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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13739
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Posted - 2014.10.22 20:28:00 -
[1] - Quote
Issue is that most of the pirate dropsuits take bonuses for things that cannot directly be applied in Dust 514.
E.G-
Sansha's ships like the Phantasm get bonuses like 20% After Burner Velocity and 7.5% Laser Tracking Speed per level and a base whopping 150% increase to Laser Turret Damage.
Blood Raiders Ships Like the Ashimu get bonuses like 20% Stasis Webber Range and 15% better Neut and Vamp Drains per level, and a 100% Laser Weapons bonus.
Players can barely stand 10% bonuses as they are now. They could not handle suits and or vehicle hulls that convey specialised and powerful bonuses, nor would appreciate them for what they are.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13752
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Posted - 2014.10.23 00:21:00 -
[2] - Quote
Cross Atu wrote:True Adamance wrote:Issue is that most of the pirate dropsuits take bonuses for things that cannot directly be applied in Dust 514.
E.G-
Sansha's ships like the Phantasm get bonuses like 20% After Burner Velocity and 7.5% Laser Tracking Speed per level and a base whopping 150% increase to Laser Turret Damage.
Blood Raiders Ships Like the Ashimu get bonuses like 20% Stasis Webber Range and 15% better Neut and Vamp Drains per level, and a 100% Laser Weapons bonus.
Players can barely stand 10% bonuses as they are now. They could not handle suits and or vehicle hulls that convey specialised and powerful bonuses, nor would appreciate them for what they are.
Some level of scaling would certainly have to be applied, for example currently remote reps in Dust are about 1/50th the power of those in EVE. Also, you are right, the bonuses clearly don't translate straight across, but the concepts are appealing either way and as long as there is a 'vision statement' per pirate faction I think that could legitimately be worked backwards from to a reasonable place.
Indeed I can however see some of those bonuses being factored into the suits basic statistics and then further backed up by the lore.
For example-
After Burners are the slower, more Cap manageable propulsion modules that the Nation seems to gain benefits too, almost side tracking, and Laser Damage.
If we were to produce an Assault Dropsuit for them this might apply (Assuming Prototype Level).
Sansha's Nation Design Philosophy
- Raider - Fast - Heavy Fire Power - Highly Developed Technology - Balance between Shield and Armour (55-45 Split) - Lots of High Slots
True Citizen Sk.0
Caldari Assault Dropsuit Operation 5-10% Efficiency to Kinetic Catalysers per level
Amarr Assault Dropsuit Operation. 1.5-2.5% reduction to heat build up per level
Role Bonus 10% Increase to Laser Weapons Damage
Description:
During Sansha Kuvakei's Incursions hundred of thousands of True Slaves are dispatched to harvest the he affected planets citizenry, in order to ensure the efficiency of his thralls True Citizen Overseers are deployed alongside these Legions to ensure lines of communication be established at all time. This dropsuit has become a symbol amongst Cloned Soldiers as an embodiment of fear, as its visage is said to torment survivors of its brutal attacks in the same way Nation vessels have haunted the dark corners of New Eden.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13754
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Posted - 2014.10.23 00:34:00 -
[3] - Quote
Cross Atu wrote:Adamance my good man, you beat me to the punch here, I was just scraping together something very much along those lines. +1 sir o7
I may or may not have at one point before becoming Hardcore Amarrian fantasised about being a Nightmare Pilot.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13757
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Posted - 2014.10.23 01:13:00 -
[4] - Quote
Here are my thoughts regarding each faction.
Blood Raiders are the trickiest to do as besides their Laser Damage their sole focus lies in Cap Draining and Webbing, content that is not yet in game. However throw Capacitors in Anti Vehicle Stasis Webifiers into the game.
-Raider -Laser Damage -Draining -Confinement -Armour Focused ( 45-55)
Gurista's are nice and easy. Shields, Missiles, ******* DRONES. Less easy to convert as there aren't many missile based weapons, shield durability is easy to include, but the drones......not so much especially as they are the central and primary form of damage of their ships.
- Durable - Missile Damage - Shield Resistance - Drones - Heavy Shield Tank ( 65-35)
I wouldn't have a clue how to balance for Serpentis or Angel Cartel.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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