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DarthPlagueis TheWise
148
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Posted - 2014.10.28 12:07:00 -
[1] - Quote
I really don't agree with this. Sure, it would've been nice to double the weekly cap. But quadrupling it? The cap was just over 180,000 SP so 750K is more than 4 times as much SP per week. I hope they get rid of Active Omega boosters permanently now (they prob wont) because that will literally be earning it 8 times as fast as now.
This means since it took me over a year with almost constantly using active boosters (I've spent $120 on this game) to get 38,000,000 SP it will take a new player actually less than 9 months to reach that WITHOUT any boosters or accelerated SP events (given that we still earn 24000 SP per day).
As a matter of fact with active boosters on the whole time it will take a new player 6 months to get on my level, even though I spent far longer than 6 months worth of boosters (although the dragonfly and covenant packs yielded extra boosters). But wait, now they can stack boosters on top of each other up to 3 times. That means it would only take them 2 bloody months!
Although with the loyalty system veterans will have a higher SP potential, it begs the question: how much money would the new user have to pay to surpass a veteran completely? The way I see it, not much at all especially if they join a proto stomping corp that continues to exploit Ambush mechanics to farm wins, as I haven't read about any fixes for ambush in the patch notes.
In fact: It will only take $40 worth of boosters to surpass a veteran who spent over $100, in two months instead of over a year.
Doesn't that just devalue all the hard work we've put into this game? That was actually one of the more important reasons I enjoyed this game. I guess instead of earning your place in Dust514, now you can pay a small fee for it.
destiny sux
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Atiim
13193
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Posted - 2014.10.28 12:22:00 -
[2] - Quote
Surpass a vet in terms of what? Even if you were to have 243m SP at the start of character creation, 2 months is hardly enough time to surpass vets in terms of map knowledge, tactics, and knowledge on mechanics.
Though I honestly don't see what the problem with new players being able to catch up to vets in terms of SP, as it lowers the amount of time it takes to become competitive, something that was vastly needed.
Who would want to wait 4-6months just to be able to compete with others?
The 1st Matari Commando
-HAND
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4047
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Posted - 2014.10.28 12:31:00 -
[3] - Quote
Oh the OP just told me it's time to triple my near 40 million SP in.9 months!
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Mobius Wyvern
Onslaught Inc RISE of LEGION
5352
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Posted - 2014.10.28 12:52:00 -
[4] - Quote
Atiim wrote:Surpass a vet in terms of what? Even if you were to have 243m SP at the start of character creation, 2 months is hardly enough time to surpass vets in terms of map knowledge, tactics, and knowledge on mechanics.
Though I honestly don't see what the problem with new players being able to catch up to vets in terms of SP, as it lowers the amount of time it takes to become competitive, something that was vastly needed.
Who would want to wait 4-6months just to be able to compete with others? Yet again, apparently SP = Being Good.
People seem to forget this isn't EVE Online. You can drop a Prototype suit with a Frontline if you're a better player than he is.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Sequal Rise
Les Desanusseurs
133
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Posted - 2014.10.28 13:31:00 -
[5] - Quote
I think that the sp active cap will be something like 414k sp and the passive 336k which makes 750k sp weekly. It's not gonna be 750k active ^^
Sorry for my bad english.
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DarthPlagueis TheWise
148
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Posted - 2014.10.28 23:52:00 -
[6] - Quote
Edited the OP to reflect my mathematical error, it actually takes closer to 3 months and a little over $50
Sequal Rise wrote:I think that the sp active cap will be something like 414k sp and the passive 336k which makes 750k sp weekly. It's not gonna be 750k active ^^
I really, really hope you're right.
fattim wrote:Surpass a vet in terms of what? Even if you were to have 243m SP at the start of character creation, 2 months is hardly enough time to surpass vets in terms of map knowledge, tactics, and knowledge on mechanics.
Though I honestly don't see what the problem with new players being able to catch up to vets in terms of SP, as it lowers the amount of time it takes to become competitive, something that was vastly needed.
Who would want to wait 4-6months just to be able to compete with others?
It takes the value of earning it away. You mindless drones may not like having to actually earn your place in this game, but I do. It gave this game one of the greatest senses of accomplishment I've ever experienced in a game.
