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Arkena Wyrnspire
Fatal Absolution
18341
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Posted - 2014.10.22 22:47:00 -
[1] - Quote
There is a niche the flux grenade could fill quite effectively with a different variant - eliminating lowish rooftop links. We've all had those matches where some people are sitting on a moderately elevated platform with rail rifles and links spammed all over the top. It's difficult to remove them without orbitals or dropships, as most of the spots for this sit marginally out of grenade throw range.
From the oil tank things on various Gallente maps to the walkways on the orbital facility, there are many, many of these locations where links are prohibitively difficult to deal with. You can hide links in null cannons on rooftops and they won't be able to be removed without someone physically landing on the rooftop and fluxing them.
So I feel that a sleek flux grenade could fill a useful role.
What would a sleek flux grenade be?
It would be a flux grenade with:
+ Increased throw range + Increased splash radius
- Vastly decreased damage - not enough to strip even infantry shields, and certainly not enough to affect vehicles.
These tradeoffs are identical to the sleek locus grenade, although that's in a much more sad place.
These would not be intended for use clearing links from tall towers like the rings on the orbital artillery map or the pipes on the Gallente tower - use a dropship for that. But they would allow some counter to lower altitude rooftop camping.
Idea courtesy of John Demonsbane.
Discuss.
You have long since made your choice. What you make now is a mistake.
GM Scotsman is my hero.
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Arkena Wyrnspire
Fatal Absolution
18346
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Posted - 2014.10.22 22:59:00 -
[2] - Quote
Sequal Rise wrote:Right after seeing the "hijacked message" of John Demonsbane, I refresh the page and your thread appeared!
I completely support this idea!
N.B: May have negative effects on weakly shielded Calscouts in the blast zone, allowing softening for extra bullying of individuals.
You have long since made your choice. What you make now is a mistake.
GM Scotsman is my hero.
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Arkena Wyrnspire
Fatal Absolution
18351
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Posted - 2014.10.22 23:35:00 -
[3] - Quote
Ripley Riley wrote:Arkena Wyrnspire wrote:It would be a flux grenade with:
+ Increased throw range + Increased splash radius
- Vastly decreased damage - not enough to strip even infantry shields, and certainly not enough to affect vehicles. Loving the idea, even as a Caldari assault devotee. Got any raw numbers to share with us?
The point wouldn't be to affect infantry or vehicles - ideally, your Calassault would be mostly unaffected by the introduction of these to the battlefield. They'd be specialised at clearing equipment.
So something like 200ish damage. I'm not sure how much the blast zone ought to be increased by - IIRC the sleek locus grenade hikes up to something like 12m, so maybe something around that much. Maybe if the damage drop is viewed to be sharp enough it could be more.
You have long since made your choice. What you make now is a mistake.
GM Scotsman is my hero.
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Arkena Wyrnspire
Fatal Absolution
18366
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Posted - 2014.10.23 09:38:00 -
[4] - Quote
Ripley Riley wrote:Arkena Wyrnspire wrote:The point wouldn't be to affect infantry or vehicles - ideally, your Calassault would be mostly unaffected by the introduction of these to the battlefield. They'd be specialised at clearing equipment.
So something like 200ish damage. I'm not sure how much the blast zone ought to be increased by - IIRC the sleek locus grenade hikes up to something like 12m, so maybe something around that much. Maybe if the damage drop is viewed to be sharp enough it could be more. 200 damage is still enough damage to ****-up my shields royally. Proto equipment has 100HP; the grenade could do exactly that much damage. 12m would be a pretty large AoE, that's pretty good. I wouldn't make it any larger than 12m though. We don't have any stats on throw distance, do we? I guess 25% farther then?
Sure, but it doesn't do 200 damage in the entire radius. It'll only do that much at the centre. For most of the blast radius it'll do less. I'm not sure how it works out. There are probably better numbers for it, but I don't know how damage dropoff works.
You have long since made your choice. What you make now is a mistake.
GM Scotsman is my hero.
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Arkena Wyrnspire
Fatal Absolution
18373
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Posted - 2014.10.23 12:15:00 -
[5] - Quote
TheD1CK wrote:
This is a flux, and i'm pretty sure they do not have the same damage dropoff as locus So I think a damage of 100-150 max with 10-15m blast radius would work well The Sleek Flux Grenade should be a specialist EQ destroyer so it should have enough to do just that
+1
If damage dropoff indeed works that way, then that'd be fine.
The damage would ideally be the minimum to ensure equipment destruction within its zone. It's not intended to be a weapon to instantly gib all the shields of all the things ever in a massive area. With low damage numbers like 100-200 it's not going to be any better than a normal flux for that work.
You have long since made your choice. What you make now is a mistake.
GM Scotsman is my hero.
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Arkena Wyrnspire
Fatal Absolution
18387
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Posted - 2014.10.23 17:58:00 -
[6] - Quote
Sylwester Dziewiecki wrote:Ripley Riley wrote:Arkena Wyrnspire wrote:The point wouldn't be to affect infantry or vehicles - ideally, your Calassault would be mostly unaffected by the introduction of these to the battlefield. They'd be specialised at clearing equipment.
So something like 200ish damage. I'm not sure how much the blast zone ought to be increased by - IIRC the sleek locus grenade hikes up to something like 12m, so maybe something around that much. Maybe if the damage drop is viewed to be sharp enough it could be more. 200 damage is still enough damage to ****-up my shields royally. Proto equipment has 100HP; the grenade could do exactly that much damage. 12m would be a pretty large AoE, that's pretty good. I wouldn't make it any larger than 12m though. Lets nerf equipment HP even more, so that: - All Scouts can destroy equipment with one melee. - Proposet new anti-equipment flux grenade can deal less spash damage.
This is probably a good idea.
There really isn't any need for equipment to have any more than 1 HP if they're to be destructible as soon as they're looked at funny.
You have long since made your choice. What you make now is a mistake.
GM Scotsman is my hero.
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Arkena Wyrnspire
Fatal Absolution
18399
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Posted - 2014.10.23 22:52:00 -
[7] - Quote
Terry Webber wrote:Arkena's idea gets my support.
I've not seen you in a while!
You have long since made your choice. What you make now is a mistake.
GM Scotsman is my hero.
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Arkena Wyrnspire
Fatal Absolution
18400
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Posted - 2014.10.23 23:24:00 -
[8] - Quote
Terry Webber wrote:Arkena Wyrnspire wrote:Terry Webber wrote:Arkena's idea gets my support. I've not seen you in a while! Yeah, after the announcement about DUST at Fanfest 2014, I started to lose interest in the game. I regained interest when the hotfixes were added to the game. Now that Uprising 1.9 is coming, I'm excited for it.
Same boat as me then.
Are you in the LUCEC channel? Gal FW is still alive and well.
You have long since made your choice. What you make now is a mistake.
GM Scotsman is my hero.
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Arkena Wyrnspire
Fatal Absolution
18400
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Posted - 2014.10.23 23:42:00 -
[9] - Quote
The full name is 'Lucent Echelon'.
You have long since made your choice. What you make now is a mistake.
GM Scotsman is my hero.
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Arkena Wyrnspire
Fatal Absolution
18657
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Posted - 2014.11.03 07:14:00 -
[10] - Quote
Death to rooftop camping, etc etc. Solo EMP strikes seem... interesting for this purpose.
You have long since made your choice. What you make now is a mistake.
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Arkena Wyrnspire
Fatal Absolution
19101
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Posted - 2014.11.14 23:46:00 -
[11] - Quote
Death to all equipment spam.
You have long since made your choice. What you make now is a mistake.
Currently challenging CCP Rattati for the queef
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