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TooMany Names AlreadyTaken
Going for the gold
224
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Posted - 2014.10.28 14:23:00 -
[1] - Quote
With the scrambler rifle building up less heat per shot now, the Amarr Assault suits are finally really competitive.
Made me happy.
That moment when you mow down a proto Caldari assault suit with a militia laser rifle.
Words can't describe it.
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Haerr
Clone Manque
1723
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Posted - 2014.10.28 14:24:00 -
[2] - Quote
Oh hey it is one of those Amarrians who have invaded my Gallente local... :P
Haerr's huge list of wish for 1.9 - 1.10:
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Cavani1EE7
Murphys-Law General Tso's Alliance
355
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Posted - 2014.10.28 14:25:00 -
[3] - Quote
TooMany Names AlreadyTaken wrote:With the scrambler rifle building up less heat per shot now, the Amarr Assault suits are finally really competitive. Made me happy. Amarr assault is very competitive even without the ScR. 800 armor HP plus a damage modded weapon ain't a joke brah.
Take a bow
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TooMany Names AlreadyTaken
Going for the gold
224
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Posted - 2014.10.28 14:29:00 -
[4] - Quote
Cavani1EE7 wrote:TooMany Names AlreadyTaken wrote:With the scrambler rifle building up less heat per shot now, the Amarr Assault suits are finally really competitive. Made me happy. Amarr assault is very competitive even without the ScR. 800 armor HP plus a damage modded weapon ain't a joke brah. Well, i had just come out of a match using a standard Assault fit with ~210 shield ~480 armor HP, using a standard ScR and SMG, and got 36 kills, many of which were heavy suits and starter fits
That moment when you mow down a proto Caldari assault suit with a militia laser rifle.
Words can't describe it.
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postapo wastelander
Wasteland Desert Rangers
426
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Posted - 2014.10.28 14:32:00 -
[5] - Quote
These boyos and their shinie LAZORS
"Nanohives, repairs or droplinks, just ask me on field i can tink anything"
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Jack McReady
DUST University Ivy League
1540
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Posted - 2014.10.28 14:47:00 -
[6] - Quote
TooMany Names AlreadyTaken wrote:With the scrambler rifle building up less heat per shot now, the Amarr Assault suits are finally really competitive. Made me happy. amarr assault is already the best assault suit, regardless of weapon.
900EHP with 3 damage mods full proto. no other assault can do a fit like this. |
Chesty Ranger
Fatal Absolution General Tso's Alliance
41
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Posted - 2014.10.29 14:50:00 -
[7] - Quote
Jack McReady wrote:TooMany Names AlreadyTaken wrote:With the scrambler rifle building up less heat per shot now, the Amarr Assault suits are finally really competitive. Made me happy. amarr assault is already the best assault suit, regardless of weapon. 900EHP with 3 damage mods full proto is easily done. no other assault can do a fit like this.
Stacking penalties how do they work?! Only bads stack 3 damage mods.
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Atiim
13227
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Posted - 2014.10.29 14:58:00 -
[8] - Quote
Chesty Ranger wrote:Jack McReady wrote:TooMany Names AlreadyTaken wrote:With the scrambler rifle building up less heat per shot now, the Amarr Assault suits are finally really competitive. Made me happy. amarr assault is already the best assault suit, regardless of weapon. 900EHP with 3 damage mods full proto is easily done. no other assault can do a fit like this. Stacking penalties how do they work?! Only bads stack 3 damage mods. Stacking 3 Damage Mods gives you +18.04% (almost 2x of what Commandos yield).
The 1st Matari Commando
-HAND
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Jack McReady
Dust University Ivy League
1543
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Posted - 2014.10.29 15:10:00 -
[9] - Quote
Chesty Ranger wrote:Jack McReady wrote:TooMany Names AlreadyTaken wrote:With the scrambler rifle building up less heat per shot now, the Amarr Assault suits are finally really competitive. Made me happy. amarr assault is already the best assault suit, regardless of weapon. 900EHP with 3 damage mods full proto is easily done. no other assault can do a fit like this. Stacking penalties how do they work?! Only bads stack 3 damage mods. math, how does that work? only bads do not know how to calculate...
beside that, what else is worth fitting there? you already have 900EHP, damages mods are about equal in terms of efficiency at that HP levels. |
Nocturnal Soul
Primordial Threat
4287
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Posted - 2014.10.29 15:16:00 -
[10] - Quote
Link to post of buff?
