CeeJ Mantis
Mantodea MC
56
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Posted - 2014.10.22 22:47:00 -
[1] - Quote
Personally I disagree with this. As a long-time scout, the light weapon is really what makes this suit worthwhile. I think that your proposed solution to balancing scouts will make them less OP, but also mean that there is essentially no reason to use many scout fits. If I loose my PLC scout, my sniper scout, my scrambler scout, then I literally have no reason to use my 3 favorite fittings.
This is what Ratatti called a "Draconian solution". I does what you want it to do but not by making adjustments based on data. I dislike such solutions because it doesn't tackle problems, it makes new ones. Scouts are good because EWAR, and because small hitbox and speed create problems within the game engine.
Maybe start with a 5db profile increase so they are easier to scan, and try fiddling with the engine to fix speed strafing. Make it so you have inertia to make that less useful as a tactic. Adjust active scanners so everyone who hates scouts can use them instead of just Gal logis. Make a tactical SMG that is silent, and make other weapons (but nova knives) increase your profile when fired, or just increase your profile in general. Adjust cloaking mechanics. Those sound like better ways to fix things.
Longest plasma cannon kill: 236.45m
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CeeJ Mantis
Mantodea MC
57
|
Posted - 2014.10.23 03:04:00 -
[2] - Quote
Blueprint For Murder wrote:With exception of maybe the sniper would you agree those are meant to be assault roles? Draconian - relating to, or characteristic of Draco or the severe code of laws held to have been framed by him. I don't understand how balancing an obviously over powered class is severe lol.
The other changes you brought up are balancing around around the assault role. Attempting to balance the game around a scout assault role instead of taking it away is what has caused the current issues and is going to create more; it is eliminating the assault and commando classes because as you stated "the light weapon is really what makes the suit worthwhile" over assault and commando suits.
Then what is a scout's job? Stand there ewar at things? Scouts have their place, but their ewar is too good, and movement mechanics make it too easy to dodge fire by strafing back and forth. The inability for a non/scout to scan a scout is the main problem. A scout should be able to have an AV solution, or snipe, or engage in CQC with a shotgun (shotguns themselves need to be looked at though). Scouts need incentive to not tank, not be forced to fit only weapons that aren't designed to be main combat weapons. I'm not balancing around the assault role, I'm balancing a suit based on it's stats. A scout can't be scanned by a non-scout without being a logi with high ewar, or using 1 specific scanner. And that's if they don't run even 1 damp. Make them easier to scan and people will run scanners, which makes them run damps. This means less tanky/speedy scouts. Not saying scouts aren't OP, just that this is, in my opinion, a bad way to do it.
Longest plasma cannon kill: 236.45m
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