| Pages: 1 2  :: [one page] | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Arkena Wyrnspire
 Fatal Absolution
 
 18341
 
 
      | Posted - 2014.10.22 22:47:00 -
          [1] - Quote 
 There is a niche the flux grenade could fill quite effectively with a different variant - eliminating lowish rooftop links.
 We've all had those matches where some people are sitting on a moderately elevated platform with rail rifles and links spammed all over the top. It's difficult to remove them without orbitals or dropships, as most of the spots for this sit marginally out of grenade throw range.
 
 From the oil tank things on various Gallente maps to the walkways on the orbital facility, there are many, many of these locations where links are prohibitively difficult to deal with. You can hide links in null cannons on rooftops and they won't be able to be removed without someone physically landing on the rooftop and fluxing them.
 
 
 So I feel that a sleek flux grenade could fill a useful role.
 
 
 What would a sleek flux grenade be?
 
 It would be a flux grenade with:
 
 + Increased throw range
 + Increased splash radius
 
 - Vastly decreased damage - not enough to strip even infantry shields, and certainly not enough to affect vehicles.
 
 These tradeoffs are identical to the sleek locus grenade, although that's in a much more sad place.
 
 
 These would not be intended for use clearing links from tall towers like the rings on the orbital artillery map or the pipes on the Gallente tower - use a dropship for that. But they would allow some counter to lower altitude rooftop camping.
 
 Idea courtesy of John Demonsbane.
 
 
 Discuss.
 
 You have long since made your choice. What you make now is a mistake. GM Scotsman is my hero. | 
      
      
        |  Baal Omniscient
 Onslaught Inc
 RISE of LEGION
 
 2066
 
 
      | Posted - 2014.10.22 22:48:00 -
          [2] - Quote 
 Signed. Dated. Deploy it now. That is an excellent idea.
 
 Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0 I GÖú Puppies (Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ. | 
      
      
        |  Bahirae Serugiusu
 Vendetta Reactionary Force
 
 206
 
 
      | Posted - 2014.10.22 22:52:00 -
          [3] - Quote 
 
 Baal Omniscient wrote:Signed. Dated. Deploy it now. That is an excellent idea. Agreed. Sick of hoping that an ADS decides to be useful and takes them out or spawning a MLT tank and hoping splash damage from a rail gun kills something.
 | 
      
      
        |  Sequal Rise
 Les Desanusseurs
 
 120
 
 
      | Posted - 2014.10.22 22:54:00 -
          [4] - Quote 
 Right after seeing the "hijacked message" of John Demonsbane, I refresh the page and your thread appeared!
 
 I completely support this idea!
 
 Sorry for my bad english. | 
      
      
        |  Arkena Wyrnspire
 Fatal Absolution
 
 18346
 
 
      | Posted - 2014.10.22 22:59:00 -
          [5] - Quote 
 
 Sequal Rise wrote:Right after seeing the "hijacked message" of John Demonsbane, I refresh the page and your thread appeared!
 I completely support this idea!
 
 N.B: May have negative effects on weakly shielded Calscouts in the blast zone, allowing softening for extra bullying of individuals.
  
 You have long since made your choice. What you make now is a mistake. GM Scotsman is my hero. | 
      
      
        |  Ripley Riley
 Incorruptibles
 
 4052
 
 
      | Posted - 2014.10.22 23:26:00 -
          [6] - Quote 
 
 Arkena Wyrnspire wrote:Loving the idea, even as a Caldari assault devotee. Got any raw numbers to share with us?It would be a flux grenade with:
 + Increased throw range
 + Increased splash radius
 
 - Vastly decreased damage - not enough to strip even infantry shields, and certainly not enough to affect vehicles.
 
 
 My advice to you, playa... | 
      
      
        |  Sequal Rise
 Les Desanusseurs
 
 120
 
 
      | Posted - 2014.10.22 23:29:00 -
          [7] - Quote 
 
 Arkena Wyrnspire wrote:Sequal Rise wrote:Right after seeing the "hijacked message" of John Demonsbane, I refresh the page and your thread appeared!
 I completely support this idea!
 N.B: May have negative effects on weakly shielded Calscouts in the blast zone, allowing softening for extra bullying of individuals.   I will be back.
 
