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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Sgt Kirk
 Fatal Absolution
 
 8050
 
 
      | Posted - 2014.10.21 04:24:00 -
          [1] - Quote 
 What made you guys decide to make Rails strictly Caldari only?
 
 I know in early concepts both Gallente and Caldari had Rails and both Gal and Cal had bonuses to Hybrids in earlier days.
 
 I'm also wondering why Caldari shied away from missile based tech in exchange for Primarily Rails. A Rocket Launcher or Heavy Missile Launcher would have been awesome to have in this game.
 
 
 I'd love to have the lore appropriate reason for these two.
 
 
 
 P.S. Don't even get me started on Drones
 
 CCP holds the Caldari's hand so this doesn't happen again.  | 
      
      
        |  Joel II X
 Molon Labe.
 General Tso's Alliance
 
 3943
 
 
      | Posted - 2014.10.21 04:27:00 -
          [2] - Quote 
 Well, the Incubus is supposed to give a bonus to Rails, if that counts.
 
 Heh, "supposed to".
 | 
      
      
        |  Soldner VonKuechle
 SAM-MIK
 General Tso's Alliance
 
 880
 
 
      | Posted - 2014.10.21 04:57:00 -
          [3] - Quote 
 
 Sgt Kirk wrote:What made you guys decide to make Rails strictly Caldari only? 
 I know in early concepts both Gallente and Caldari had Rails and both Gal and Cal had bonuses to Hybrids in earlier days.
 
 I'm also wondering why Caldari shied away from missile based tech in exchange for Primarily Rails. A Rocket Launcher or Heavy Missile Launcher would have been awesome to have in this game.
 
 
 I'd love to have the lore appropriate reason for these two.
 
 
 
 P.S. Don't even get me started on Drones
 
 Because the Golden Age (or Dark Age, depending on who you talk to) of Beta was such a terrible monstrosity that missiles were forever tainted. *okay that last part was a lie, LOLFLAYLOCK1.0)
 
 The Dumb-Fire Swarm Launcher.
 
 
 
 lorewise some junk about range doctrine and missiles being faulty on planet surfaces.
 or not enough Blam! noises made upon impact, i unnno, im just filling the gap.
 
 Give me ammo types or give me burst RRs! Death is irrelevant. | 
      
      
        |  Alena Ventrallis
 Vengeance Unbound
 Dark Taboo
 
 1974
 
 
      | Posted - 2014.10.21 05:18:00 -
          [4] - Quote 
 
 Sgt Kirk wrote:What made you guys decide to make Rails strictly Caldari only? 
 I know in early concepts both Gallente and Caldari had Rails and both Gal and Cal had bonuses to Hybrids in earlier days.
 
 I'm also wondering why Caldari shied away from missile based tech in exchange for Primarily Rails. A Rocket Launcher or Heavy Missile Launcher would have been awesome to have in this game.
 
 
 I'd love to have the lore appropriate reason for these two.
 
 
 
 P.S. Don't even get me started on Drones
 Lore wise, engaging infantry is far easier with rail tech than with missiles. Caldari would be practical about engaging infantry and use rails, which travel far faster than any comparable missile could, thus reducing the margin of error and allowing them to conserve resources. We Caldari are all about min-maxing and efficiency, and it's far more efficient - both economically and practically - to shoot your target with a projectile that has minimal travel time and is near impossible for your enemy to interfere with, as opposed to one with significantly more travel time and the ability to be jammed.
 
 As far as their bonuses: are you planning on getting Gallente Assault a range bonus to hybrids and then slap a rail rifle on it? You cheeky bastard, you.
 
 I don't want it I just need it To breath, to feel, to know I'm alive | 
      
      
        |  Jacques Cayton II
 Fatal Absolution
 General Tso's Alliance
 
 978
 
 
      | Posted - 2014.10.21 05:32:00 -
          [5] - Quote 
 
 Sgt Kirk wrote:What made you guys decide to make Rails strictly Caldari only? 
 I know in early concepts both Gallente and Caldari had Rails and both Gal and Cal had bonuses to Hybrids in earlier days.
 
 I'm also wondering why Caldari shied away from missile based tech in exchange for Primarily Rails. A Rocket Launcher or Heavy Missile Launcher would have been awesome to have in this game.
 
 
 I'd love to have the lore appropriate reason for these two.
 
 
 
 P.S. Don't even get me started on Drones
 Because they are cheap and just plugged weapons specifically to each race. Personally I love missiles in eve and I'd love to have a heavy weapon or a rifle rocket variant thing. I just love things that go boom I guess.
 
