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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1146
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Posted - 2014.10.25 17:16:00 -
[31] - Quote
Spkr4theDead wrote:Zindorak wrote:After nerfs to my ADS, im thinking of skilling into tanks. Are they good atm No, tanks are not good. k
Pokemon master and Tekken Lord
Gk0 Scout yay :)
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Spkr4theDead
Red Star. EoN.
2226
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Posted - 2014.10.25 17:31:00 -
[32] - Quote
Zindorak wrote:Spkr4theDead wrote:Zindorak wrote:After nerfs to my ADS, im thinking of skilling into tanks. Are they good atm No, tanks are not good. k I've been doing it for a while. I've suffered through quite a lot of nerfs because infantry has to reload to destroy tanks.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1146
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Posted - 2014.10.25 17:35:00 -
[33] - Quote
Spkr4theDead wrote:Zindorak wrote:Spkr4theDead wrote:Zindorak wrote:After nerfs to my ADS, im thinking of skilling into tanks. Are they good atm No, tanks are not good. k I've been doing it for a while. I've suffered through quite a lot of nerfs because infantry has to reload to destroy tanks. lol that sucks
Pokemon master and Tekken Lord
Gk0 Scout yay :)
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Derpty Derp
Dead Man's Game RUST415
578
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Posted - 2014.10.25 18:51:00 -
[34] - Quote
Viktor Hadah Jr wrote:why pick one over another?
Exactly!
Just use both.
Shields die to blaster tanks stupidly easily...
Armour dies to missiles stupidly easily...
And rails can kill just about anything with ease as long as you keep them in your sights... Which if you like to camp at range is easier with a Madruga... But if someone runs rings around you with a Gunnlogi you need to be able to take advantage of the 'OP' turn speed of the Gunnlogi to keep the pew pew going.
So what you should be asking is... Which turret should you pick over the other. |
Everything Dies
LIFE IS KILLING ME
1043
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Posted - 2014.10.25 21:49:00 -
[35] - Quote
Nirwanda Vaughns wrote:as it stands almost all AV is more profficiency vs Armour so shield vehicles are fotm. depending on how long CCP take to alter the damage profile of swarms/forge to a more neutral setting Armour vehicles get slaughtered pretty easily
Before Delta, I almost exclusively ran my Maddy tank as my only genuine concern was the insta-kill from a missile tank if it caught me off guard. I could tank the 3 rail shots if I needed to (a fun strategy was to charge rail tanks with my blaster firing and then climb on top of them and wait while my armor repped back up. Then I slid off of them and finished the job.) but the adjustment to rail damage in delta now makes Maddys much more vulnerable.
That said, if you can get in a squad and have someone occasionally check on the map to warn you of any missile/rail tanks approaching, it can be a lot of fun to run two basic scanners on a Maddy and light up the map for your squad mates.
Mike Patton is the greatest singer in music. Proof
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13838
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Posted - 2014.10.25 22:41:00 -
[36] - Quote
Derpty Derp wrote:Viktor Hadah Jr wrote:why pick one over another? Exactly! Just use both. Shields die to blaster tanks stupidly easily... Armour dies to missiles stupidly easily... And rails can kill just about anything with ease as long as you keep them in your sights... Which if you like to camp at range is easier with a Madruga... But if someone runs rings around you with a Gunnlogi you need to be able to take advantage of the 'OP' turn speed of the Gunnlogi to keep the pew pew going. So what you should be asking is... Which turret should you pick over the other.
Actually I don't see why this isn't the more correct post here.
Just use them both Viktor
By choosing the right skills your can quite easily put together enough of the Cores to use both effectively. While I personally prefer the Gunlogi at the moment I made the early part of my tanking career in the Soma (aptly named by myself "the little Soma that Could") back when % values on your modules meant everything.
While I do say the base Shiled HAV hull does give you the most bang for your buck a smart/experienced tanker will win the fight every time.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1037
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Posted - 2014.10.26 00:42:00 -
[37] - Quote
according to uh protofits with max skills you can do a gunnlogi with missiles, 2 ful injectors and 7k hp with 100armor rep
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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JIMvc2
The Wanga Empire Strikes Back
284
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Posted - 2014.10.26 00:57:00 -
[38] - Quote
Auris Lionesse wrote:according to uh protofits with max skills you can do a gunnlogi with missiles, 2 ful injectors and 7k hp with 100armor rep
You can't put two fuel injectors.
MAG Raven vet 7 times. Favorite weapon F90 and Highest Kills 78 and 23 deaths.
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Nirwanda Vaughns
860
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Posted - 2014.10.26 13:54:00 -
[39] - Quote
Everything Dies wrote:Nirwanda Vaughns wrote:as it stands almost all AV is more profficiency vs Armour so shield vehicles are fotm. depending on how long CCP take to alter the damage profile of swarms/forge to a more neutral setting Armour vehicles get slaughtered pretty easily Before Delta, I almost exclusively ran my Maddy tank as my only genuine concern was the insta-kill from a missile tank if it caught me off guard. I could tank the 3 rail shots if I needed to (a fun strategy was to charge rail tanks with my blaster firing and then climb on top of them and wait while my armor repped back up. Then I slid off of them and finished the job. ) but the adjustment to rail damage in delta now makes Maddys much more vulnerable. That said, if you can get in a squad and have someone occasionally check on the map to warn you of any missile/rail tanks approaching, it can be a lot of fun to run two basic scanners on a Maddy and light up the map for your squad mates.
the old rep maddy's can still be a bit of a ball ache but compared to a fully plated logi with just one hardener for escape purposes the armour based vehicles really suffer currently.
when i run with one my corp mates in our AV setups we have
proto gallente sentinel Ishukone forge gun (prof 5 and rapid reload 5) flux nades
on mine i have adv minmando (proto skills) 2 x complex damage mods wiyrkomi swarms (prof 4 rapid reload 4)
and i have my bk42 to cove rus (he has a breach smg)
with our two suits we can chew a maddy and incubus apart with relative ease yet when it comes to gunloggi and pythons we'll probs spend the entire match trying to kill just one guy, they'll just take a few hits and run unless we can get a good flux nade out first but then we still have to charge up and fire before the logi is gone.
personally i think if the damage of swarms/forge was +/- 0% instead of 20% it would help balance the whole AV issue. change swarm proficiency to 15m lock rangeper level instead of more armour damage and change forge gun from more armour damage to perhaps +1 clip size, that would increase damage over time as not having to constantly reload and would make up for the loss of the additional armour damage. armour hp may need to come down slightly to balance the double 'nerf' to armopur damage (losing the +20% damage profile and 15% proficiency skill) but it would mean that Shield vs Armour tankign would be more balance too
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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