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Iron Wolf Saber
Den of Swords
17386
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Posted - 2014.10.21 00:17:00 -
[1] - Quote
Inspired by
http://en.wikipedia.org/wiki/M61_Vulcan
What it does in IRL
Shoots quite a large number of munitions in an 'arc' allowing it to 'slice' aircraft and lightly armored vehicles in half almost. Empties out on a single controlled trigger pull just about.
Modifying for the video game.
We take the same concept; high fire volume and low endurance. This would up the amount of damage against vehicles but significantly make it rather exceptionally useless against infantry.
Goals:
Destroys LAVs if you nail it right. Viable Air to Air weapon Very feasible HAV threat may required combined effort or very steady aim. Feasible anti Structure threat. All small turrets No large turrets Horrendous anti equipment and anti infantry ability. Low Field Endurance. Viable Ground to Air for HAVs or LAVs to use Harder to Fit than standard Turrets making it a purposeful choice of building the entire vehicle fit AROUND this gun rather than having it just because. Same unlock convention as infantry variant weapons are +1 of baseline's required level. Fast Reacting victims can throw up their hardeners to out survive the endurance of the gun or buy a moments respite. Would make fitting ammo caches very appealing again to extend endurance.
Prefix Names possibles
'Burst' (historically weapon variants for vehicles do not follow the same naming convention as infantry) 'Compressed' The idea that you are compressing your damage window to do the high amounts of damage in a short amount of time. Was previously used may not be accepted. 'Accelerated' the idea that your weapons are overlocking to shove as many rounds out as possible. Was previously used may not be accepted. 'Impact' to emphasize its hard hitting this has not been used before so should be good to go.
Possible Skill Bonus 'Synergies' ADS skills should start including Hybrid cooldown rates instead of ROF. SLAVs reserve ammo bonus MHAV Damage Bonus EHAV Range Bonus
Blasters - Should feel like a Burst HMG when it goes off, heats up quickly allowing at most 3 bursts before seizing up, the entire magazine may have up to 6 bursts, and only 2-3 reloads. Could be shifted to have no reloads and massive magazine making burst management the only thing the pilot has to focus on. This will have the best on pressure and endurance of the three but lowest overall damage.
Rails - Not to be left out of the race the rail variant would rapidly fire up to 5-10 shots after hitting its max charge which takes a slightly longer than standard time to achieve to help prevent misfiring. The rail variant will always overheat but in terms of relationship it outstrips the other two in accuracy, range, speed, and alpha strike damage while suffering in the rof and dps department. Great for soft low HP vehicles or vehicles with low armor repair rates.
Missiles - A 'cluster' bomb like shotgun spread makes it a carpet bombing like pattern making it very deadly against large targets. Smaller targets can enjoy the lack of splash as these missiles are more kinetic kill vehicles instead of the standard explosive. The missiles will be the premier anti structure and anti large vehicle turret featuring mid ground on many attributes.
Just note that all of these turrets will run dry real quick in comparison to their non av variant cousins this would allow counter vehicles to arm up and get to the field to face the armed vehicle while AV infantry can now provide cover for their vehicles.
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Iron Wolf Saber
Den of Swords
17386
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Posted - 2014.10.21 00:53:00 -
[2] - Quote
True Adamance wrote:I would be a hysterically Minmatar weapon.....
Gunner: Keep me steady sir. PilotL I am, Cardboard and Ductape Engines holding. Gunner: BUT WHY AM I NOT HITTING THEM?!
LOL Would would a smoothbore cannon and Autocannons turrets.
Pulsed Laser Turrets and Beam Cannons
and a Gallente Plasma Turret.
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Iron Wolf Saber
Den of Swords
17388
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Posted - 2014.10.21 01:03:00 -
[3] - Quote
True Adamance wrote:Iron Wolf Saber wrote:True Adamance wrote:I would be a hysterically Minmatar weapon.....
Gunner: Keep me steady sir. PilotL I am, Cardboard and Ductape Engines holding. Gunner: BUT WHY AM I NOT HITTING THEM?! LOL Would would a smoothbore cannon and Autocannons turrets. Almost rather see something like https://www.youtube.com/watch?v=cLRbutgJLXsI don't like this rut vehicle stuff has fallen into, and as these turrets are not just for ADS, y'need something with recoil/weight behind it. Throw one of these on an ADS and it would be a real Light-Heavy Vehicle Killer
Yeah that's my thought on the 'artillery' arch type for small turrets.
Larger ones be more closer to traditional tank cannons.
Autocannons just oversized HMGs.
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Iron Wolf Saber
Den of Swords
17388
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Posted - 2014.10.21 01:09:00 -
[4] - Quote
True Adamance wrote:Iron Wolf Saber wrote:True Adamance wrote:Iron Wolf Saber wrote:True Adamance wrote:I would be a hysterically Minmatar weapon.....
Gunner: Keep me steady sir. PilotL I am, Cardboard and Ductape Engines holding. Gunner: BUT WHY AM I NOT HITTING THEM?! LOL Would would a smoothbore cannon and Autocannons turrets. Almost rather see something like https://www.youtube.com/watch?v=cLRbutgJLXsI don't like this rut vehicle stuff has fallen into, and as these turrets are not just for ADS, y'need something with recoil/weight behind it. Throw one of these on an ADS and it would be a real Light-Heavy Vehicle Killer Yeah that's my thought on the 'artillery' arch type for small turrets. Larger ones be more closer to traditional tank cannons. Autocannons just oversized HMGs. Indeed knowing full well Minmatar use two primary types of Projectile Weapon (Artillery and Autocannon). However I suggets that if this is something you push you tell CCP please don't allow CCP to ever make a Large Turret version.
