Joseph Ridgeson
WarRavens Capital Punishment.
2060
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Posted - 2014.10.24 01:04:00 -
[1] - Quote
DARU Prime wrote:I'm not sure why people get bent out of shape when somebody asks for the pilot suits. That's me! *waves*
At it's core, the Pilot Suit seems like a good idea. "It lets me use my SP to further define my role. Joe, you are a dedicated Tanker; why would you think it is a bad idea?" The main reason is because of balance and fairness.
CCP has an idea where game balance should be, or at least I bloody well hope they do. "Repair modules are letting people repair damage too quickly; let's lower them a bit." The problem with the Pilot Suit is that a few scenarios are likely to take place:
Scenario 1: Vehicles are balanced around having them. This means that without them they fall behind compared to "what they are supposed to be able to do." With them, you are right where you are supposed to be. It ends up being an additional SP sink for those that want to be pilots.
Scenario 2: Vehicles are balanced around not having them. This means that with them they likely pull ahead of "what they are supposed to be able to do." You will see a lot of things on the forums of "Tanks are too powerful!" all over again, in the droves that it once was. It ends up being a problem of balance.
Scenario 3: Pilot suits give a very small benefit. The problem here is what benefit would be worth blowing several million SP into?
That is a 3 way Venn diagram where you have to find some benefit that is not very important so they do not suffer too much without, small enough that vehicles are not too much with them, and big enough that spending points into is worthwhile.
Going the simpler argument: "I am Tank and he is AV. AV puts points in Dropsuit, his Swarm Launcher, and Dropsuit Upgrades. His Dropsuit and Dropsuit Upgrades work in different roles other than AV but his Swarm Launcher is ONLY AV. I put points in Turret Operation, Vehicle Operation, and Vehicle Upgrades. Those points are only used in that role. Why would you want to add another thing, Pilot suit, to the list of things that I need to do my role and do not carry over?"
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Joseph Ridgeson
WarRavens Capital Punishment.
2306
|
Posted - 2014.11.02 17:14:00 -
[2] - Quote
DARU Prime wrote: I see absolutely nothing wrong with adding a drop suit that helps pilots. People talk about how it would be nothing but an SP sink. Instead of being negative and giving me a hundred scenarios as to why it would not work, why not come up with something that makes it work? Why does it always have to be met with resistance? It seems I am the only resistance in this thread, so I will mostly stay as the dissenting opinion. I could go all pretentious and say "everything should have noble debate, you fiend!" but I just can't muster those words with a straight face.
Coming up with ways "it can work" or at least "what it can do" is easy enough. It has been done in this thread about making it reduce cooldowns on modules (there is a skill for that), make modules last longer (skill for that), give bonuses to repair (guess what? Skill exists), turret rotation (Yup), reduce the movement penalty from armor (it's a newer one, but yes), and shield recharge delay reduction (this one is actually not in game providing you mean recharge from damage and not depleted). But, yes, I am going to hold to the fact that all of this falls into Scenario 1 or 2. Either a balance problem or CCP saying "put more effort in to do what you are supposed to do."
Allow me to flip the scenario a little bit with AV. When most Vehicles were too powerful in early 1.7 (60/40 Hardeners and better Repairers) you didn't have AV guys screaming for a better suit in order to take out the Tanks. You had suggestions of either "nerf that" or "buff this." With Vehicles on the cusp of being slightly weak compared to AV, the Pilot Suit rears its head again as a suggestion. This is curious to me: rather than suggesting modifying the skills, the modules, or even to the Vehicles themselves that an entirely new system is to be designed. Yes, Pilot Suits were originally mentioned and even showed up in the Skill Tree but to an extent MTAC's also did. I don't know why MTAC's are seen as a joke of a thing that CCP never really thought through while Pilot Suits continue to be something that the playerbase want.
The simple argument is the one that I prefer less but it is the easiest to get through: "Why does Tank Man have to put points in 4 different Trees when AV Man only does 3? Also, why does my fourth Tree do absolutely nothing to help any other role I can do while only AV Man Trees mostly follow outside his Anti-Vehicle Role?"
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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