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Stevez Wingyip
Circle of Huskarl Minmatar Republic
0
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Posted - 2014.10.27 10:08:00 -
[1] - Quote
I was thinking about granting newer players a triple xp weekend every weekend until they reach a certain about of skill points for a paid service just to allow new alts to catch up and play :)
Anyone any thoughts or suggestions? |
Stevez Wingyip
Circle of Huskarl Minmatar Republic
0
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Posted - 2014.10.27 10:24:00 -
[2] - Quote
RemingtonBeaver wrote:Because a showing up late reward sounds total dildos.
Now a Veterans Day for all mercs here since early 2013...that'd work.
Just kidding.
It would only be to a specific cap (say 3M sp). Or if people really had a problem with helping newbies, give it to people who have had an account since the start or something. Though that would sort of defeat the purpose.
It's not something that would allow people to catch up to high SP chars in a month. But I personally don't like seeing the SP difference between players. I would rather have more high SP chars to fight than killing people with really low SP.
That's my personal opinion. |
Stevez Wingyip
Circle of Huskarl Minmatar Republic
8
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Posted - 2014.10.27 17:58:00 -
[3] - Quote
Eruditus 920 wrote:Stevez Wingyip wrote:I was thinking about granting newer players a triple xp weekend every weekend until they reach a certain about of skill points for a paid service just to allow new alts to catch up and play :)
Anyone any thoughts or suggestions? No, the proletariat must be kept down and miserable lest they rise up. I enjoy farming them like so much cattle. It makes me feel like a big man. I also want anything that kills me nerfed, shotguns buffed, and a respecification of my SP.
Either troll, or just really stupid. Either way, your post is ignored. |
Stevez Wingyip
Circle of Huskarl Minmatar Republic
11
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Posted - 2014.10.27 18:04:00 -
[4] - Quote
Joseph Ridgeson wrote:Here I am becoming the creature that I never wanted to be: the "EVE does X" guy. Forgive me, mother...
EVE did the same thing at one time too. New players were given a triple skill training acceleration below 1.7 million SP in order to get the most essential skills, usually Learning or even basic flying. That went away once the Learning just became utter baseline. But the idea was still there "give new players a way to get into the game faster without giving them an edge over people that have been here longer." *sigh* "If EVE was willing to do it then DUST should have no problem doing something similar given the fact that EVE generally treats new players like bloody experts."
*gags*
It isn't a bad idea to give new players faster SP but it would have to be done in a very careful way. I got off lucky when I started. I had played EVE and I understood that SP is not something that can be spent flippantly until you have A LOT of it. For the new player, giving them 500,000 SP and never a way to learn the game is a nightmare. I remember reading about someone who quit or at least started a new character after he dumped all his points in Turret damage because he thought that tanks spawned on the map like Battlefield. If anyone remembers the old Talent system in WoW and Death Knights, you can get a glimpse of what I am about to say.
In WoW, starting Death Knights started at a fairly high level compared to every other class. However, they were given zero, zip talents at the start. Instead, they got to the correct amount of talents they were supposed to have by completing the introductory quests for DK's. This both set it as a "you kind of have to earn it!" and let players see what the abilities did. I think a system like that would work wonders for DUST/Legion.
Give starting players no bonus 500,000 SP and let them know "you will get an influx once you complete X." They do the first game of Academy or better yet a training simulator, they get 50,000 SP. Keep doing that until they have their 500,000 they should have and teach them a bit about the value of saving. Jeez, even "You will want to use an Assault suit. However, you do not yet have enough SP. Continue on with the tutorial in order to obtain the necessary SP." The new player does it, they get the SP. "As you may have been able to tell, it requires careful planning in order to obtain the more powerful skills and benefits in DUST. Before you spend your SP, it is advised that you plan ahead and consider your options." And, yes, give new players accelerated SP to a point but only Active SP so they have to 'earn it.'
Once they finish the Academy, automatic skill respec. "You will be given the option to refund your skills again at 3.2 million SP, so feel free to experiment. However, it will be the final time it will be offered in this manner."
Perfect in my opinion. |
Stevez Wingyip
Circle of Huskarl Minmatar Republic
12
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Posted - 2014.10.27 18:14:00 -
[5] - Quote
Eruditus 920 wrote:Stevez Wingyip wrote:Eruditus 920 wrote:Stevez Wingyip wrote:I was thinking about granting newer players a triple xp weekend every weekend until they reach a certain about of skill points for a paid service just to allow new alts to catch up and play :)
Anyone any thoughts or suggestions? No, the proletariat must be kept down and miserable lest they rise up. I enjoy farming them like so much cattle. It makes me feel like a big man. I also want anything that kills me nerfed, shotguns buffed, and a respecification of my SP. Either troll, or just really stupid. Either way, your post is ignored. Oh Stevie loosen up. It's supposed to be fun in here, isn't it? And in responding, by definition, you aren't ignoring. But what do I know, I is stupid.
By ignoring, I simply mean I could not care what you say :) Either way, I will ignore you from now :) |
Stevez Wingyip
Circle of Huskarl Minmatar Republic
13
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Posted - 2014.10.27 22:15:00 -
[6] - Quote
I know, I take my snappy comment back. I was frustrated. |
Stevez Wingyip
Circle of Huskarl Minmatar Republic
13
|
Posted - 2014.10.27 23:56:00 -
[7] - Quote
Duke Noobiam wrote:No weekly cap until 12 million SP would be a good idea.
I love this! :) Though I would lower it to around 5M personally. |
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