 We fight for the future of the State not our 
personal goals | 
      
      
        |  Sgt Kirk
 Fatal Absolution
 
 8051
 
 
      | Posted - 2014.10.21 05:54:00 -
          [6] - Quote 
 
 Alena Ventrallis wrote:Sgt Kirk wrote:What made you guys decide to make Rails strictly Caldari only? 
 I know in early concepts both Gallente and Caldari had Rails and both Gal and Cal had bonuses to Hybrids in earlier days.
 
 I'm also wondering why Caldari shied away from missile based tech in exchange for Primarily Rails. A Rocket Launcher or Heavy Missile Launcher would have been awesome to have in this game.
 
 
 I'd love to have the lore appropriate reason for these two.
 
 
 
 P.S. Don't even get me started on Drones
 Lore wise, engaging infantry is far easier with rail tech than with missiles. Caldari would be practical about engaging infantry and use rails, which travel far faster than any comparable missile could, thus reducing the margin of error and allowing them to conserve resources. We Caldari are all about min-maxing and efficiency, and it's far more efficient - both economically and practically - to shoot your target with a projectile that has minimal travel time and is near impossible for your enemy to interfere with, as opposed to one with significantly more travel time and the ability to be jammed. As far as their bonuses: are you planning on getting Gallente Assault a range bonus to hybrids and then slap a rail rifle on it? You cheeky bastard, you. My range buff proposal is only under the current Hybrid Plasma and Hybrid Rail configurations.
 
 If we had shared bonuses I'd have to think of something else because I certainly do not want Rails given any more range than they already have.
 
 CCP holds the Caldari's hand so this doesn't happen again.  | 
      
      
        |  Alena Ventrallis
 Vengeance Unbound
 Dark Taboo
 
 1974
 
 
      | Posted - 2014.10.21 06:04:00 -
          [7] - Quote 
 
 Sgt Kirk wrote:Alena Ventrallis wrote:Sgt Kirk wrote:What made you guys decide to make Rails strictly Caldari only? 
 I know in early concepts both Gallente and Caldari had Rails and both Gal and Cal had bonuses to Hybrids in earlier days.
 
 I'm also wondering why Caldari shied away from missile based tech in exchange for Primarily Rails. A Rocket Launcher or Heavy Missile Launcher would have been awesome to have in this game.
 
 
 I'd love to have the lore appropriate reason for these two.
 
 
 
 P.S. Don't even get me started on Drones
 Lore wise, engaging infantry is far easier with rail tech than with missiles. Caldari would be practical about engaging infantry and use rails, which travel far faster than any comparable missile could, thus reducing the margin of error and allowing them to conserve resources. We Caldari are all about min-maxing and efficiency, and it's far more efficient - both economically and practically - to shoot your target with a projectile that has minimal travel time and is near impossible for your enemy to interfere with, as opposed to one with significantly more travel time and the ability to be jammed. As far as their bonuses: are you planning on getting Gallente Assault a range bonus to hybrids and then slap a rail rifle on it? You cheeky bastard, you. My range buff proposal is only under the current Hybrid Plasma and Hybrid Rail configurations.  If we had shared bonuses I'd have to think of something else because I certainly do not want Rails given any more range than they already have.  I think development wise it allows easier balancing to avoid just such a circumstance. We can buff PR range on GalAssault without sending RR range into ridiculous numbers.
 
 Plus Eve side, blasters have a phenomenally lower range than railguns by an order of magnitude. a large blaster has a range of ~1.5km, while an equivalent sized railgun has ~30km. so a 20% pr level boost to hybrid range doesn't really help the blaster much while greatly benefitting the rail.
 
 Mercs whine about the rail rifle but refuse to shield tank to counter it. But that's none of my business. | 
      
      
        |  Iron Wolf Saber
 Den of Swords
 
 17394
 
 
      | Posted - 2014.10.21 06:46:00 -
          [8] - Quote 
 (Insert convenient lore excuse)
 
 Sad fact about most game's lore its highly redactable.
 
 Could be stated that Gallente normal method of magnetic weaponry doesn't work in repeating railgun performance needed or power supplying the needed rail tech power demands that caldari systems can normally provide. So they resorted to using plasma bottling techniques instead. Caldari may be suffering in the cooling department.
 