 Sorry for my bad english. | 
      
      
        |  Arkena Wyrnspire
 Fatal Absolution
 
 18351
 
 
      | Posted - 2014.10.22 23:35:00 -
          [8] - Quote 
 
 Ripley Riley wrote:Arkena Wyrnspire wrote:It would be a flux grenade with:
 + Increased throw range
 + Increased splash radius
 
 - Vastly decreased damage - not enough to strip even infantry shields, and certainly not enough to affect vehicles.
 Loving the idea, even as a Caldari assault devotee. Got any raw numbers to share with us? 
 The point wouldn't be to affect infantry or vehicles - ideally, your Calassault would be mostly unaffected by the introduction of these to the battlefield. They'd be specialised at clearing equipment.
 
 So something like 200ish damage. I'm not sure how much the blast zone ought to be increased by - IIRC the sleek locus grenade hikes up to something like 12m, so maybe something around that much. Maybe if the damage drop is viewed to be sharp enough it could be more.
 
 You have long since made your choice. What you make now is a mistake. GM Scotsman is my hero. | 
      
      
        |  Ripley Riley
 Incorruptibles
 
 4053
 
 
      | Posted - 2014.10.22 23:58:00 -
          [9] - Quote 
 
 Arkena Wyrnspire wrote:200 damage is still enough damage to ****-up my shields royally. Proto equipment has 100HP; the grenade could do exactly that much damage. 12m would be a pretty large AoE, that's pretty good. I wouldn't make it any larger than 12m though.The point wouldn't be to affect infantry or vehicles - ideally, your Calassault would be mostly unaffected by the introduction of these to the battlefield. They'd be specialised at clearing equipment.
 So something like 200ish damage. I'm not sure how much the blast zone ought to be increased by - IIRC the sleek locus grenade hikes up to something like 12m, so maybe something around that much. Maybe if the damage drop is viewed to be sharp enough it could be more.
 
 We don't have any stats on throw distance, do we? I guess 25% farther then?
 
 
 My advice to you, playa... | 
      
      
        |  DeathwindRising
 ROGUE RELICS
 VP Gaming Alliance
 
 605
 
 
      | Posted - 2014.10.23 04:43:00 -
          [10] - Quote 
 
 Ripley Riley wrote:Arkena Wyrnspire wrote:The point wouldn't be to affect infantry or vehicles - ideally, your Calassault would be mostly unaffected by the introduction of these to the battlefield. They'd be specialised at clearing equipment.
 So something like 200ish damage. I'm not sure how much the blast zone ought to be increased by - IIRC the sleek locus grenade hikes up to something like 12m, so maybe something around that much. Maybe if the damage drop is viewed to be sharp enough it could be more.
 200 damage is still enough damage to ****-up my shields royally. Proto equipment has 100HP; the grenade could do exactly that much damage. 12m would be a pretty large AoE, that's pretty good. I wouldn't make it any larger than 12m though. We don't have any stats on throw distance, do we? I guess 25% farther then? 
 20m lol
 | 
      
      
        |  Arkena Wyrnspire
 Fatal Absolution
 
 18366
 
 
      | Posted - 2014.10.23 09:38:00 -
          [11] - Quote 
 
 Ripley Riley wrote:Arkena Wyrnspire wrote:The point wouldn't be to affect infantry or vehicles - ideally, your Calassault would be mostly unaffected by the introduction of these to the battlefield. They'd be specialised at clearing equipment.
 So something like 200ish damage. I'm not sure how much the blast zone ought to be increased by - IIRC the sleek locus grenade hikes up to something like 12m, so maybe something around that much. Maybe if the damage drop is viewed to be sharp enough it could be more.
 200 damage is still enough damage to ****-up my shields royally. Proto equipment has 100HP; the grenade could do exactly that much damage. 12m would be a pretty large AoE, that's pretty good. I wouldn't make it any larger than 12m though. We don't have any stats on throw distance, do we? I guess 25% farther then? 
 Sure, but it doesn't do 200 damage in the entire radius. It'll only do that much at the centre. For most of the blast radius it'll do less.
 I'm not sure how it works out. There are probably better numbers for it, but I don't know how damage dropoff works.
 
