|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Kincate
Sinq Laison Gendarmes Gallente Federation
89
|
Posted - 2014.10.20 11:36:00 -
[1] - Quote
I believe we should take the opportunity with Legion to move the game closer to Eve, we all agree Dust and Eve should be playable without interacting with one another. I think though when it comes to interaction between the games it should be far less optional. For instance Orbital strikes after you get passed the care bear fun the only option should be Eve strikes (Which I believe it already is correct?) but take it a step further, Eve based Warbarges and for the love of god Shanghai tell CCP Seagull that when they deal with the issues of stations or destroying stargates, involve Dust mercenaries as the solution. No one in Eve has to deal with Player owned stations, but when you get to those levels make the game integrated on that level.
Use Legion as a chance to further integrate these games.
1st Legionhare
|
Kincate
Sinq Laison Gendarmes Gallente Federation
91
|
Posted - 2014.10.21 11:25:00 -
[2] - Quote
Kaughst wrote:It actually would be nice if the only way you can get OB strikes in Low sec is with Eve player help (obviously) or just setting up Killsats around the planets in a system much like POCOs and letting people use it if they pay a fee.
OMG I had not thought of that what a fantastic idea. When ever the devs poke their heads in here again I hope they see that. The only balance issue I see is that take a corp like fatal absolution it would be easy for them to expand (Or partner with) another large corporation and place killsats above all the major battlegrounds and charge exorbitant prices to everyone but themselves.
1st Legionhare
|
Kincate
Sinq Laison Gendarmes Gallente Federation
91
|
Posted - 2014.10.21 12:00:00 -
[3] - Quote
Alaika Arbosa wrote: Make them flimsy, something that could be 1 volleyed by a T1 fit T3 BC like a nado that could be the balance
Possibly but that would make them highly impractical in the long term. Also I do not know if you are an Eve player or not but for those who aren't I add in that structures like this in Eve usually have a reinforcement mode which makes them invulnerable until a certain amount of time has passed, thus allowing for a defense to be organized. I assume a killsat would have a similar mechanic. Basically as I hinted at in my post https://forums.dust514.com/default.aspx?g=posts&t=177658&find=unread it would come down to who ever controls the orbit controls the ground. Because imagine playing a match in Dust where one side and only one side had access to orbital strikes, now imagine moving it closer on the realism scale and having them have access to them when they needed them, it would end badly.
It is an issue which bears thinking because the WP system would not work as well in open world (anyone could get enough points if they played long enough). I still maintain the best environments to start with are space based ones, stations (Abandoned and non eve accessible ones) , asteroid colonies, wrecks, killsats, etc.
1st Legionhare
|
Kincate
Sinq Laison Gendarmes Gallente Federation
91
|
Posted - 2014.10.22 11:04:00 -
[4] - Quote
I thought depots had reinforcement timers to. I don't know I have very little use for them.
1st Legionhare
|
|
|
|