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Meisterjager Jagermeister
Red and Silver Hand Amarr Empire
368
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Posted - 2014.10.28 01:17:00 -
[1] - Quote
What purpose do Vehicle Scanners serve? When designing the game, why did CCP decide vehicles needed the ability to scan infantry?
The whole concept of vehicle scanners as it currently stands defies in game canon/ game balance design; i.e. the heavier the dropsuit the lower the scan capabilities. A heavy suit has terrible ewar for purpose of game balance!
What is a vehicle but an over glorified MEGA HEAVY dropsuit?
Following canon, vehicles should have the worst scanning capabilities of all. In fact, the only things they should be able to scan are other vehicles. But yet they have ewar that trivializes those of the scout and proto active scanner: 80m range
35 db
360 radius
30 second duration.
Just that alone would be op on infantry. But now add: 20-50m/s speed
2k+ proxy ehp
extra super heavy weapon or three
Furthermore, active scanners were reduced to a snapshot for game balance; 360 degree scan was OP. Why is this not also true for vehicle scans?
What was their purpose, and how are vehicle scanners actually used? Trolling infantry is how. I give you the Drive-by HMG and Camping Tanker. A LAV allows an hmg sentinel to circumvent every negative feature built in to balance that dropsuit: it becomes not the slowest but fastest dropsuit; not the weakest but strongest scans. And tanks that can scan everything in 80m but a dampened scout and sit and camp-kill hapless infantry run rampant throughout the game.
The only vehicle that I can concede to having scans is the dropship; wise pilots need to know they are not transporting their teammates into a nest of enemies. Yet even the dropship camps infantry,scanning enemies and raining missiles from above.
TLDR: I argue that vehicle scanners add little and are detrimental to the game. To quicly and easily bring balance to vehicle vs infantry combat vehicle scanners should be removed from the game (with the possible exception of the dropship) or be heavily nerfed. A nerf would be shorter duration or 360 snapshot, higher db (50db) and shorter range (15m). It could be possible to create modules to boost performance as dropsuits currently offer.
Commence flames.
AKA - StarVenger
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Meisterjager Jagermeister
Red and Silver Hand Amarr Empire
369
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Posted - 2014.10.28 01:56:00 -
[2] - Quote
Here's a true story: I'm behind a large wall with a CRU on the other side I want to hack. I near the break in the wall on my approach and just then I hear a lav and see its scan pulse through the solid barrier. A split second later an hmg who could not otherwise have scanned me, in a medium suit with damps 5, plods through the opening and mows me down in a quick burst.
That's when I thought to write this thread.
AKA - StarVenger
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Meisterjager Jagermeister
Red and Silver Hand Amarr Empire
371
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Posted - 2014.10.28 21:13:00 -
[3] - Quote
DDx77 wrote:The OP just mentioned his opponent was in a tank with scanners.....
To be fair, I mentioned it was a lav; it was a drive-by hmg in a jeep with scanner.
AKA - StarVenger
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Meisterjager Jagermeister
Red and Silver Hand Amarr Empire
371
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Posted - 2014.10.28 23:41:00 -
[4] - Quote
el OPERATOR wrote:...there should be a vehicle-based scanner that detects super low, like 10db on up. Why? So that even a fully dampened cloaked scout can not evade a drive-by hmg? (Those pesky scouts with swarms!) Or so a tanker can spot the same before he can lay his REs on it? Why else would you need 10db scans?
You only prove more my point.
AKA - StarVenger
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Meisterjager Jagermeister
Red and Silver Hand Amarr Empire
371
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Posted - 2014.10.29 02:11:00 -
[5] - Quote
Well, having just read the Uprising 1.9 Dev blog, it would seem this thread is moot for the foreseeable future. Hopefully being able to detect vehicles at the same 80m they are able to scan infantry at will mitigate their effectiveness.
AKA - StarVenger
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