I used to be one of the true Amarr Sentinels with everything maxed out, and one of the even fewer Gal Logis with every single thing proto. Now those will be a dime a dozen.
And no, character creation gives people plenty of time to try out everything and see what fits them best. If they didn't pick what suited them from the beginning, it's their own fault. You only need one proto suit, one proto weapon, and two proto modules (high and low) to get on a competitive level.
destiny sux
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JIMvc2
The Wanga Empire Strikes Back
313
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Posted - 2014.10.29 00:02:00 -
[7] - Quote
Pay to win = Nope not true because CCP isn't forcing you to pay with your real hard earn cash. If you want to purchase AUR then go ahead. Nobody will tell you not to purchase it.
I myself put in a total of $27 into this game and I'm proud. Not all the time I put in money but hey its better than not paying $30 on DLC crap that other developers make players pay for a couple maps, weapons, and assignments.
You should be thankful that CCP is giving us free maps, weapons, ect... Free to Play shooters >>> Paying $60 aka a ridiculous amount.
MAG Raven vet 7 times. Favorite weapon F90 and Highest Kills 78 and 23 deaths.
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Sequal Rise
Les Desanusseurs
138
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Posted - 2014.10.29 00:04:00 -
[8] - Quote
DarthPlagueis TheWise wrote:Sequal Rise wrote:I think that the sp active cap will be something like 414k sp and the passive 336k which makes 750k sp weekly. It's not gonna be 750k active ^^ I really, really hope you're right. I'm almost sure about it. Every time devs speak about SP cap they include passive sp in it. 414k active is considering that they doubled the passive ones, which is just a guess ^^
If the active cap would be at 750k SP, imagine when there will be a triple SP event !
750k * 3 = 2M250k. Add to this 3 omega boosters cumulated: 2M250k + 3 * 2M250k = 9M SP.
Sorry for my bad english.
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Ripcord19981
Molon Labe. General Tso's Alliance
668
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Posted - 2014.10.29 02:47:00 -
[9] - Quote
DarthPlagueis TheWise wrote:I really don't agree with this. Sure, it would've been nice to double the weekly cap. But quadrupling it? The cap was just over 180,000 SP so 750K is more than 4 times as much SP per week. I hope they get rid of Active Omega boosters permanently now (they prob wont) because that will literally be earning it 8 times as fast as now. This means since it took me over a year with almost constantly using active boosters (I've spent $120 on this game) to get 38,000,000 SP it will take a new player actually less than 9 months to reach that WITHOUT any boosters or accelerated SP events (given that we still earn 24000 SP per day). As a matter of fact with active boosters on the whole time it will take a new player 6 months to get on my level, even though I spent far longer than 6 months worth of boosters (although the dragonfly and covenant packs yielded extra boosters). But wait, now they can stack boosters on top of each other up to 3 times. That means it would only take them 2 bloody months! Although with the loyalty system veterans will have a higher SP potential, it begs the question: how much money would the new user have to pay to surpass a veteran completely? The way I see it, not much at all especially if they join a proto stomping corp that continues to exploit Ambush mechanics to farm wins, as I haven't read about any fixes for ambush in the patch notes. In fact: It will only take about $50 worth of boosters to surpass a veteran who spent over $100, in two or three months instead of over a year. Doesn't that just devalue all the hard work we've put into this game? That was actually one of the more important reasons I enjoyed this game. I guess instead of earning your place in Dust514, now you can pay a small fee for it. actually no, the min sp u need is 10-14 mil sp, into one suit and core skills and one main weapon to be releveant. More sp doesn't make u better, just mor versatile. A 15 mil sp player who specialized in the galante assault suit and core skills on armor have a qual chance of taking me down as a vet w 60 mil sp. Only knowledge is power.
I can only please one person per day. Today is not ur day, tomorrow doesn't look too bright either.
Turkey sammich>taco
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1043
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Posted - 2014.10.29 03:03:00 -
[10] - Quote
good. the cap was too low for new players. all the cap does is prevent new players from being competitive not stop vets from grinding too much.
you spent money on boosters. that was your choice. it doesnt affect your items or weapons.
pathetic thread lol.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Mobius Wyvern
Onslaught Inc RISE of LEGION
5355
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Posted - 2014.10.29 03:47:00 -
[11] - Quote
DarthPlagueis TheWise wrote:Edited the OP to reflect my mathematical error, it actually takes closer to 3 months and a little over $50 Sequal Rise wrote:I think that the sp active cap will be something like 414k sp and the passive 336k which makes 750k sp weekly. It's not gonna be 750k active ^^ I really, really hope you're right. fattim wrote:Surpass a vet in terms of what? Even if you were to have 243m SP at the start of character creation, 2 months is hardly enough time to surpass vets in terms of map knowledge, tactics, and knowledge on mechanics.
