iWanderer
PT-BR
6
|
Posted - 2014.10.25 19:49:00 -
[1] - Quote
Protocake JR wrote:...
Dropsuits should have native armor repair, something along the lines of a gallente scout having 25hp/s and a caldari sentinel having 5hp/s. The rest of the dropsuits would fit in somewhere in between those two numbers depending on frame size and race. ......
This has been proposed and due to deploy on Tuesday. Original thread is https://forums.dust514.com/default.aspx?g=posts&t=178392
but since it looking kind of a gallente nerf, I have proposed the following:
https://forums.dust514.com/default.aspx?g=posts&m=2418986#post2418986:
Proposed Armor rep/s
Light Suits: ............................. Scout Suits: Basic Cal - 0,5.....................................Cal - 1 Basic Amarr - 1................................Amarr - 1,5 Basic Min - 1.....................................Min - 1,5 Basic Gal - 2.................................... Gal - 2,5
Medium Suits:................................... Assault Suits: Basic Cal - 1,5........................................ Cal - 2 Basic Amarr - 2 ...................................Amarr - 2,5 Basic Min - 2 ....................................... Min - 2,5 Basic Gal - 3........................................ Gal - 3,5 All the same.
Heavy Suits: .....................................Sentinel Suits: Basic Cal - 1 .....................................Cal - 1,5 Basic Amarr - 1,5.................................Amarr - 2 Basic Min - 1,5..................................... Min - 2 Basic Gal 2,5 .......................................Gal - 3
Commandos: - Gal - Min - Amarr - Cal - should be 3,5 - 2,5 - 2,5 - 2 Logis - Same as assault or I think better, use basic medium values if to make then tougher... |
iWanderer
PT-BR
6
|
Posted - 2014.10.26 15:31:00 -
[2] - Quote
Lloyd Orfay wrote:... I changed the stats to conform to something better(where gallente are top armour regen, amarr have second best and caldari/minmatar have the least)...
I have made a spreadsheet with all initial proposed values, my values and your values to try it out, and to reach some balance I had to use a kind of common denominator to compare races. Lets call the value Beta. What I did was sum total (standard racial suit) hp and divide that by the time of minutes it takes to reach full hp (armor + shields). With that Beta value plot a graph with total hp versus that Beta.
Result: All suits have a lower Beta than total hp, except Scout Gal and Min, which values could be revised in my proposal to Gal Scout 2hp/s and Min Scout to 1 hp/s
With you proposal, which in fact I like the better hp/s, there are problems with: - Scout Gal and Min, which values could be revised in your proposal to Gal Scout 2hp/s , Min Scout to 1 hp/s , Amar Scout to 1,5 Hp/s - Amarr Logi to 2 hp/s , Cal Logi 1,5 - Comando Cal to 1,5 and Min to 2 - Amarr Assault to 2,5 - Cal Sentinal should be 1,5 but then that makes it same as Cal commando and logi.
The values result in the same shape as last revision by CCP Rattati, with exception of Logi Cal which should be something like 1,5
In sum, and that I think Gal should be top armorers, you values are good with a few changes or my proposal thats gets a good Beta value across the board, with exception to Gal and Min Scout. Your proposal with 4hp for Gal Assualt could compensate for the suit bonus fiasco, but thats another discussion.
This should be looked at because not all suits are the same in regard to armor, shield, shield regen and in sum, total hp. The revision should not be simple and say give commando and logi in all cases the same becausa total hp is not the same. CCP Rattati, have you tried this approach with Beta Value? |