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Derpty Derp
Dead Man's Game RUST415
543
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Posted - 2014.10.19 22:05:00 -
[1] - Quote
Should a swarm be able to hit the weakspot on vehicles, or should it be reserved for weapons that require aiming as a risk/reward for a higher chance to miss the target all-together?
3 times my proto-fit Incubus has been 2 shotted by swarms (well once I was flying someone elses, but that was pre-Delta) and I've just assumed I missed something.
But today I watched the guy who shot me, I did a simple fly by and took out the roof spawn before heading behind a tower. The first shot fired and took down my shields, but my armour was full before the 2nd lot came around the tower and hit dropping my armour from full to 0. I stayed in the ship to see it was a CBR7 whatever fired from a Sentinel (Not even a fecking commando... Skraaaaab, lol.)
I'm assuming this is because of the weak spot, they did appear to bend round to the back end of the ship (even though I'd turned to face them.) This would seem to explain those wtf moments when I have the hardener up and yet take more damage than the same swarmer who just shot me without the hardener. |
Derpty Derp
Dead Man's Game RUST415
552
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Posted - 2014.10.20 10:17:00 -
[2] - Quote
Bright Cloud wrote:That amount of damage is impossible to do with a swarm launcher. You sure that you havent beeing hit by a railgun/forgegun just a sec before the swarm volley did hit?
https://forums.dust514.com/default.aspx?g=posts&t=80593&find=unread
Line Harvest, 6 towers map. Domination.
I was just below the top of the tower at E5, which was the side we were attacking from, they were on the middle tower. It would be seriously difficult for someone to get a shot as they would need to be in the redzone and a tank would have to tilt up pretty far to hit me where I was.
There were 2 people alive on the roof, they had just spawned one was clearly carrying a sniper the other clearly a swarm launcher I took out the spawn and was behind the top of the tower for a good 2 seconds before the swarm came around and hit. I clearly felt the 4 missiles hit each one dropped the hp by about a quarter.
I've been shot at by a lot of AV in my dropship and there are very distinct differences depending on what you're hit by. Getting shot by a forge is very noticeable while being bombarded by swarms.
As I said I've assumed people firing multiple shots in the previous times, just because I wasn't paying enough attention, sometimes flying over something or hovering and shooting, but this time it was obvious there was 1 guy shooting and he only had the time to fire the 2 shots as I knew he was there and therefore how long i had.
It was one of those rare times when the swarms actually render and are in sync, the damage hit perfectly in time with the collisions.
It seems very high damage for a swarm, though I have no idea what the weak-point modifier for swarms is. |
Derpty Derp
Dead Man's Game RUST415
552
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Posted - 2014.10.20 10:24:00 -
[3] - Quote
X7 lion wrote:swarms need a system where you have to keep aim on the target or you lose lock on, as apposed to fire and forget
As much as this would be nice for me as a pilot, it would cause a few obvious issues sadly.
At what point could they fire the second load while they're having to hold the previous lock?
Also you could avoid every swarm by flying directly above the swarmer as they would have to pull of a 180 twist during the point nothing of a second you spend directly above them. & while being so close you would have more than enough time to blow them to hell.
I'd personally like something where the swarms offset more the further from the center of the vehicle the view is during the lock, so some swarms will possibly fly past or flail nicely around from the center of the path of the vehicle, therefore allowing a close call with a wall to have some chance of them hitting it... Currently they just follow your exact path around it. |
Derpty Derp
Dead Man's Game RUST415
560
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Posted - 2014.10.20 18:15:00 -
[4] - Quote
Atiim wrote:Considering how it's possible (and practical) to move the ship to where it doesn't hit the weakspot, but the nose of the DS instead I don't find a problem with this.
Also: 286(1.12)(1.2)(1.4)(4) = 2562HP; I'd love to see where your >3k HP figures from.
Apparently you missed the part where I turned towards the swarms to watch them fly at me and they followed the path of the arse end of the ship anway...
But yes I'd like to know where this 3k damage comes from as well, the figures are from the the hp bar which was full before the first of the 4 missiles impacted, my fit has something like 3045 armour, hence the over 3k approximation. |
Derpty Derp
Dead Man's Game RUST415
560
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Posted - 2014.10.21 12:51:00 -
[5] - Quote
Atiim wrote: There may have been a second volley that hit at the same time but didn't render. Do you remember what the damage dealt said on the killscreen?
Also, why would someone put a Swarm Launcher on a Sentinel? That's just dumb >.<
Unfortunately I didn't think to check that, I rarely ever view more than the suit & weapon used.
He sure as hell didn't have time to fire an extra volley it was one of my more accurate moves with the afterburner going, by the time he'd fired the 2nd I was just coming round the corner of the tower.
If there is a next time, I'll be sure to check (though harshly I'm kind of hoping it happens to someone else instead, lol.)
But as has been said, using a Sentinel is actually not the worst idea, use a squishy suit and you get downed before you can fire a second shot... & on a tower, there's no one gonna run up and shotgun you to death, lol. |
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