Though I honestly don't see what the problem with new players being able to catch up to vets in terms of SP, as it lowers the amount of time it takes to become competitive, something that was vastly needed.
Who would want to wait 4-6months just to be able to compete with others? It takes the value of earning it away. You mindless drones may not like having to actually earn your place in this game, but I do. It gave this game one of the greatest senses of accomplishment I've ever experienced in a game. I used to be one of the true Amarr Sentinels with everything maxed out, and one of the even fewer Gal Logis with every single thing proto. Now those will be a dime a dozen. And no, character creation gives people plenty of time to try out everything and see what fits them best. If they didn't pick what suited them from the beginning, it's their own fault. You only need one proto suit, one proto weapon, and two proto modules (high and low) to get on a competitive level. Oh my Amarrian God it's just a ******* game, bro.
If your SP gives you that massive an ego boost that you have to rage out about anyone being able to "get on your level", you really need to re-evaluate your priorities.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Meee One
Amakakeru-Ryu-no-Hirameki
1192
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Posted - 2014.10.29 07:01:00 -
[12] - Quote
DarthPlagueis TheWise wrote:I really don't agree with this. Sure, it would've been nice to double the weekly cap. But quadrupling it? The cap was just over 180,000 SP so 750K is more than 4 times as much SP per week. I hope they get rid of Active Omega boosters permanently now (they prob wont) because that will literally be earning it 8 times as fast as now. This means since it took me over a year with almost constantly using active boosters (I've spent $120 on this game) to get 38,000,000 SP it will take a new player actually less than 9 months to reach that WITHOUT any boosters or accelerated SP events (given that we still earn 24000 SP per day). As a matter of fact with active boosters on the whole time it will take a new player 6 months to get on my level, even though I spent far longer than 6 months worth of boosters (although the dragonfly and covenant packs yielded extra boosters). But wait, now they can stack boosters on top of each other up to 3 times. That means it would only take them 2 bloody months! Although with the loyalty system veterans will have a higher SP potential, it begs the question: how much money would the new user have to pay to surpass a veteran completely? The way I see it, not much at all especially if they join a proto stomping corp that continues to exploit Ambush mechanics to farm wins, as I haven't read about any fixes for ambush in the patch notes. In fact: It will only take about $50 worth of boosters to surpass a veteran who spent over $100, in two or three months instead of over a year. Doesn't that just devalue all the hard work we've put into this game? That was actually one of the more important reasons I enjoyed this game. I guess instead of earning your place in Dust514, now you can pay a small fee for it. Your SP doesn't determine your 'place'.
Your interactions with other mercs do. Time invested still matters. Woo you have 1 billion SP,well i have allies. Which is worth more?
EDIT:Fuuuu 750k? Curse you YLOD ps3!!! Roll over anyone?
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2196
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Posted - 2014.10.29 11:08:00 -
[13] - Quote
If any of the new changes make Dust P2W, it is the Loyalty Ranks.
I've been here for a really long time so I stand to benefit from this, though, I can't support it.
If it was a loyalty rank based on Loyalty to an NPC Faction determined by Faction Standing or Loyalty Points, that would be one thing, but it isn't.
It is almost disturbing, but considering EA is at the root of it, I am not surprised.
Gò¡Gê¬Gò«(Gùú_Gùó)Gò¡Gê¬Gò«
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Atiim
13218
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Posted - 2014.10.29 11:39:00 -
[14] - Quote
DarthPlagueis TheWise wrote: It takes the value of earning it away. You mindless drones may not like having to actually earn your place in this game, but I do. It gave this game one of the greatest senses of accomplishment I've ever experienced in a game.
It doesn't take away the value of anything. By earning it you get access to 3 Dropsuits and a +25% bonus, along with the satisfaction of not having to spend money to obtain it. Unless by "value", you meant the fact that most other players wouldn't have PRO or ADV so the couldn't compete with you.
