zzZaXxx
Vengeance Unbound
612
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Posted - 2014.10.26 05:14:00 -
[1] - Quote
Just speaking from my own experience and what I've heard from others. (Players mostly b!tch about guns but sometimes praise them....)
Let's start with the one that didn't change much...
AR: Feels more distinct now that its alts are so well defined. It is poised to be THE go to blast you in your face CQC light weapon...but its not there yet. The breach has more DPS & DPC, better accuracy, and more range, not to mention you can blast all day with a breach and not run out of ammo.
AR just needs to be a bit better than the breach in CQC. The new pumped (clap) up breach AR has already set the bar much higher than anything that existed before when it comes to a quick takedown faceraping CQC rifle....and it's clearly not taking over the game so it's safe to buff the AR in CQC. If the AR then flirts with the edge of OP in CQC then it's in the perfect place: king of the extreme close range end, weak outside of mid-range, hopefully the mirror opposite of the RR after the upcoming changes to it.
My suggestion is to increase its damage and clip size, and significantly increase its ammo supply. It needs a distinct identity, like the bolt pistol has now compared to before. This will give it that. Players will be able to spray longer and worry less about running out ammo. With the increased damage this gun will EAT fools close up in hallways, at corners, on points. You won't be able to help mutter-yelling "Get some!" over and over again.
With this setup you could then adjust dispersion to nerf range a bit if it becomes too effective in mid-range. -
Breach AR: B.E.A.S.T. Setting the standard mid-to-close-range. Love the way it takes chunks out of guys. Never runs out of ammo. Soooo much damage per clip. Handling is smooth. Just puts fools to sleep. AND it's not OP because its range stinks. Yay. -
Burst AR: Loving this gun. It's my favorite gun of ALL the guns in the game. If you get in range this gun will take down a crowd fast. Just BLAP-P, BLAP-P, BLAP-P, BLAP-P, BLAP-P, BLAP-P...gnight. It feels a bit more limited in range than the breach due the burst dispersion, but just a bit.
I dunno...it's perfect in every way except for its range, which you can say about all the ARs, and on a lot of maps that counts disproportionately. Maybe that's what's keeping these guys from performing well. Or maybe a lot of players just don't get it yet. -
Tac AR: Much better than before. SO close to where it needs to be but not there yet. It feels stuck in the middle. If you're trying to take a guy down at range you're getting a lot of misses due to dispersion. Up close the kick and spread are still significant. It's not quite good enough at either. It's really, really powerful (if you're accurate) at the close edge of being able to scope....but just a little farther out than the breach's range, and then farther out into its effective it is...not so effective.
I suggest improving its hipfire handling somewhat to limit it less in that mode since its ADS range is limited. That's more in keeping with the AR's style than improving its ADS dispersion. |