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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Shinobi MumyoSakanagare ZaShigurui
Seituoda Taskforce Command Caldari State
1314
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Posted - 2014.10.29 15:18:00 -
[11] - Quote
This might have helped me in my decision because I just get tired of cross specking and want to make the most of a branch and I'm specking into Amarr logi and didn't want to have to invest in another assault . I had an alt that used Amarr assaults and I liked it so this just might make things easier for me instead of using their logi and a whole other assault .
I always was a fan of the Scrambler .
Thank you Rattati , the DEV crew and the CPM for getting the job of 1.9 done .
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2203
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Posted - 2014.10.29 16:22:00 -
[12] - Quote
The Scrambler rifle was actually able to fire off a considerable amount of shots when I was briefly using it earlier on a logi suit.
Thanks CCP the Semi auto scrambler has been fixed :) Possibly a slight buff.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Meisterjager Jagermeister
Red and Silver Hand Amarr Empire
383
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Posted - 2014.10.29 21:13:00 -
[13] - Quote
*looks a galass* Someday maybe they'll be worth the sp
AKA - StarVenger
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Mike Ox Bigger
Extremely Wicked
304
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Posted - 2014.10.29 23:09:00 -
[14] - Quote
I thought I read somewhere awhile back that the stacking penalty on damage mods is non-existent so you would get the full 21% right? Or has that been fixed? |
Aeon Amadi
Fatal Absolution General Tso's Alliance
6829
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Posted - 2014.10.29 23:11:00 -
[15] - Quote
Amarr Assault was plenty competitive even before then. Just no-one ever used it because Amarrian weapons are high-skill. Go talk to Tiberius if you disagree.
Important Links:
An Argument for Legion Transparency
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Atiim
13247
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Posted - 2014.10.29 23:16:00 -
[16] - Quote
Aeon Amadi wrote:Amarr Assault was plenty competitive even before then. Just no-one ever used it because Amarrian weapons are high-skill. Go talk to Tiberius if you disagree. Scrambler Rifles honestly aren't hard to use.
It's just like any other semi-auto weapon, and the heat sink can easily be committed to muscle memory. People didn't use it before because they're too busy playing Cloak N' Daggers to notice it.
The 1st Matari Commando
-HAND
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Booby Tuesdays
Tuesdays With Boobies
913
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Posted - 2014.10.29 23:17:00 -
[17] - Quote
TooMany Names AlreadyTaken wrote:With the scrambler rifle building up less heat per shot now, the Amarr Assault suits are finally EVEN MORE REALLY REALLY REALLY REALLY really competitive. Made me happy. Fixed.
( . )( . )
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13936
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Posted - 2014.10.29 23:21:00 -
[18] - Quote
Jack McReady wrote:TooMany Names AlreadyTaken wrote:With the scrambler rifle building up less heat per shot now, the Amarr Assault suits are finally really competitive. Made me happy. amarr assault is already the best assault suit, regardless of weapon. 900EHP with 3 damage mods full proto is easily done. no other assault can do a fit like this.
Really wish that Damage resistance modules for infantry were a thing.
Biggest weakness is the old Minmatar Grenade, Mob, Charge Tactic....... but if I put explosive resistance modules on it..........
GÇ£How does this all work then?GÇ¥
GÇ£Like so Choirboy.GÇ¥
- Mila to Kador, Sub Zero Club, Shoashu Sasaanko
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13936
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Posted - 2014.10.29 23:22:00 -
[19] - Quote
Atiim wrote:Aeon Amadi wrote:Amarr Assault was plenty competitive even before then. Just no-one ever used it because Amarrian weapons are high-skill. Go talk to Tiberius if you disagree. Scrambler Rifles honestly aren't hard to use. It's just like any other semi-auto weapon, and the heat sink can easily be committed to muscle memory. People didn't use it before because they're too busy playing Cloak N' Daggers to notice it.
