Kaughst
Nyain San General Tso's Alliance
752
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Posted - 2014.10.23 07:25:00 -
[1] - Quote
CCP Rattati wrote:Revised proposal - MM and Amarr same, sentinel less then Assault, Commando and Logi the same, and overall lower hp/s
Gallente Commando3 Logi3 Assault2.5 Sentinel2 Scout1.5
Minmatar Commando2.5 Logi2.5 Assault2 Sentinel1.5 Scout1
Amarr Commando2.5 Logi2.5 Assault2 Sentinel1.5 Scout1
Caldari Commando2 Logi2 Assault1.5 Sentinel1 Scout0.5
grr...what is the point of playing Gal assault when amarr Ass. is only .5 away in rep. I do not understand the benefit of using the Gal assault anymore.
"Why do we fight?"
"To win the war."
"Meh... Works for me."
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Kaughst
Nyain San General Tso's Alliance
757
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Posted - 2014.10.25 18:45:00 -
[2] - Quote
Forlorn Destrier wrote:Kaughst wrote:CCP Rattati wrote:Revised proposal - MM and Amarr same, sentinel less then Assault, Commando and Logi the same, and overall lower hp/s
Gallente Commando3 Logi3 Assault2.5 Sentinel2 Scout1.5
Minmatar Commando2.5 Logi2.5 Assault2 Sentinel1.5 Scout1
Amarr Commando2.5 Logi2.5 Assault2 Sentinel1.5 Scout1
Caldari Commando2 Logi2 Assault1.5 Sentinel1 Scout0.5 grr...what is the point of playing Gal assault when amarr Ass. is only .5 away in rep. I do not understand the benefit of using the Gal assault anymore. For Gallente Assault, you get bonuses to hipfire dispersion and kick - ideal for the AR. For Amarr Assault you get reduction in heat build up - ideal for the scramber and laser rifles. So, which weapon do you prefer? Use the weapon that is paired with the suit, and accept the other features of the suit. I, personally, hate heat build up so I don't use laser and scramber rifles at all. Others hate dispersion, so they pick the Amarr. If your choice is based on passive reps, then pick the one you like better. In other words - pick the suit that matches your preferences and playstyle instead of complaining
Racial weapon bonuses have nothing to do with what I am talking about.
The Amarr Ass. has increased stam. and armor at a expense of some speed. With the new rep added to amarr assault, the gal assault has relatively little to differentiate itself from amarr besides .5 rep and a increase in speed but it is irrelevant, while on par with cal assault, it is weighed down anyway by having to fit armor plates making the suit less efficient to capitalize on it's speed.
I am speaking for all the other Gal frames and roles the only way to really contrast the gal and amarr (especially the assault) is to give the Gallente suits less penalties to speed while using armor plates, this is was talked about by CCP last year but their developers did not have the tools to implement it at the time.
You have bad reading comprehension by the way.
"Why do we fight?"
"To win the war."
"Meh... Works for me."
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