True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13769
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Posted - 2014.10.23 03:50:00 -
[1] - Quote
Vulpes Dolosus wrote:So I haven't been following the dropsuit armor repair thread much so I don't know if that's a thing or if this has been suggested yet, but I thought I'd give my .02 ISK on the subject.
A small native armor repair to all vehicles would be greatly appreciated. Nothing much, I'm not too good with numbers anyway (perhaps like 15/20 and 45/50hp/s for shield LAVs to armor HAVs respectively, everything else just sprinkled in between there).
It follows the same logic that you're considering for the dropsuits, and also includes that: 1) you really can't viably fit an armor repair on, say, a Python, 2) logistics in the forms of repair tools and hives are virtually or totally nonexistent, and 3) there isn't always a safe supply depot available to recover lost hp.
Wait why?
Put in a repper if you need armour regen. If I wanted it on my HAV that's what I'd have to do. If that Worm pilot who destroyed me a couple of days ago wanted armour reps he could have put on an armour repper... he didn't and had to limp back to station as a flaming wreck even after tearing my ship to pieces.
I'm basically at this point begging CCP now not to make my HAV that much more powerful.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13769
|
Posted - 2014.10.23 03:59:00 -
[2] - Quote
Vulpes Dolosus wrote:True Adamance wrote:Vulpes Dolosus wrote:So I haven't been following the dropsuit armor repair thread much so I don't know if that's a thing or if this has been suggested yet, but I thought I'd give my .02 ISK on the subject.
A small native armor repair to all vehicles would be greatly appreciated. Nothing much, I'm not too good with numbers anyway (perhaps like 15/20 and 45/50hp/s for shield LAVs to armor HAVs respectively, everything else just sprinkled in between there).
It follows the same logic that you're considering for the dropsuits, and also includes that: 1) you really can't viably fit an armor repair on, say, a Python, 2) logistics in the forms of repair tools and hives are virtually or totally nonexistent, and 3) there isn't always a safe supply depot available to recover lost hp. Wait why? Put in a repper if you need armour regen. If I wanted it on my HAV that's what I'd have to do. If that Worm pilot who destroyed me a couple of days ago wanted armour reps he could have put on an armour repper... he didn't and had to limp back to station as a flaming wreck even after tearing my ship to pieces. I'm basically at this point begging CCP now not to make my HAV that much more powerful. Dust Gëá Eve I know they're in the same universe and share not only lore but game mechanics, but somethings are different. Logistics, capacitor, EWAR, shield regen/mechanics, hardeners, damage profiles, etc. I'm also just following Rattati's logic on this. If they're considering doing this for dropsuits, then it makes since that for the same reasons (and more, as I've pointed out), this should come to vehicles. There can also be a small change to armor repairs to compensate. Since this is mainly to buff shield vehicles, armor vehicles shouldn't benefit too much.
But why do you need it.
If you wanted to Armour tank you should have gotten an Armour Tanking Vehicle, but instead you shield tanked a hull designed to be shield tanked.
You know as well as I do that if we Shield Vehicle users were to get this buff all we'd have to do.....ever if shields were broken and we did not insta die is just drive away (not even to a supply depot, just to the redline) and be healed by the time we got back.
Given that Shield vehicles are already arguably the best vehicle variants......... WHY do we need this?
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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