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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
DeathwindRising
ROGUE RELICS VP Gaming Alliance
608
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Posted - 2014.10.24 02:16:00 -
[1] - Quote
the points youve made about the ARR are exactly why i dont use it. and ive mentioned this over and over before that the ARR doesnt even follow the same template as the other assault variants.
increased ROF
increased max ammo
increased clip size
decreased damage per shot
decreased range
the ARR doesnt follow this. except for completely negligible stats differences of 3 units or less.
what does the data say about its use? i barely see it used ever |
DeathwindRising
ROGUE RELICS VP Gaming Alliance
608
|
Posted - 2014.10.24 02:19:00 -
[2] - Quote
CCP Rattati wrote:I like all these changes, both the reasoning and the fact that the ARR needs a little buff anyway.
i hope this doesnt mean that the RR will get nerfed.
add the scope or a reflex sight to the ARR and ill be happy. the iron sights on it are prohibitive and dont allow the weapon to make use of its range with any degree of functional accuracy
CCP Rattati wrote:
thing is, we have been making iterations to rifles since Alpha, and we are not there yet. But there is a long term plan to get to a place where everything makes sense and players pick weapons based on preferred playstyles, not because it's dumb to use anything other than "OP weapon X"
i would honestly love to use the ARR but i dont because the lack of a scope is too much, along with the other points made |
DeathwindRising
ROGUE RELICS VP Gaming Alliance
608
|
Posted - 2014.10.24 05:32:00 -
[3] - Quote
Alena Ventrallis wrote:DeathwindRising wrote:i hope this doesnt mean that the RR will get nerfed.
add the scope or a reflex sight to the ARR and ill be happy. the iron sights on it are prohibitive and dont allow the weapon to make use of its range with any degree of functional accuracy
Honestly, I think the increased DPS an cut range would make those iron sights better suited than they are now. Plus, the RR does perform well in CQC. Hell, I've tangoed with sentinels with HMGs using my Calmanndo from inside 15m and won handily. So the nerfs are justified. However, without another roption to turn to for CQC, I fear RR will be UP and people will feel there SP in RR was wasted.
he shouldnt touch the RR until he buff the ARR. and he shouldnt bother with that, until he fixes them first.
RR, ARR, bolt pistol, sniper rifle, vehicles rail turrets, and the forge gun (i think) are all glitched to hell
https://forums.dust514.com/default.aspx?g=posts&m=2409839#post2409839
look at the date i posted this too... still no reply |
DeathwindRising
ROGUE RELICS VP Gaming Alliance
611
|
Posted - 2014.10.24 17:55:00 -
[4] - Quote
Breakin Stuff wrote:I remember when they said calsent would be OP.
Now they try to say it sucks.
In both cases: morons.
most people just dont know how to fit caldari suits in general lol |
DeathwindRising
ROGUE RELICS VP Gaming Alliance
611
|
Posted - 2014.10.24 17:59:00 -
[5] - Quote
zzZaXxx wrote:Faster ROF also makes Cal Assault bonus more useful with it. Balance and distinction of both RRs opens the door now for an additional Cal Assault bonus. Recoil is a good choice as long as you get the number right. 25% at proto might be OP.
25% at proto is what i want |
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