Vulpes Dolosus
Molon Labe. General Tso's Alliance
2350
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Posted - 2014.10.26 15:47:00 -
[1] - Quote
^The Gal and Cal suits needing a bonus change doesn't detract from the ADSs needing a bonus change as well and just as (if not more) urgently. I'd like to see both done, but I can't speek for the Gal/Cal suits since I don't use them.
To OP:
Really the solution should be to give them bonuses that are actually worth spending all the SP on.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2361
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Posted - 2014.10.27 19:27:00 -
[2] - Quote
Derrith Erador wrote:Atiim wrote:How about making the bonuses worth the SP? And how would that go about? I like the idea, I'm just not sure that I like the other ideas I've come across, other than a 5% ROF per level. Incubus should get a heat up and cool down bonus (unsure of the numbers, but it needs to be able to shot more rails and more often).
Python, I'm unsure about honestly. I'd like a higher RoF bonus (4-5% probably), though other options are large blast radius and/or missile speed (both of which I'd rather see fulfilled with turret variants). Other possibilities (assuming missiles variants are sufficiently implemented) are agility and shield resistance, and probably other I'm not considering right now.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2361
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Posted - 2014.10.27 19:44:00 -
[3] - Quote
Kaeru Nayiri wrote:Vulpes Dolosus wrote:Derrith Erador wrote:Atiim wrote:How about making the bonuses worth the SP? And how would that go about? I like the idea, I'm just not sure that I like the other ideas I've come across, other than a 5% ROF per level. Incubus should get a heat up and cool down bonus (unsure of the numbers, but it needs to be able to shot more rails and more often). Python, I'm unsure about honestly. I'd like a higher RoF bonus (4-5% probably), though other options are large blast radius and/or missile speed (both of which I'd rather see fulfilled with turret variants). Other possibilities (assuming missiles variants are sufficiently implemented) are agility and shield resistance, and probably other I'm not considering right now. Missile flight speed is a big favourite of mine. I'd love to see both larger blast radius and faster flight speed attached to the skill OR in the form of variants. Actually I wanted an excuse to say: Vulpes, I love your signature change and it gave me a hearty chuckle. Good stuff ! XD Thanks! From what Rattati has said about ADSs being "too good at everything," the ideal, to me at least, would be to break up its AV and AI potential. The Incubus already has this in that the Rail isn't very good at killing infantry (it still can, but it's far more difficult) and the blaster can't kill anything vehicles (and its missiles are inferior to the Pythons for both, at least by a degree).
The Python on the other hand is excellent at both at all times, which is why I'd like to split missiles into Fragmented (large radius and decent splash damage for killing infantry, low direct damage as to limit use against vehicles) and Accelerated (large direct damage, longer range and faster flight for anti-air fights, very small splash radius and low splash damage). If possible, I'd like to see each be somewhat viable at each other's role, but obviously with a lot of difficulty.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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