Jathniel
G I A N T
1205
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Posted - 2014.10.22 04:15:00 -
[1] - Quote
There are some points I disagree with (e.g. the Tac weapons [TacAR] could be considered an alpha weapon, not a precision weapon), but I must give you credit. You made your thesis, and drove your point home.
From the get-go you made it clear what this post was going to be, and then had at it. This is a great read.
For the most part, every weapon is behaving as it should. But I just do NOT see what you're saying about RR and Scrambler dominance.
RRs seem to be most effective against Gallente suits (I think this is intended), and I am only seeing the Scrambler used as an anti-scout (the charge short + aim assist is devastating to them). Otherwise, I'm not seeing this alleged RR/ScR dominance in CQC.
Can you provide any kind of example?
(As for AV, I only recently started serious tanking on an alt, so I cannot comment insightfully.)
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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Jathniel
G I A N T
1206
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Posted - 2014.10.23 08:19:00 -
[2] - Quote
Breakin Stuff wrote:@ jathniel
To clarify it's not RR/ScR DOMINANCE.
They are overperforming because alpha in close. With the RR if you hold the weapon on a target for an average of one second out of 5 you are applying your damage better because each shot hits harder and applies more to target. If a DPS weapon misse at close ranges it'spissing away it's high damage over time which means slow and steady is winning in a brawl via attrition.
It's wasting less ammo and applying more immediate damage to target with a major buffer. Alpha weapons are less likely to suffer hit detection artifacting in close.
But in a DUST CONTEXT which is likely to kill you faster? The gallente AR or the gallente shotgun at 5-10m?
This is a practical application question, not a math check or comparison of individual skill. This is "all considerations are equal except the weapon type" tactical question. I blame aim assist for this. I mean, people call the bolt pistol OP, not because the weapon itself is imbalanced, but because it's hard to actually miss a hipfire shot with it. Fully auto dps weapons, in my observation, don't get the same aim assist buff past the first couple rounds, but a lot of alpha weapons like the ScR and TAR do.
Basically, alphas aren't being allowed to miss enough, and dpsers are missing too much. That's just what I think, because the stats on the weapons seem balanced enough. Aim assist needs to be tweaked down a bit.
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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