Says the fellow who preaches the Godlike skill of a Fire and Forget launcher...............
GÇ£How does this all work then?GÇ¥
GÇ£Like so Choirboy.GÇ¥
- Mila to Kador, Sub Zero Club, Shoashu Sasaanko
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1183
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Posted - 2014.10.29 23:33:00 -
[20] - Quote
Atiim wrote:Aeon Amadi wrote:Amarr Assault was plenty competitive even before then. Just no-one ever used it because Amarrian weapons are high-skill. Go talk to Tiberius if you disagree. Scrambler Rifles honestly aren't hard to use. It's just like any other semi-auto weapon, and the heat sink can easily be committed to muscle memory. People didn't use it before because they're too busy playing Cloak N' Daggers to notice it. Not really, People need to learn how to aim to get consistent charge shot hits. Sometimes it's a little of axis
Pokemon master and Tekken Lord
Gk0 Scout yay :)
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Atiim
13248
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Posted - 2014.10.30 00:28:00 -
[21] - Quote
True Adamance wrote: Says the fellow who preaches the Godlike skill of a Fire and Forget launcher...............
Soloing a vehicle with a Swarm Launcher is much harder than using a Scrambler Rifle, as with a Scrambler Rifle (like almost every rifle in the game) there's little to no thought behind it.
It's hitscan, so as long as the reticule is red you're going to land a hit. Aiming is as simply as moving the mouse or right joystick, and if you cannot do this sufficiently then Aim Assist does this for you.
Thanks to it's high RoF, you can kill pretty much everything other than a brick-tanked Gal/Amarr Sentinel in a very short time span. Stacking Damage Mods (like most people do) will make this task even easier.
That's not to say however, that anyone can simply pick it up and perform well with it. Like other rifles, you still need to be "used to it", and then you need to compensate your aim and tactics to match the situation at hand.
It's not "total EZ-Mode", but to say that it's a "high-skill" weapon is off base.
On the other hand,
In order to solo with a Swarm Launcher, you:
-Need to be tactically aware of every escape path that the vehicle can possibly take, assess which ones they're most likely to take, and predict when they'll take said escape route and how long it'll take for them to escape
-Estimate the Pilot's build based on their movement patterns, what they're currently doing, and what their HP is. That way, you'll know when and which position to attack the target from.
-Know when and where to evade an area, along with being aware of your surroundings. Being able to guess the "comfort level" and combat awareness of the target is also necessary, as it allows you to predict when a target may send hostile Infantry on a "search and destroy" fetch quest.
-Predict the movement/flight path of vehicles and adjust the firing angle of your Swarm Launcher accordingly. This ability has been even more necessary due to the 20-¦ turn radius nerf. Knowing how to delay the 1st volley for a high alpha strike is also very helpful, and important.
-Being proficient with your secondary weapon is another skill needed, as most targets will eventually send Infantry to hunt you down, and you'll need to win a fight with them if you wish to survive. Along with that, many targets are inexperienced and to prevent their asset from being destroyed will "bail out" and attempt to kill you, usually with an HMG. You need a great secondary if you wish to survive this.
Unlike SCRs, there's no easy way around this either. You can't stack a module which will help you with the following traits needed, nor is there an option in settings to make that any easier (except maybe the last one).
On an unrelated note, it's a real shame how so much skill goes into using a Swarm Launcher, but most people don't even notice (or outside of PC, care). It's kind of like teaching, in a sense.
The 1st Matari Commando
-HAND
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13937
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Posted - 2014.10.30 00:32:00 -
[22] - Quote
Atiim wrote:True Adamance wrote: Says the fellow who preaches the Godlike skill of a Fire and Forget launcher...............
