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Thread Statistics | Show CCP posts - 6 post(s) |
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Middas Betancore
Kirjuun Heiian
103
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Posted - 2014.10.22 21:04:00 -
[1] - Quote
As a caldari dropsuit user im all for native rep, frees up my low slots for regulators
Assault-1/2/3 STD ADV PROTO-armour hp/Sec Commando-2/3/4 Sentinel-2/3/4 Scout-1/2/3 Logi 1/23
The heavys having less low slots and more hp getting a slightly better rep, the scout having such low base hp can live off a little the mediums have the lows to boost their armour rep if they really need to.
It may be low stats for some but the caldari should have the lowest base , but in some fits you can forgo an armour rep module and try more imaginative fits
My bit on caldari native rep
CEO-Kirjuun Heiian-Caldari Faction Warfare Corp
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Middas Betancore
Kirjuun Heiian
105
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Posted - 2014.10.23 13:38:00 -
[2] - Quote
Ya. 5 on my scout and 1 on my sent....u didnt really give me much 30/60 armour a min If a game lasts 10 min I may fully rep my sent with a plate, scout would take about 3 mins to rep fully
However those are extreme examples And Caldari Logistics running high meta hives form an integral role in caldari squads, scouts running dampner and range, sentinel running an armour plate or kin cat, if their armour drops low, use buffed cal logi hives to rep your armour, while you quickly regen your shields. If you do go down, high level needles negate the need to rep temporarily.
All considered, I probably will run less repair modules on my caldari fittings But I do foresee that overall, these native rep values will feel too insignificant for some and will probably get a further tweak
CEO-Kirjuun Heiian-Caldari Faction Warfare Corp
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Middas Betancore
Kirjuun Heiian
105
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Posted - 2014.10.23 13:42:00 -
[3] - Quote
Could it be as simple as increasing everyone on the whole list by 1/sec
CEO-Kirjuun Heiian-Caldari Faction Warfare Corp
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Middas Betancore
Kirjuun Heiian
107
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Posted - 2014.10.25 23:52:00 -
[4] - Quote
Hmmm im not sure on exact numbers, but im feeling raise the maximum of the scale, gal commando @ 5-6 hp/sec, to allow u more developmental "wiggle room", scale the rest accordingly along rattati's design, galmando down to cal scout.
Essentially galmandos get a free repper, but that lets them chose more on their lows
That's my bit for now, keep up the hard work
CEO-Kirjuun Heiian-Caldari Faction Warfare Corp
Join our public chat channel. Kirjuun Heiian
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Middas Betancore
Kirjuun Heiian
108
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Posted - 2014.10.27 03:06:00 -
[5] - Quote
Shields are awesome, regen tanking is tough, takes discipline,a well balanced fit, u gotta know ur ranges too.
CEO-Kirjuun Heiian-Caldari Faction Warfare Corp
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Middas Betancore
Kirjuun Heiian
111
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Posted - 2014.10.27 03:18:00 -
[6] - Quote
Arkenas math shows the crux of it, once my shields kick in, the gap widens quickly
If I take 1 dmg though....I lose another few seconds
Back on track
im still of the mindset the overall range should increase,
allowing the gal suits a real "bonus" at the high end(3-7hp/sec) Allowing more room for a variety moving down through ammar/ minmatar (2-5hp/sec) And giving the cal something at least "workable" (1-2.5) hp/sec
I know it's rough, im working on a full table
But I agree commandos and mediums getting the higher end of reps Commandos get a nice slight buff to sustained combat Mediums get more flexibility in their lows Sentinels need logis for maximum efficiency...still....good Scouts can make up their own mind....have reppers...or don't
Hope this helps/strikes a chord
CEO-Kirjuun Heiian-Caldari Faction Warfare Corp
Join our public chat channel. Kirjuun Heiian
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