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John Demonsbane
Unorganized Ninja Infantry Tactics
4242
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Posted - 2014.10.22 17:10:00 -
[1] - Quote
Maybe if you made the shotgun a sidearm (Note: I am not a scout). Even still, I think this is a bad idea for any suit class (has been suggested many times for logis, sadly) as newer players who can't use dual prof 5 Ishukone SMGs (or whatever) would just get crushed.
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics
4254
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Posted - 2014.10.24 06:06:00 -
[2] - Quote
Blueprint For Murder wrote:I don't understand how balancing an obviously over powered class is severe lol.
What you don't understand is that people are not arguing against balancing scout suits, I 100% agree that scouts need work. What is being argued, and specifically what I am arguing, is that this idea is a terrible idea for ANY suit, The "noise" isn't responsible for this idea not getting the attention you think it deserves, the fact that it's a bad idea is.
It neither solves the fundamental problem nor makes the suit better at its intended role.
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics
4255
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Posted - 2014.10.24 13:06:00 -
[3] - Quote
Blueprint For Murder wrote:I think a scout with a light arm slot is op because the cloak gives a .22 sec or more bonus to offence do to uncloak delay which is the reason for the .33 second delay proposed. I would rather see this .22 seconds uncloak delay embraced with sidearms use rather than the cloak broken. Addressing the cloak delay will not fix the issue it will make it worse the delay removal planned makes every weapon less viable than the shotgun in combination with cloak.
With the inferiority range/clip/damage of side arms balancing the class even if you brick a scout it will still be balanced because of the increased time to kill and strife is no longer an issue because side arms max range is that of a AR and again time to kill is increased.
The "Fundamental Problem" is that there isn't one the class was Fundamentally balanced the issues were injected by the cloak increasing the assault ability of a scout do to the invisibility and uncloak delay in combination with the scouts ewar.
John it seems to get plenty of conversation here you should have read some of it lol. I read all of it. Noticed that you've had to say about 5 times to stay on topic.
Also: You mentioned the cloak an awful lot while trying to argue about light weapons there.
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics
4256
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Posted - 2014.10.24 13:55:00 -
[4] - Quote
Mahal Daj wrote:What if we make the cloak a light weapon module?
Making it a sidearm, as someone mentioned in the feedback forum thread, makes more sense because then you could fit either a sidearm or light weapon in the light slot, and then choose between a second weapon and a cloak. Still keeps a fair amount of freedom to fit the suit as you like.
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics
4265
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Posted - 2014.10.26 03:18:00 -
[5] - Quote
Blueprint For Murder wrote:Try to stay on topic guys the only proposed change is Side Arm Only scout suits.
As brought up earlier basic suits can be used removing most complaints about losing sniper/anti-vehicle/assault fits in a low profile high speed suit. While light suits have less cpu/pg they are able to be fit most likely at a smaller capacity than assault/commando suits.
I have requested a video from a fellow forum user to show the viability of a side arm only scout(current patch) and with any luck the request will be filled I will post it when if able.
The fact that it's viable in certain hands has nothing to do with this. The other day King Ameterasu and a couple other guys from FA were utterly obliterating everyone with dual IShukone assault SMG fits. Doesn't mean everyone can, or, more importantly, shiuld be forced to do that.
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics
4270
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Posted - 2014.10.26 16:17:00 -
[6] - Quote
TheD1CK wrote:Min Scout:
ASMG / NK ACR / NK
Both similar fits, with exception that one excels in CQC the other is better for range, surprisingly in CQC the ASMG will tear through hp while the ACR can't match it 1v1 I have no complaints with sidearm or light weapon Scouts, I choose my style others choose theirs
I do have a complaint with you advocating Scouts to be sidearm only combat suits - The Cloak and Scout were intended to be used together - don't like it? try an assault with KinCats - Light weapons are need for multiple roles - Sniping/AV/Suppression/Slaying
You enjoying your CQ run n' gun Scout is no reason why everyone else should be forced to
FTFY
(The godfather of tactical logistics)
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