Lol at "earn your place in this game". I've unlocked Prototype versions of every role and weapon in DUST, along with every core skill you can think of. Given how you haven't even been here for a year, I'd be willing to bet that in terms of earning items and SP I'm way further down the line than you.
DarthPlagueis TheWise wrote:I used to be one of the true Amarr Sentinels with everything maxed out, and one of the even fewer Gal Logis with every single thing proto. Now those will be a dime a dozen. That first part is a "No True Scotsman" fallacy. If someone has an Amarr Sentinel, they are also a "true Amarr Sentinel" simply because all it takes to truly be an Amarr Sentinel is to be an Amarr Sentinel.
That aside, you're delusional if you think that Amarr Sentinels and Gallente Logis are currently "a dime a dozen". Everyone and their mothers has an AmSent, and every FoTM scrub still has a Gallente Logi from 1.4.
DarthPlagueis TheWise wrote:And no, character creation gives people plenty of time to try out everything and see what fits them best. If they didn't pick what suited them from the beginning, it's their own fault. You only need one proto suit, one proto weapon, and two proto modules (high and low) to get on a competitive level. Except the Character Creation doesn't tell new players any of that, and given how you only start with 500k you'll need to create a new character about 4 times just to try out the Specialized roles, and that's assuming you know what they are.
As for not picking what suited them from the beginning, that fault lies in the NPE for not explaining the roles or what any of them do. However, even if it was their fault, that fault can be corrected. You need way more than one single Suit, weapon, and two modules to be competitive.
You forgot about the skills which increase CPU by 25%, PG by 25%, Shields by 25%, Armor by 25%, the 3 which decreases weapon CPU/PG by 25%, and many others which give an extreme edge over others.
The 1st Matari Commando
-HAND
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4126
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Posted - 2014.10.29 11:58:00 -
[15] - Quote
I would love to see less "true amarr sentinels."
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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TooMany Names AlreadyTaken
Going for the gold
226
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Posted - 2014.10.29 13:00:00 -
[16] - Quote
Let's keep this simple.
750k sp cap is way too much, 450k would be enough.
That moment when you mow down a proto Caldari assault suit with a militia laser rifle.
Words can't describe it.
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Tesfa Alem
Death by Disassociation
273
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Posted - 2014.10.29 13:50:00 -
[17] - Quote
You do know, you'll have the exact same access to the 750,00 SP as they do.
Keep it even more simple, you fear losing your crutch.
Redline for Thee, but no Redline for Me.
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Bright Cloud
Namtar Elite Gallente Federation
455
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Posted - 2014.10.29 15:13:00 -
[18] - Quote
Honestly there is a limit of how much SP is actually usefull. I say 50 mil SP is the max you will ever need and you got allmost everything that you could desire. Sure you dont have everything in the game but you have enough variety to adapt to every situation in the game. And who cares if a new player could catch up quickly? It keeps people interested to play the game rather then a mind numbing grind where you need to spend like a month to get a single proto suit. However SP is not ISK and people that dont spend money need to grind their ISK hard which means even if they have 30 mil SP within a couple of months it doesnt mean that they actually can afford better gear.
FPS skill> Skillpoints.
Bright is the opposite of dark! Who would have thought of that?!
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Soraya Xel
Abandoned Privilege Top Men.
4443
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Posted - 2014.10.29 15:32:00 -
[19] - Quote
As a note, the SP cap was raised a lot, but SP gain was only raised a little. It would take a lot more grinding week to week to cap out. My personal view is that few people will actually cap. People will hopefully play about as much as they actually want to.
Yes, it'll be possible for players to use boosters and heavy play to actually catch up to veterans. This is a good thing. Players should not be permanently disadvantaged because they weren't playing since closed beta.
The game is still not pay to win, because most people claiming it don't actually know what pay to win is.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Michael Epic
The Neutral Zone
312
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Posted - 2014.10.29 17:51:00 -
[20] - Quote
Hey man....I'm not going to insult you or tell you that you're stupid or make fun of you or any of that nonsense...but I will respond to your post.
Why are you upset? That will improve the new player experience. Think about it man....we've all been on the battlefield in our shiny proto gear all suped up and ready to rock and roll and been killed by aurum weapons. They spent the green and we earned it....makes you mad right? Them's the breaks though!
