Gabriella Grey
THE HANDS OF DEATH RUST415
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Posted - 2014.10.17 19:02:00 -
[1] - Quote
CCP Rattati wrote:I blame something else, it's for some reason too easy to hit with it.
But you are right. However, the first steps need to be mathematical and then you tweak on feeling and gut. That's the difference.
The problem is in the balanced mechanics. Even with an afterburner you do not travel at top speed going vertical. Most dropships are always flying at anywhere from a 40 to 50 degree angle to speed away from swarms. The speed at which they travel could use a small increment of speed deduction if you want pilots to out run swarms. Even taking the dropship and setting it at an 90 degree angle with an active afterburner still going a few of the volley still eventually land. I am indifferent about swarm speed my issue with swarms as they are is they need a bit more love to cutting its turning radius because of its speed.
The ADS has to make to large of a turn while keeping maximum speed Using the Line Harvest map I will show you the issue. Let's say the dropship and swarmer is at objective B on the map. The python, using this one because it has the better turning radius, is on the intersection of G,H - 7,8. Just off from being on the objective. Let's put the swarm user at G7 right next to the supply depot, with a perfect 90-Ü angle, exposing the complete side of the dropship. The first volley hits, and the second is on its way. The dropship pilot hits the afterburner on moving towards H8. (The pilot is now scanning around to see where the swarms are coming from while trying to gain altitude). The second hits and he spots the swarmer near the supply depot. The pilot wants to fight the swarm user back but before they can they must make it hard for the third volley in the air to hit. To do so the pilot needs to make a hard turn in hopes to try and loose the swarms to open up an opportunity to shoot back. The pilot will be moving across a 4 grid range to try and use piloting skill to outsmart the missiles. We will use G6-7, H6-7 to make a type of meaningful complete 360-Ü turn. If your team can pull out some numbers to work within geometric space for swarm turning rate, that should balance out swarms with assault dropships.
Always Grey Skies
Leader of the Alpaca Commandos
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