Large Autocannons should be feasible; slow spin up firing makes it okay at infantry suppression but when it gets really spinning it becomes wasteful on ammo to use on infantry. By then it would feel like being assaulted by an anti armor blaster like weapon as a vehicle. Should probably feature the best up arc viewing though and maybe slightly less range and damage and better rotation speed.
Large Artillery not sure if it should be like a giant mass driver with really low arc and more pain than the railgun can offer or something more tank cannon like with a rapid fire complex.
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Iron Wolf Saber
Den of Swords
17388
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Posted - 2014.10.21 01:46:00 -
[5] - Quote
CommanderBolt wrote:Why dont we just let dropships of all kinds fit Large turrets? Of course that would be a good idea!
Just think about it, an Incubus firing large rail rounds.... it would boost itself back after every shot. A python with a full rack of large missiles....
You know its a great idea
Rather have the gunship armed in such manner. The de facto Air to Ground weapon.
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Iron Wolf Saber
Den of Swords
17388
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Posted - 2014.10.21 02:19:00 -
[6] - Quote
Apothecary Za'ki wrote:CommanderBolt wrote:Why dont we just let dropships of all kinds fit Large turrets? Of course that would be a good idea!
Just think about it, an Incubus firing large rail rounds.... it would boost itself back after every shot. A python with a full rack of large missiles....
You know its a great idea because ads isn't a "HEAVY" air vehicle its a medium iirc
Have fighters with small turrets. Aims at its nose area mostly make them like flying scouts. Gunships would be the anti ground pounders, both DS and Fighters should be able to kill em.
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Iron Wolf Saber
Den of Swords
17388
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Posted - 2014.10.21 02:28:00 -
[7] - Quote
Apothecary Za'ki wrote:dont blasters on an incubus already mince other ADS with longer range weapons? this just makes me feel that ads pilots are lazy and want to kill at both long and short range with the same weapon.. CHOOSE! long or short.
BASICALLY.. you ADS pilots are trying to be slayers when your actually support.. Transport.. and "air support" NOT "Air to air superiority" and not "Air to ground superiority"
Last time Blasters worked really well against other dropships was back in E3 update of the closed beta. I would know I was one of the ace pilots back then.
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Iron Wolf Saber
Den of Swords
17403
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Posted - 2014.10.21 09:00:00 -
[8] - Quote
Would love racial vehicle parity.
Would love racial vehicle turret parity.
Would love some spare models in the client for whatever new crazy ideas we come up with to work as hot fixable item into the game.
Would also love real roles for all vehicles.
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Iron Wolf Saber
Den of Swords
17409
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Posted - 2014.10.21 17:42:00 -
[9] - Quote
Monkey MAC wrote:Horrendous anti-equipment capability?
So why would I use this turret?
Rail will be better for AV Missile will be better for infantry/equipment/general harassment
It's effectively another attempt at the blaster turret. Which is terrible on dropships because their ranges don't synergise.
I'll past thank you. I'd much rather have a rocket pod which fires in a simialr way to the large missile turret.
High Direct Low AOE
Good for AV/Anti-equipment roles. Burst damage style (hit n run)
Problem is if its good for anti equipment its going to be too good for infantry. Equipment has a fair amount of HP and there is no way you can skew the damage effectiveness between infantry splash and still remain effective AV.
I rather have standard launchers be the goto for anti equipment.
As for making it fire like the large missile turret that is a good idea actually.
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Iron Wolf Saber
Den of Swords
17419
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Posted - 2014.10.21 20:51:00 -
[10] - Quote
AV Small blaster (more appropriately the autocannon if it ever comes out) would be very akin to that. The autocannon would emphasize range and coverage (hit area) while the blaster will focus on damage and precision (hit line)
Low ammo reserves so after nailing a hav or popping a few lighter vehicles with it you have to rearm and reload at a supply depot.
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Iron Wolf Saber
Den of Swords
17419
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Posted - 2014.10.21 20:53:00 -
[11] - Quote
Kallas Hallytyr wrote:Iron Wolf Saber wrote:Problem is if its good for anti equipment its going to be too good for infantry. Equipment has a fair amount of HP and there is no way you can skew the damage effectiveness between infantry damage, equipment damage, splash and still remain effective AV without making it fair for infantry.
I rather have standard launchers be the goto for anti equipment.
As for making it fire like the large missile turret that is a good idea actually. Equipment no longer has more health than scouts: off the top of my head they have around 30 - 50 HP which does not seem difficult to balance around...
I was told it was around 200 when I complained about my lower level fluxes popping none of the equipment I threw it on >< I dont normally target intel the equipment as I am more focused on getting the red indicator as soon as possible.
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Iron Wolf Saber
Den of Swords
17420
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Posted - 2014.10.21 21:37:00 -
[12] - Quote
DeadlyAztec11 wrote:Lore wise The HMG is meant to be able to cut through Dropships and LAV's with relative ease.
They certainly swiss cheese the hell out of the preclone tech.
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Iron Wolf Saber
Den of Swords
17421
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Posted - 2014.10.21 22:34:00 -
[13] - Quote
Isa Lucifer wrote:Love the discussion above. I hope CCP is reading. Thanks Iron Wolf Saber for your input. I like the new weapon you bring to the table.
Now with all this very productive talk about Vehicules, why not adding more terrain to the maps, upping the # of players per battle, making larger buildings and new game modes?
The resurrection of Dust514!
# of players is ways off; new maps is a major unknown we'll have to wait and see.
As for the variants the proposal is out I am exceptionally open on any quirks the three needs to feel different but needed and still focused on being good av but terrible ai.
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