Snip...It's so easy anyone with the SP could do it............................[/i]
GÇ£How does this all work then?GÇ¥
GÇ£Like so Choirboy.GÇ¥
- Mila to Kador, Sub Zero Club, Shoashu Sasaanko
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Atiim
13249
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Posted - 2014.10.30 00:41:00 -
[23] - Quote
True Adamance wrote:Atiim wrote:True Adamance wrote: Says the fellow who preaches the Godlike skill of a Fire and Forget launcher...............
Snip...It's so easy anyone with the SP could do it............................[/i] So now we're talking about vehicles? Cool.
The 1st Matari Commando
-HAND
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hfderrtgvcd
1030
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Posted - 2014.10.30 00:44:00 -
[24] - Quote
Atiim wrote:True Adamance wrote: Says the fellow who preaches the Godlike skill of a Fire and Forget launcher...............
Soloing a vehicle with a Swarm Launcher is much harder than using a Scrambler Rifle, as with a Scrambler Rifle (like almost every rifle in the game) there's little to no thought behind it. It's hitscan, so as long as the reticule is red you're going to land a hit. Aiming is as simply as moving the mouse or right joystick, and if you cannot do this sufficiently then Aim Assist does this for you. Thanks to it's high RoF, you can kill pretty much everything other than a brick-tanked Gal/Amarr Sentinel in a very short time span. Stacking Damage Mods (like most people do) will make this task even easier. That's not to say however, that anyone can simply pick it up and perform well with it. Like other rifles, you still need to be "used to it", and then you need to compensate your aim and tactics to match the situation at hand. It's not "total EZ-Mode", but to say that it's a "high-skill" weapon is off base. On the other hand,
In order to solo with a Swarm Launcher, you: -Need to be tactically aware of every escape path that the vehicle can possibly take, assess which ones they're most likely to take, and predict when they'll take said escape route and how long it'll take for them to escape -Estimate the Pilot's build based on their movement patterns, what they're currently doing, and what their HP is. That way, you'll know when and which position to attack the target from. -Know when and where to evade an area, along with being aware of your surroundings. Being able to guess the "comfort level" and combat awareness of the target is also necessary, as it allows you to predict when a target may send hostile Infantry on a "search and destroy" fetch quest. -Predict the movement/flight path of vehicles and adjust the firing angle of your Swarm Launcher accordingly. This ability has been even more necessary due to the 20-¦ turn radius nerf. Knowing how to delay the 1st volley for a high alpha strike is also very helpful, and important. -Being proficient with your secondary weapon is another skill needed, as most targets will eventually send Infantry to hunt you down, and you'll need to win a fight with them if you wish to survive. Along with that, many targets are inexperienced and to prevent their asset from being destroyed will "bail out" and attempt to kill you, usually with an HMG. You need a great secondary if you wish to survive this. Unlike SCRs, there's no easy way around this either. You can't stack a module which will help you with the following traits needed, nor is there an option in settings to make that any easier (except maybe the last one). On an unrelated note, it's a real shame how so much skill goes into using a Swarm Launcher, but most people don't even notice (or outside of PC, care). It's kind of like teaching, in a sense. this is so hilariously biased its not even worth responding to. - a guy with 0 sp in vehicles
You can't fight in here! This is the war room.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13939
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Posted - 2014.10.30 00:46:00 -
[25] - Quote
Atiim wrote:True Adamance wrote:Atiim wrote:True Adamance wrote: Says the fellow who preaches the Godlike skill of a Fire and Forget launcher...............
Snip...It's so easy anyone with the SP could do it............................[/i] So now we're talking about vehicles? Cool.
Just ragging on ya. Bored and god knows I can't roll infantry for ****.
@hfderrtgvcd
Actually he has a fair bit into vehicles I'm told.
Might get back into assaulting things now. THE BATTLESKIRT IS REBORN!
GÇ£How does this all work then?GÇ¥
GÇ£Like so Choirboy.GÇ¥
- Mila to Kador, Sub Zero Club, Shoashu Sasaanko
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