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Mobius Kaethis
Molon Labe. General Tso's Alliance
1971
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Posted - 2014.10.24 13:57:00 -
[1] - Quote
Yesterday I was getting ready to log off for the night when a player in our public channel asked if anyone could help him understand stacking penalties. Being a rather nice guy (when I'm not being a total ass) I invited him to a squad and started helping him.
What I learned through our conversation is that there is a huge amount of disinformation floating about. This player, who had been around for a while, had no idea how stacking penalties worked or about the recent changes to sniper rifles even though he is primarily a sniper.
Here is where I get to my point. If a player, who seems like a reasonable adult, and has been playing the game for a significant amount of time (he has about 30 mil sp) can remain ignorant of basic mechanics and major changes to the function of his role, than something is lacking. Clearly something needs to be done to make information more visible and mechanics less opaque. Yes, players could come here and wade through the forums. I do, and I love it but many players clearly don't have the time to do so. We need solutions that are built into the game.
Solutions to this problem need to be built into the game in two ways. Game mechanics that alter a player's competetive ability need to have some sort of display on the fitting screen. The core CPU and PG skills are prime examples of this. They affect a players ability to fit items to their suits, a major gameplay mechanic, and your skills are reflected in your suits total PG on the fitting screen. While some of these skills have a visible result like the core CPU and PG skills others have no noticeable change on the fitting screen making it hard for some players to quantify or even understand a skills effects. Weapon proficiency is a great example here (as are all the related skills like rapid reload) since none of those skills show up at all upon fitting which leads to misunderstanding and, as a result, poor fittings.
All modules placed upon a suit also need to have their affect shown on the fitting screen, and I don't just mean their individual effects which you can see by pressing triangle while hovering over a module. No the sum of all the mods and skills a player has should be visible on one summary screen that is part of the fitting menu. Think about damage mods and how unless you really know how they work and are willing to do some math or use protofits you're never going to see how much shield/armor damage your weapon is doing with them on your suit.
Now with more evil.
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1971
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Posted - 2014.10.24 13:57:00 -
[2] - Quote
I have to go to work but I will continue this here.
Now with more evil.
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1971
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Posted - 2014.10.24 18:45:00 -
[3] - Quote
Breakin Stuff wrote:Most of the playerbase is not aware that the forums exist.
The NPE needs an incredible amount of work.
I agree but this is a problem that extends beyond new players. Even older players, like the gentleman I mentioned before, have large gaps in their understanding of how the game works. There are changes that need to be made to make the game simply more accessible since console players seem to be less likely to look for outside help than PC players.
Now with more evil.
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1976
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Posted - 2014.10.25 00:41:00 -
[4] - Quote
Kevall Longstride wrote:One idea that I'd like CCP to pursue it the notion of social and corp management in either web for or smartphone app.
That is a great idea but why should it stop at corp management?
Wouldn't an app that let you interact with players via the in game corp channel be amazing. What a great way to add to the already wonderful social aspect of the game, a core element that keeps many of us coming back to Dust. Eventually it could allow full access to your mercs chat channels which would be amazing. I will admit this would be a crazy little bit of coding though.
Now with more evil.
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