Cross Atu wrote:Brain Storming wrote:Gal Assault
+5% per level to OPTIMAL weapon range with Gal LWs (this would not alter any absolute range values only increase the portion of the weapons current range profile which is considered within its optimal range).
Cal 10% per level reduction to charge time of Caldari weapons
- This would include value for the MagSec
- This would be a substantial buff to the charged sniper, but only applies to the assault suit so would create another sub-set of possible sniper play (numbers/degrees would need some evaluation)
Alternate Cal suggestion
X% improvement to hipfire per level
- This would make tac sniping more viable
- This is intended to happen hand in hand with INCREASED hipfire kick (or dispersion) on the RR to reduce its general CQC application (this is a change that is already being looked into as RR is not supposed to be a strong CQC weapon)
- This would allow another method to touch up the Bolt Pistol by increasing its base spread while still allowing for high levels of function at max assault skills
Current roughed out idea(s) from conversations so far (I'm still catching up on the thread since I posted it right before I left for work yesterday).
I am interesting in perceptions on this (and of course feel free to continue to put forth other ideas).
Cheers,
Cross
I am
heavily against an optimal range buff on the assault suit, as that directly affects the ability to *project* DPS. I can sympathize with the desire for a range buff on the assault suit, because currently plays within the same schoolyard as the vastly the bully called the HMG, but I feel that this should be a buff to the default value of the weapon itself, rather than something slapped on to the suit to compensate a subpar weapon. I do not feel that *any* assault should be outright better from a damage or ability to project damage than a non-assault, any damage or range buffs throw this out the window completely.
I am
all for the assault rifle being in a healthy place, so long as that healthy isn't solely relegated to the hands of the assault. If it were to be relegated solely to the assault I feel that it could have an incredible negative effect on the game as a whole.
I think the 'template' for assaults should be more akin to the Amarr assault, in that the bonus helps make a decent weapon much better by slightly compensating for a drawback, or accentuating a strength. With the Minmatar the bonus is quite good (though I absolutely despise it for being relatively unoriginal and not applying to 50% of minmatar weapons). In the Caldari case while we are happy with the reload speed, a reduction of spoolup is not a meaningful bonus as spoolup is already fairly negligible, kick reduction on the other hand makes the weapons perform much better the longer a fight goes on (which ties back in to the template set by the Amarr and Minmatar).
In the case of the Gallente there are a few downsides to their weapons that aren't necessarily universal or if they are, are points of design balance.
Starting with the Assault rifle:
-Low range (should be buffed on the rifle itself)
-Low total ammo carried (on the standard / burst variants)
-Low magazine capacity (on the tactical / breach variants - offset by having some of the best damage/magazine)
-Relatively high dispersion on most models (compounded with movement, but compensated for by current assault skill).
Ion Pistol
- Low range
- high dispersion
- 'low' total ammo
- Poor charged shot functionality
Designed mostly to be this way
Shotgun
-Low range
-Low total ammo carried
-high dispersion (compounded when moving)
-Lengthy reloads
Plasma Cannon
-Low total ammo.
-Long reload time.
-not a hitscan weapon
-1 shot wonder.
The only real 'feelgood' universal buff that can be given is to gallente assault that benefits all weapons is reload speed, and then the next buff should target the most common factor of non-specialist weapons which is dispersion while moving, kick is fairly negligible or non-existant on most gallente weapons.
My proposal is a 5% buff to reload speed and a 5% reduction to hipfire dispersion.