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Kensai Dragon
Dust University Ivy League
31
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Posted - 2014.11.01 19:30:00 -
[1] - Quote
I generally like the ideas of variation in the HMG lineup, but I'm confused on how a longer reaching and lighter hitting HMG would be significantly different than, say, an ACR on a Sentinel?When a sentinel currently runs Light Weapons the community looks down and says 'scrub'. I personally don't care, I'll run what works - figure that's why they made commandos for, heavies are supposed to run lights. If CCP doesn't like it then they'll change it. When they finish the balance of Racial Heavy Weapons then maybe there'll be a valid reason to call a Heavy with Light scrub. Until then, use the tools available to get the job done, because you're right in saying the Heavy Class should NOT be a CQC only suit.
Concerning the artificial CQC role, already the Assault HMG is comparabel to the ACR in range, and still out-damages the ACR, the only problem is trying to aim at range with the terribad reticule on ALL HMG's.
I like running the Min Heavy with an HMG on the more open maps with cover, and I think the HMG is great there. It should though, HMG is a Min Weapon, right? Mins run faster (sitll not exactly fast) and close the gap. You let me get too close and you'll pay for it, but I'm running the risk by trying to get there. Rather than focus on the HMG, I'd rather see more Heavy Weapons introduced. The forge is a great long range weapon, the HMG is a great close range weapon. The others should bring some kind of countering-balance to the game.
I like running the Burst on Amarr Sentinel, soaks up a little bit more while trying to kill those other pesky Heavies in the way, and the Amarr Sents get the bonus reduction to HMG (projectile) damage, but at the severe cost of movement speed.
Concerning the viability of a Sentinel in CQC, it makes sense to have the super heavy weight throwing around his weight in a small room. He throws a wild tantrum and burns out quick. The HMG is not the problem, the lack of countering options is. With a balanced lineup of counters available, I think we'd see the HMG become a more situational weapon instead of the current all purpose CQC spam.
I just think changing the HMG to be the all purpose, catch all weapon is stretching things a bit. Asking too much from a single type.
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Kensai Dragon
DUST University Ivy League
40
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Posted - 2014.11.06 00:17:00 -
[2] - Quote
I get the point about heavies and turn speeds, similar to a tank on the field vs a motorcycle, or a battle cruiser less maneuverable than a speed boat. I wasn't around when they were working out the turn speed penalties before, but I think it could be doable.
Aside from turn speeds though, I'm not quite seeing how a heavy should NOT be able to perform at CQC with a proper normalized mechanic such as the turn speed. Again, I'm going back to a boxing and MMA analogy, a heavy weight will murder a featherweight if he keeps the distance and lands his shots. A featherweight, as long as he uses his maneuverability advantage, can circle and strike at his choosing to take down the fatty. Especially if / when stamina is a factor.
I like the idea of getting the Sentinels outside of strictly CQC, but not eliminating CQC from the repertoire.
Additionally, as I read you're description of Sentinels defending the point from afar my mind is filled with images of 'murder taxi'. Trying to get out of the way in a heavy is certainly less than ideal, which leads to depending on your team to protect you, much like a A/V is now.
Maybe I missed your point, can you give a better idea or example of how you envision point defence from afar?
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Kensai Dragon
DUST University Ivy League
50
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Posted - 2014.11.07 00:48:00 -
[3] - Quote
el OPERATOR wrote:Breakin Stuff wrote:You seem awfully invested in keeping heavies where they are.
Newest round of HMG nerfs already announced.
I hope rattati breaks the class entirely. Because the HMG exists on the razor's edge of balance. If it ain't broke, don't fix it. Perhaps if your persuasive abilities were applied to reinforcing the Heavy's role and positon on the field instead of attempting re-defining it some of what Rattati is doing wouldn't happen.
Or, if people weren't spamming the HMG with such massive success, some of what Rattati is doing wouldn't happen, lol
I'm thinking of respeccing (is that even a real word?) specifically to increase my heavy / Sentinel capabilities. After trying various suit/weapon combos I find the scout only useful for dropping uplinks (2 equipment slots). I'm pretty much useless in an assault variant. Logi sits forgotten on the shelf. Commando, Sentinel, and Basic Heavy are what I spend the overwhelming majority of my time in.
The nerfs to HMG? Ok, we'll see how it goes. I think it's gonna be real similar to the scout nerfs - those that know how to use it 'properly' won't have much trouble with the changes. Those that are looking for 'easy mode' will quickly get frustrated and leave or get good. |
Kensai Dragon
DUST University Ivy League
50
|
Posted - 2014.11.07 19:03:00 -
[4] - Quote
I agree with inertia applied to the HMG under the condition that it is also applied to the dropsuits. It seems the only things that have inertia in this game are vehicles. If HMG has a turn speed nerf then suits should get a strafe nerf to balance. |
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