 You have long since made your choice. What you make now is a mistake. GM Scotsman is my hero. | 
      
      
        |  Breakin Stuff
 Goonfeet
 Special Planetary Emergency Response Group
 
 3854
 
 
      | Posted - 2014.10.23 09:57:00 -
          [12] - Quote 
 Signed.
 
 EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word. | 
      
      
        |  CommanderBolt
 KILL-EM-QUICK
 RISE of LEGION
 
 2109
 
 
      | Posted - 2014.10.23 10:00:00 -
          [13] - Quote 
 Very nice idea, I can definitely get behind this.
 
 +1, Signed, Agreed, Make it so.
 
 "Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"  MY LIFE FOR AIUR! | 
      
      
        |  TheD1CK
 Dead Man's Game
 RUST415
 
 1375
 
 
      | Posted - 2014.10.23 11:25:00 -
          [14] - Quote 
 
 Arkena Wyrnspire wrote:Ripley Riley wrote:Arkena Wyrnspire wrote:The point wouldn't be to affect infantry or vehicles - ideally, your Calassault would be mostly unaffected by the introduction of these to the battlefield. They'd be specialised at clearing equipment.
 So something like 200ish damage. I'm not sure how much the blast zone ought to be increased by - IIRC the sleek locus grenade hikes up to something like 12m, so maybe something around that much. Maybe if the damage drop is viewed to be sharp enough it could be more.
 200 damage is still enough damage to ****-up my shields royally. Proto equipment has 100HP; the grenade could do exactly that much damage. 12m would be a pretty large AoE, that's pretty good. I wouldn't make it any larger than 12m though. We don't have any stats on throw distance, do we? I guess 25% farther then? Sure, but it doesn't do 200 damage in the entire radius. It'll only do that much at the centre. For most of the blast radius it'll do less. I'm not sure how it works out. There are probably better numbers for it, but I don't know how damage dropoff works. 
 This is a flux, and i'm pretty sure they do not have the same damage dropoff as locus
 So I think a damage of 100-150 max with 10-15m blast radius would work well
 The Sleek Flux Grenade should be a specialist EQ destroyer so it should have enough to do just that
 
 +1
 
 
 Innapropriate Irrelevence... | 
      
      
        |  Horizon Limit
 Nexus Balusa Horizon
 
 88
 
 
      | Posted - 2014.10.23 11:52:00 -
          [15] - Quote 
 I would like a flux with a great range but 100hp damage, to flux all the equipments.
 
 Cal scout vs Cal scout | 
      
      
        |  John Demonsbane
 Unorganized Ninja Infantry Tactics
 
 4247
 
 
      | Posted - 2014.10.23 12:03:00 -
          [16] - Quote 
 What idiot thought of.... Oh, wait.
 
 Excellent idea!
 
 Since it's really intended as an EQ cleaner, it should only be enough to harass shield suits from range but wipe out equipment.
 
 I think D1ck is right, fluxes don't have dropoff, but I'm honestly not sure either. If they don't, a flat 150 HP dmg should be fine. If there is significant dropoff you might need to make it 175 or 200 so at the outer edge you can still get most types of EQ.
 
 Range and AoE you could just scale from the same % difference from sleek and regular locus nades. Not in front of the exact numbers atm.
 
 (The godfather of tactical logistics) | 
      
      
        |  Arkena Wyrnspire
 Fatal Absolution
 
 18373
 
 
      | Posted - 2014.10.23 12:15:00 -
          [17] - Quote 
 
 TheD1CK wrote:
 This is a flux, and i'm pretty sure they do not have the same damage dropoff as locus
 So I think a damage of 100-150 max with 10-15m blast radius would work well
 The Sleek Flux Grenade should be a specialist EQ destroyer so it should have enough to do just that
 
 +1
 
 
 If damage dropoff indeed works that way, then that'd be fine.
 