 CPM 1 Omni-Soldier, Forum Warrior \\= Prototype Forge Gun=// Unlocked | 
      
      
        |  Sgt Kirk
 Fatal Absolution
 
 8051
 
 
      | Posted - 2014.10.21 06:54:00 -
          [9] - Quote 
 A rocket launcher isn't entirely impossible right?
 
 Just have a Swarm Launcher skin and make it fire a Single Rocket shot. (More Caldari crap)
 
 
 Same could be done for an Amarr Heavy weapon. Have a Reskinned Laser Rifle, call it something else, make it shoot purple lasers and have it do damage to vehicles as well. Boom, we finally have an Amarr Heavy weapon as well as an Amarr AV weapon.
 
 Gallente Heavy weapon? Reskinned Plasma Cannon and make it into a Mortar weapon. With High Direct Damage, Wide Splash Radius but low Splash Damage, enough to keep them suppressed.
 
 CCP holds the Caldari's hand so this doesn't happen again.  | 
      
      
        |  X7 lion
 Mikramurka Shock Troop
 Minmatar Republic
 
 354
 
 
      | Posted - 2014.10.21 08:03:00 -
          [10] - Quote 
 Because the primitives dont know how to stab some thing.
 
 Do not contribute to malice what can be explained by ignorance. 
being contradictory is not the same as being offensive. | 
      
      
        |  Bahirae Serugiusu
 Vendetta Reactionary Force
 
 191
 
 
      | Posted - 2014.10.21 11:43:00 -
          [11] - Quote 
 Well an assault rifle that shoots missiles would be nice...
 | 
      
      
        |  Foehammerr
 OSG Planetary Operations
 Covert Intervention
 
 89
 
 
      | Posted - 2014.10.21 14:33:00 -
          [12] - Quote 
 To me, drones would be more efficient as a tool for vehicles. But currently, we don't have drones because iirc they would have to be coded like a player, which would take up unnecessary space.if they do come, it'd be in legion. I do find the concept for infantry amusing tgough, in my mind I see it going like this:
 
 You're in your drones suit and getting shot at by a sniper. You send you your bird size drones to harass him and he's sprinting away yelling "THE BEES! OH GOD NOT THE BEES! THEY'RE IN MY VISOR."
 
 As for rails vs blasters, having both bonuses on the assault would be nice but that's it. Having it on something like the commando would be bad only because it'd make the Gallente almost irrelevant being that you'd be ably to stack damage mods on the CalCom.
 
 Rangers Lead The Way! Beta Vet since 2/5/2013 | 
      
      
        |  Bahirae Serugiusu
 Vendetta Reactionary Force
 
 192
 
 
      | Posted - 2014.10.21 15:00:00 -
          [13] - Quote 
 
 Foehammerr wrote:To me, drones would be more efficient as a tool for vehicles. But currently, we don't have drones because iirc they would have to be coded like a player, which would take up unnecessary space.if they do come, it'd be in legion. I do find the concept for infantry amusing tgough, in my mind I see it going like this: If they did do drones I'd imagine they'd be more likea little sentry turret for point defense instead of an army of bees or something stupid.
 | 
      
      
        |  Mahal Daj
 Mahal Tactical Enterprises
 
 83
 
 
      | Posted - 2014.10.21 15:11:00 -
          [14] - Quote 
 I think the lore is related to two things: the development of technology, and the arms race (related to dropsuits)
 
 In concept, the Dust dropsuits are all an order of magnitude more capable than a human, which 1) reduced the effectiveness of existing infantry weapons, and 2) demanded the need for higher output weaponry. The trade off is that these are immortal foot soldiers, so they aren't worried about stuff like cancer, side-effects, or death... because that's pretty much any given Tuesday.
 
 The weapon technology was first achieved and (if I remember correctly on the lore) went something like this:
 
 Amarr (enhanced it's existing infantry weapons)
 -scrambler rifle was more like star wars type lasers
 -laser rifle was once a turret
 -the Forge Gun was a mining railgun
 Gallente (just doesn't give a **** about fallout)
 -plasma rifles are brand new (over standard infantry weapons)
 -shotguns 'explode in the right direction'
 Caldari (specialized in the niches other's missed)
 -the only sniper rifles
 -the only missile launcher
 -the only CQC weapon
 Minmatar (use very conventional, but asymmetrical weaponry)
 -SMG was pretty much an Uzi
 -Mass Driver was totally unique
 -HMG was fairly conventional
 
 I could be wrong on some items, enjoy!
 
 See my Post on Crashes: https://forums.dust514.com/default.aspx?g=posts&m=2413361#post2413361 | 
      
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