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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1651
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Posted - 2014.12.28 06:36:00 -
[1] - Quote
I think it has been proven that CCP does not work well within the restrictions of consoles. Their development style does not fit well with Sony's rules for updates.
Look at planetside 2. Sony has been running it for years now on PC and has continuously pushed back the PS4 launch. I think this really says a lot about the issues presented when comparing PC to console when even Sony them self has so much trouble. |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1652
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Posted - 2014.12.29 04:09:00 -
[2] - Quote
da GAND wrote:deezy dabest wrote:I think it has been proven that CCP does not work well within the restrictions of consoles. Their development style does not fit well with Sony's rules for updates.
Look at planetside 2. Sony has been running it for years now on PC and has continuously pushed back the PS4 launch. I think this really says a lot about the issues presented when comparing PC to console when even Sony them self has so much trouble. Agreed, I also believe that the consoles (if CCP ever got to release Legion on the ps4 and xbox one) would hold CCP back from achieving that original vision which is too much for me to explain in words so here : http://youtu.be/rKtYqWBR7h0 , http://youtu.be/aZ0k0ioROUo . The idea of an fps and Valkyrie entry into New Eden shouldn't be held back by a simple box.
Im not sure if it is all a hardware issue tho. If you look at CCPs style in both Dust and Eve they seem to much prefer allowing the player base to quality check. Sony on the other hand, from what I have seen anyway, requires a drawn out process before publishing which really slows down the process.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1658
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Posted - 2014.12.31 15:52:00 -
[3] - Quote
Void Echo wrote:deezy dabest wrote:da GAND wrote:deezy dabest wrote:I think it has been proven that CCP does not work well within the restrictions of consoles. Their development style does not fit well with Sony's rules for updates.
Look at planetside 2. Sony has been running it for years now on PC and has continuously pushed back the PS4 launch. I think this really says a lot about the issues presented when comparing PC to console when even Sony them self has so much trouble. Agreed, I also believe that the consoles (if CCP ever got to release Legion on the ps4 and xbox one) would hold CCP back from achieving that original vision which is too much for me to explain in words so here : http://youtu.be/rKtYqWBR7h0 , http://youtu.be/aZ0k0ioROUo . The idea of an fps and Valkyrie entry into New Eden shouldn't be held back by a simple box. Im not sure if it is all a hardware issue tho. If you look at CCPs style in both Dust and Eve they seem to much prefer allowing the player base to quality check. Sony on the other hand, from what I have seen anyway, requires a drawn out process before publishing which really slows down the process. translation- CCP: just goes with the flow and releases everything at once for the players to get angry over and be happy over and does adjustments accordingly. Sony: requires the updates to be finished, polished and well done to the point where there are no visible bugs for anyone to get pissed off at before it gets released. did I get that right?
+1
Close.
Obviously Sony does not test based on in game bugs etc. Lets be honest if that was the case there would be no Dust.
Sony's testing involves more in the line of system stability, clean of any backdoors to the playstation or playstation network, and so on. It is this extended testing process which seems to really rain on CCPs parade along with the issues that consoles present in the first place. Far be it from me to speak on whats going on behind the closed doors of CCP tho. |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1666
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Posted - 2014.12.31 18:25:00 -
[4] - Quote
DaReaperPW wrote: There is also a nice little factor that basicly every PS3 is the same. Same hardware, drivers, updates, etc. The same. Its much easier to find bugs this way, becuase if a dev makes an update, loads it onto his test ps3 and finds a bug, it should be replicatable on ALL ps3's. So in theory, if that bug is fixed it should be fixed on ALL ps3's.
Thats not the same for pc's. There are currently five different versions of windows that can run eve. Five. Each of these can be in different states of updates, there are something like 30+ different processors that can run eve. add in another couple hundred video cards, and hundreds of thousends of configurations. A bug that is not replicated on ccp's machines cause quite frankly they will all be really close to uniform, coudl show up on thousends of machines and not on thosends more. Thats the issue.
CCP has to have the player base QA because there is zero way to find all the bugs on every combination of machines available. Thats how it works.
My guess, TBH, is that:
1) the update process was too slow for ccp.
2) Dust did not make enough money to justify it going (but i doubt this)
3) There was a technology limitation on the ps3 that prevented ccp from doing the full stuff they wanted with dust.
4) there was a limitiation on PSN to CCP's network that caused them to not do what they wished.
5) something else.
The point i am making, is QA testing for the PS3 is EASIER then on pc. But if say sony has to screen it, it can slow down delvopment, and its easier to control a product on your own servers then on someone elses.
Agreed, QA for an almost totally uniform set of systems should be easier.
I feel like the initial launch and the following 1 month update cycle was terribly managed. The game should have never been released without all weapons for all races as well as basic vehicles for all races. We have seen the server side balancing ability that they have, why this was not put to much more use before is a big question. Cramming half baked content in without true in depth testing in to meet a 1 month release deadline would not have been a good idea anywhere.
Another thing that was poorly thought out was putting Dust on Tranquility. Everything we needed for connectivity could have been done via API. Daily down time for Eve and occasional emergency downtime only scratches the surface of the issues that come from this. Last time I attempted to explain this every one totally failed to understand so I will not go in depth on that again. Just think about all we deal with being stuck in the bounds of Eve mechanics and what we gain from it. |
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