 The damage would ideally be the minimum to ensure equipment destruction within its zone.
 It's not intended to be a weapon to instantly gib all the shields of all the things ever in a massive area. With low damage numbers like 100-200 it's not going to be any better than a normal flux for that work.
 
 You have long since made your choice. What you make now is a mistake. GM Scotsman is my hero. | 
      
      
        |  TheD1CK
 Dead Man's Game
 RUST415
 
 1375
 
 
      | Posted - 2014.10.23 13:31:00 -
          [18] - Quote 
 Then it is done....... Only the Messiah can help us now
  
 Innapropriate Irrelevence... | 
      
      
        |  Sylwester Dziewiecki
 Interregnum.
 
 397
 
 
      | Posted - 2014.10.23 17:20:00 -
          [19] - Quote 
 
 Arkena Wyrnspire wrote:
 Discuss.
 I want flux grenades variants that act like AV grenades and have magnets set to destroy equipment instead of vehicles.
 
 Gallente Speed Scout. EVE side of me: Nosum Hseebnrido | 
      
      
        |  Sylwester Dziewiecki
 Interregnum.
 
 397
 
 
      | Posted - 2014.10.23 17:23:00 -
          [20] - Quote 
 
 Ripley Riley wrote:Arkena Wyrnspire wrote:The point wouldn't be to affect infantry or vehicles - ideally, your Calassault would be mostly unaffected by the introduction of these to the battlefield. They'd be specialised at clearing equipment.
 So something like 200ish damage. I'm not sure how much the blast zone ought to be increased by - IIRC the sleek locus grenade hikes up to something like 12m, so maybe something around that much. Maybe if the damage drop is viewed to be sharp enough it could be more.
 200 damage is still enough damage to ****-up my shields royally. Proto equipment has 100HP; the grenade could do exactly that much damage. 12m would be a pretty large AoE, that's pretty good. I wouldn't make it any larger than 12m though. Lets nerf equipment HP even more, so that:
 - All Scouts can destroy equipment with one melee.
 - Proposet new anti-equipment flux grenade can deal less spash damage.
 
 Gallente Speed Scout. EVE side of me: Nosum Hseebnrido | 
      
      
        |  Arkena Wyrnspire
 Fatal Absolution
 
 18387
 
 
      | Posted - 2014.10.23 17:58:00 -
          [21] - Quote 
 
 Sylwester Dziewiecki wrote:Ripley Riley wrote:Arkena Wyrnspire wrote:The point wouldn't be to affect infantry or vehicles - ideally, your Calassault would be mostly unaffected by the introduction of these to the battlefield. They'd be specialised at clearing equipment.
 So something like 200ish damage. I'm not sure how much the blast zone ought to be increased by - IIRC the sleek locus grenade hikes up to something like 12m, so maybe something around that much. Maybe if the damage drop is viewed to be sharp enough it could be more.
 200 damage is still enough damage to ****-up my shields royally. Proto equipment has 100HP; the grenade could do exactly that much damage. 12m would be a pretty large AoE, that's pretty good. I wouldn't make it any larger than 12m though. Lets nerf equipment HP even more, so that: - All Scouts can destroy equipment with one melee. - Proposet new anti-equipment flux grenade can deal less spash damage. 
 This is probably a good idea.
 
 There really isn't any need for equipment to have any more than 1 HP if they're to be destructible as soon as they're looked at funny.
 
 You have long since made your choice. What you make now is a mistake. GM Scotsman is my hero. | 
      
      
        |  Sylwester Dziewiecki
 Interregnum.
 
 397
 
 
      | Posted - 2014.10.23 18:08:00 -
          [22] - Quote 
 Instead of grenade we could also have something that looks like Active Scanner but instead of scanning things it destroy equipment with flux technology implemented to it, on small angle and range
  (but it is more likely to happen in Legion). 
 Gallente Speed Scout. EVE side of me: Nosum Hseebnrido | 
      
      
        |  Terry Webber
 Molon Labe.
 General Tso's Alliance
 
 459
 
 
      | Posted - 2014.10.23 22:48:00 -
          [23] - Quote 
 Arkena's idea gets my support.
 | 
      
      
        |  Arkena Wyrnspire
 Fatal Absolution
 
 18399
 
 
      | Posted - 2014.10.23 22:52:00 -
          [24] - Quote 
 
 Terry Webber wrote:Arkena's idea gets my support. 
 I've not seen you in a while!
 
