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John Demonsbane
Unorganized Ninja Infantry Tactics
4256
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Posted - 2014.10.24 13:41:00 -
[1] - Quote
I'd also like the damage/range curve to be a little less harsh, myself. Maybe an extra 5m on the optimal. Otherwise it's in a pretty good place now.
It's obviously a niche weapon that you always need to mind your engagement range when using, unlike the scrubs best friend RR.
(The godfather of tactical logistics)
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![John Demonsbane John Demonsbane](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
John Demonsbane
Unorganized Ninja Infantry Tactics
4258
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Posted - 2014.10.24 17:33:00 -
[2] - Quote
Victor Moody Stahl wrote:John Demonsbane wrote:I'd also like the damage/range curve to be a little less harsh, myself. Maybe an extra 5m on the optimal. Otherwise it's in a pretty good place now.
It's obviously a niche weapon that you always need to mind your engagement range when using, unlike the scrubs best friend RR.
(tbh that's actually my main complaint with it: the beam is just so loud and visible, it's like shouting "hey I'm over here!" constantly... Unlike the RR which was designed by ninjas with invisible f*cking bullets and is completely silent from more than 30m away) As both the father of tactical logistics, and the author of the laser rifle guide, what do you think of the LR+AmLogi combination? The LR was probably my favorite gun in beta, and I'm quite diehard pro-Amarr suits (they just look better, after all), and I'd like to actually put this into use.
A major reason I am the godfather of tactical logisticsGäó(lol) is that I definitely do not have the raw gungame of a Mortedeamor or Viktor. As such I personally find I need the Amarr assault bonus to really do well with it. It's also not a great choice for the two roles I generally find myself in: tight frontline support or lonewolf infiltrator logi. (Attracts too much attention when you are all alone and is not flexible enough to be a great complement to following around the big boys in close quarters.)
When I feel like burning heretics I grab my assault suit. I do have one fit still with an LR on my Amarr logi, but I use it less and less for various reasons, the biggest one is probably that the more I got used to the assault bonus the more I tended to overheat in the logi suit as my internal timer is set to the assault.
I understand the weapon and can explain it's use pretty well (I am in large part an educator by trade IRL) but sadly that does not directly translate into being a killing machine. If I remember correctly, Morte uses an Amarr logi a fair amount of the time and seems to do pretty well. If you have solid gungame I'd say it is a very viable fit. Wouldn't recommend it for any of the non-sidearm logi suits, of course.
(The godfather of tactical logistics)
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![John Demonsbane John Demonsbane](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
John Demonsbane
Unorganized Ninja Infantry Tactics
4262
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Posted - 2014.10.25 02:14:00 -
[3] - Quote
Malleus Malificorum wrote:CeeJ Mantis wrote:Victor Moody Stahl wrote:Protip:
As a glorious Amarrian overlord, I can say that the laser rifle will rip the rail rifle apart due to the fact that the LR actually has an optimal range profile of 50-150 meters, instead of the lesser just-under-100 meter range profile of the RR.
In case you're not sure what that means, it means you actually outrange the rail rifle if you carry a laser rifle. I was fairly certain the optimal was 65-105m, and it falls off very after that. Its efficacy drops sharply once outside of its optimal.
Huh, missed that. Yes, the optimal is definitely not 150. The effective is only 110.
Here is Musta Tornius' very thorough testing of the weapon. Admittedly, he didn't really get into the range profile post-1.8, but the effective range is known to be 110.
Fanfest happened and so I never really got a chance to talk/work with them about the "new" range/damage curve, which supposedly made it so that it was more effective at closer ranges, at least according to the devs, though they were light on details. Never could get Wolfman to come out of his cave and tell us what the exact change was.
Nonetheless, it wasn't presented as some kind of total overhaul, so I suspect you probably just take the original damage curve, and stretch it slightly so the plateau is a little wider, ending at 105. My guess is that the origin on the y axis is also higher now, that would seem to be the easiest way to make it work better at close range. But I'm not really sure TBH.
...and while I'm linking threads, might as well pimp my LR guide too.
(The godfather of tactical logistics)
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![John Demonsbane John Demonsbane](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
John Demonsbane
Unorganized Ninja Infantry Tactics
4262
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Posted - 2014.10.25 02:19:00 -
[4] - Quote
Imp Smash wrote:I think the LR is in a pretty good place.