But with this new system in 1.9, a player can choose to grind it out like we all did and come up the hard way and be totally honorable and NOT invest in aurum weapons, or they can grind it out like we did and come up the hard way and then blow some christmas money or birthday money on aurum weapons and start kicking our asses lol
OR
They can use the boosters, use the bonus weekly SP and grind it up just the way we did, except faster. You complaining about this is almost like an old man complaining about rotary phones vs iphones. Things evolve dude. That's how technology goes. Its actually really cool that CCP continue to develop this game even after they said they were done lol and after their many many many many many many many many many failures with Dust 514, they've come back with a monumental slugger of a success update. Now, we'll all have to suit up and hustle and see if its good, but it sounds good and it sounds really cool.
Imagine all the new people an update like this might attract....old veteran players might say hey, this game doesn't suck anymore. Corporations will be built or rebuilt, new players will not feel so discouraged....if they got the info and they're half smart they'd go hmm...750,000 SP a week, a booster...I could catch up with a veteran player in X amount of time.
It'll produce better players, players even better than we are and new players will cause us to step up OUR game which will be exciting. There is new maps, new sockets and new stuff to learn dude.
I don't agree with what you're upset about and it feels silly to me. You can't stick a brick on the game's head especially when the creators want to make it better....what is that? Its silly man. |
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Alena Ventrallis
Vengeance Unbound RISE of LEGION
2070
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Posted - 2014.10.29 17:55:00 -
[21] - Quote
Soraya Xel wrote:As a note, the SP cap was raised a lot, but SP gain was only raised a little. It would take a lot more grinding week to week to cap out. My personal view is that few people will actually cap. People will hopefully play about as much as they actually want to.
Yes, it'll be possible for players to use boosters and heavy play to actually catch up to veterans. This is a good thing. Players should not be permanently disadvantaged because they weren't playing since closed beta.
The game is still not pay to win, because most people claiming it don't actually know what pay to win is. To give a lesson on pay to win.
If the best weapons/gear in the game are accessible only by buying it with real money, that is pay to win.
If real money allows you to get something faster you can get with in-game methods, that is not pay to win.
Since SP is acquirable with in-game methods regardless of if you spend real money on it or not, then Dust is not pay to win.
Proof that Rattati/CCP do listen to the playerbase.
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Soraya Xel
Abandoned Privilege Top Men.
4466
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Posted - 2014.10.29 17:59:00 -
[22] - Quote
Alena has nailed it.
A great example of an actual pay-to-win mistake of CCP's was when proto-level impact grenades existed on the store for AUR, but there was no ISK equivalent available. That was remedied a long time ago.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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DarthPlagueis TheWise
156
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Posted - 2014.10.30 08:31:00 -
[23] - Quote
I'm not all that upset about it. Just means before I heard about this I was going to buy quite a lot of AUR, now I'm not. As tempting as the quafe suit is, I don't need it, and I'd rather save real money instead of in-game money.
Dust is still one of my favorite games, but you guys just don't get why I'm put off by the idea of some kid with too much money and time grinding ambush 24/7 for a couple months being able to earn as much SP as I have.
It used to be a milestone, something to be respected, to have your dropsuit upgrades maxed out and to be able to use - for example - a Logi, Scout or Heavy.
Now it's just going to be commonplace and takes a lot of the novelty of the game away, for me.
destiny sux
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tander09
KILL-EM-QUICK RISE of LEGION
146
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Posted - 2014.10.30 10:35:00 -
[24] - Quote
DarthPlagueis TheWise wrote:I'm not all that upset about it. Just means before I heard about this I was going to buy quite a lot of AUR, now I'm not. As tempting as the quafe suit is, I don't need it, and I'd rather save real money instead of in-game money. Dust is still one of my favorite games, but you guys just don't get why I'm put off by the idea of some kid with too much money and time grinding ambush 24/7 for a couple months being able to earn as much SP as I have. It used to be a milestone, something to be respected, to have your dropsuit upgrades maxed out and to be able to use - for example - a Logi, Scout or Heavy.Now it's just going to be commonplace and takes a lot of the novelty of the game away, for me. The spoiled c**ts may get up to your level in terms of SP, but they wouldn't survive 10 minutes in REAL DUST once they get out of the academy.
