to be increased on the RR. So next available balance pass will
reduce RR kick a little - based on feedback reduce ARR kick considerably - based on original intent increase charge up on RR - based on original intent
That's all we ever wanted. ;~;
You really know how to make a grown man cry, Rattati.
A few questions: How much are you reducing the kick to the base Rail Rifle in comparison to the stats before the balance hotfix? Since, from what I've heard and played with, right now it's quadrupled. I'm not against balancing the Rail Rifle, but it should still be usable in close quarters as a last resort, not as a primary means of attack. I'm all for the 0.5 charge-up time if it has a slightly increased kick from the Rail Rifle a week ago.
As for the Assault Rail Rifle, would it be reduced kick from what it is at the moment? Or before the balance hotfix? I would more than love for it to be usable as a primary weapon in city, urban maps where hip fire will most likely take place.
And thank you so much for listening to the feedback.
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