I agree that the optimal and the effective range should be very close to eachother though. The gun makes more sense in combat like that.
Outside of that -- the damage is NOT based on heat as a lot of y'all have stated. It is based on time fired.
Now the above is just my opinion -- but in my experience the following happens.
I shoot at and melt a target. I am at 85% heat when he dies.
I stop shooting switch targets and start firing. I am at 60% heat or so when I start shooting. I am doing the same damage I did when I was at 0% heat.
So it feels to me that constant firing increases damage - but that stopping firing for even a second resets the damage despite heat.
Just my opinion though.
You are correct. Letting go of the trigger for even an instant resets the damage output.
(The godfather of tactical logistics)
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![John Demonsbane John Demonsbane](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
John Demonsbane
Unorganized Ninja Infantry Tactics
4263
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Posted - 2014.10.25 12:41:00 -
[5] - Quote
Victor Moody Stahl wrote: *****Yes, this is indeed a lot of asterisks. Aren't they pretty /derpface engaged
You do appear to have asterisk prof 5, lol.
Anyway, I am actually planning on trying out the AScR again once the "balance" hotfix comes through, sounds like it's going to be pretty awesome - it was always underrated, imo, and with even less dispersion than before and back to the old heat buildup it's going to be a nice precision weapon. I used it a ton before 1.7.
In the meantime, though, you kinda talked yourself through what I've done, actually. I used the MD for a long time (particularly when everything else had broken hit detection) and it does work great on the Amarr logi suit, no question. (I don't particularly like the assault variant, the low splash damage kills it for me.)
But, since, as you pointed out, PG is the killer of the Amarr suit, I use an ACR (used to use the STD CR but since it got nerfed I like the ACR better now) since it uses almost no PG at all. So, while it does get me some snide comments in the PIE channel sometimes, the absurdly low fitting costs are just too good to pass up.
(The godfather of tactical logistics)
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![John Demonsbane John Demonsbane](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
John Demonsbane
Unorganized Ninja Infantry Tactics
4264
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Posted - 2014.10.25 17:47:00 -
[6] - Quote
Yeah, I'd like it to have about 5 maybe 10 more optimal myself, (you are correct Morte my aim is definitely bad, I need help, lol)
As for the AR, I thought about it for about 30 sec last night while I was redoing some fits, then decided to just leave the ACRs and Templar ScR (I'm addicted to BPOs) for now and wait to see how things work after the next hotfix and 1.9 before really changing things up.
(The godfather of tactical logistics)
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![John Demonsbane John Demonsbane](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
John Demonsbane
Unorganized Ninja Infantry Tactics
4264
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Posted - 2014.10.25 17:54:00 -
[7] - Quote
Victor Moody Stahl wrote:Oh yeah, I know all about BPO addiction; I've got the full Dren and Templar sets on another character, plus the Covenant set on that same toon, a Guristas saga on a third, and on this one the Sever Sent A-I and Assault C-I (even though I have no CalSalt investment at all), and the Quafe Assault A-I.
The Quafe scouts do tempt me even now... but quite honestly I'd rather have a Quafe logi.
That being said, I think I'll just end up trying the CR, AR, and BAR on my current AmLogi setups, see if I get a feel for what I like better.
Now if only the CR had more bass... that would probably make it a little bit easier to decide.
Lol. I bought a quafe scout A-1 last night because there isn't a templar version and I simply must have a BPO of all the Amarr suits.
(The godfather of tactical logistics)
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![John Demonsbane John Demonsbane](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
John Demonsbane
Unorganized Ninja Infantry Tactics
4267
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Posted - 2014.10.26 11:02:00 -
[8] - Quote
Haha, no worries Morte, my aim isn't that great, I've come to accept it.
That said, I've been playing dust a fair bit the past week, and it seems like maybe I'm doing it wrong now. I always thought you were crazy saying you don't "preheat" much and use it inside of 60m, but I tried it that way a little, and while I didn't exactly go 40/1, it worked much better than I thought it would. I guess you can be a little more aggressive with it now than in the past. Who knew?
(The godfather of tactical logistics)
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