"If the gallente brainwash me again, they shall be purged by God himself!"
-Nexle Skimfuse
AMARRIAN4LYFE
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Michael Epic
The Neutral Zone
312
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Posted - 2014.10.31 21:16:00 -
[25] - Quote
tander09 wrote:DarthPlagueis TheWise wrote:I'm not all that upset about it. Just means before I heard about this I was going to buy quite a lot of AUR, now I'm not. As tempting as the quafe suit is, I don't need it, and I'd rather save real money instead of in-game money. Dust is still one of my favorite games, but you guys just don't get why I'm put off by the idea of some kid with too much money and time grinding ambush 24/7 for a couple months being able to earn as much SP as I have. It used to be a milestone, something to be respected, to have your dropsuit upgrades maxed out and to be able to use - for example - a Logi, Scout or Heavy.Now it's just going to be commonplace and takes a lot of the novelty of the game away, for me. The spoiled c**ts may get up to your level in terms of SP, but they wouldn't survive 10 minutes in REAL DUST once they get out of the academy.
REAL Dust? My God...please don't start with REAL Dust and FAKE Dust crap. Are you a REAL OG? or a fake BUSTA OG? A REAL Juggalo or a Juggahoe? A REAL man or some wussy ass man? See what I mean?
*laughs* REAL Dust...come on already |
Kaze Eyrou
Molon Labe. General Tso's Alliance
834
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Posted - 2014.10.31 21:39:00 -
[26] - Quote
Ooh! The old pay-to-win argument is back.
Let's see how long this one lasts.
/popcorn
Closed Beta Vet // Logi Bro // @KazeEyrou
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Louis Domi
Y.A.M.A.H
680
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Posted - 2014.10.31 21:43:00 -
[27] - Quote
I kill the scrubs now. What is a scrub with 40 mill SP? A scrub with a few toys to play with. I'm gonna laugh when they start bringing scrub proto fits mixed in with scrub tactics. Would make my isk gain go way up. I just don't like the fact that I might be running out of stuff I want to put sp into sooner than I had originally thought. CCP give me more goodies to sink sp into |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4272
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Posted - 2014.10.31 21:49:00 -
[28] - Quote
means more newbies will stick around and be available for me to deliver the quad-barrelled lead enema.
Really looking forward to not feeling like I need to spend a month to get one thing.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Cross Atu
OSG Planetary Operations Covert Intervention
3660
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Posted - 2014.11.01 00:15:00 -
[29] - Quote
DarthPlagueis TheWise wrote:I really don't agree with this. Sure, it would've been nice to double the weekly cap. But quadrupling it? The cap was just over 180,000 SP so 750K is more than 4 times as much SP per week. I hope they get rid of Active Omega boosters permanently now (they prob wont) because that will literally be earning it 8 times as fast as now.
This means since it took me over a year with almost constantly using active boosters (I've spent $120 on this game) to get 38,000,000 SP it will take a new player actually less than 9 months to reach that WITHOUT any boosters or accelerated SP events (given that we still earn 24000 SP per day). Current cap is 190,400 and the assumption of hitting cap every day is a pretty big leap. Just because the new cap is higher does not mean everyone will be hitting it
Very roughly speaking it takes 1.5 hours per day to cap currently, it will take 4.4 hours per day under the new cap. Saying "It'll be easier to earn SP now" is an oversimplification, the only way you can make a 1:1 comparison like that is if you are already putting in over 30 hours a week now. If you are falling short of that mark then you cannot legitimately compare in the 1:1 manner you are outlining.
Quote:In fact: It will only take about $50 worth of boosters to surpass a veteran who spent over $100, in two or three months instead of over a year. Screenshots or it didn't happen
In all seriousness though how are you reaching this conclusion because the math I've seen doesn't seem to indicate the premise you are outlining. Even if it did that still wouldn't be pay to win because reaching the same level of SP does not guarantee victory. SP provides utility, or the opportunity for it depending on how you invest it, and equal SP provides equal opportunity which is not equal to winning.
Choices of how you spend your SP still matter, how you build fittings matters, etc. Yes if someone chooses to heavily no life Dust after the patch they can reach higher levels faster, but then again unless they are putting in more time than you they'll never be able to catch up.
0.02 ISK Cross
See a cool idea thread? Mail me the title and I'll take a look =)
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