 You have long since made your choice. What you make now is a mistake. GM Scotsman is my hero. | 
      
      
        |  Zatara Rought
 Fatal Absolution
 General Tso's Alliance
 
 4257
 
 
      | Posted - 2014.10.23 22:57:00 -
          [25] - Quote 
 Arkena ideas; best ideas.
 
 
 
 B3RT > PFBHz > TEAM > MHPD > IMPS > FA They call me ~Princess Zatata~ Skype: Zatara.Rought Twitter: @ZataraRought | 
      
      
        |  Terry Webber
 Molon Labe.
 General Tso's Alliance
 
 460
 
 
      | Posted - 2014.10.23 23:18:00 -
          [26] - Quote 
 
 Arkena Wyrnspire wrote:Yeah, after the announcement about DUST at Fanfest 2014, I started to lose interest in the game. I regained interest when the hotfixes were added to the game. Now that Uprising 1.9 is coming, I'm excited for it.Terry Webber wrote:Arkena's idea gets my support. I've not seen you in a while! | 
      
      
        |  Arkena Wyrnspire
 Fatal Absolution
 
 18400
 
 
      | Posted - 2014.10.23 23:24:00 -
          [27] - Quote 
 
 Terry Webber wrote:Arkena Wyrnspire wrote:Terry Webber wrote:Arkena's idea gets my support. I've not seen you in a while! Yeah, after the announcement about DUST at Fanfest 2014, I started to lose interest in the game. I regained interest when the hotfixes were added to the game. Now that Uprising 1.9 is coming, I'm excited for it. 
 Same boat as me then.
 
 Are you in the LUCEC channel? Gal FW is still alive and well.
 
 You have long since made your choice. What you make now is a mistake. GM Scotsman is my hero. | 
      
      
        |  Terry Webber
 Molon Labe.
 General Tso's Alliance
 
 460
 
 
      | Posted - 2014.10.23 23:28:00 -
          [28] - Quote 
 
 Arkena Wyrnspire wrote:No, but I'll be sure to add it to my channel list.Terry Webber wrote:Arkena Wyrnspire wrote:Terry Webber wrote:Arkena's idea gets my support. I've not seen you in a while! Yeah, after the announcement about DUST at Fanfest 2014, I started to lose interest in the game. I regained interest when the hotfixes were added to the game. Now that Uprising 1.9 is coming, I'm excited for it. Same boat as me then. Are you in the LUCEC channel? Gal FW is still alive and well. | 
      
      
        |  Arkena Wyrnspire
 Fatal Absolution
 
 18400
 
 
      | Posted - 2014.10.23 23:42:00 -
          [29] - Quote 
 The full name is 'Lucent Echelon'.
 
 You have long since made your choice. What you make now is a mistake. GM Scotsman is my hero. | 
      
      
        |  Arkena Wyrnspire
 Fatal Absolution
 
 18657
 
 
      | Posted - 2014.11.03 07:14:00 -
          [30] - Quote 
 Death to rooftop camping, etc etc.
 Solo EMP strikes seem... interesting for this purpose.
 
 You have long since made your choice. What you make now is a mistake. | 
      
      
        |  Spectral Clone
 Abandoned Privilege
 Top Men.
 
 3002
 
 
      | Posted - 2014.11.03 08:39:00 -
          [31] - Quote 
 I support this. No-one can be against more variation.
 
 EVE: Legion, also known as: Schroedinger's Game, EVE: Limbo, or just "Not-a-game-yet". | 
      
      
        |  Arkena Wyrnspire
 Fatal Absolution
 
 19101
 
 
      | Posted - 2014.11.14 23:46:00 -
          [32] - Quote 
 Death to all equipment spam.
 
 You have long since made your choice. What you make now is a mistake. Currently challenging CCP Rattati for the queef | 
      
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