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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Joel II X
Molon Labe. General Tso's Alliance
3857
|
Posted - 2014.10.17 15:31:00 -
[1] - Quote
In my scout suit, I tend to get rekt by anyone that has their cross hairs on me and actually had enough gun game to keep aim for 2 seconds. 3 for my Amarr Scout.
... Or anyone with an assault Mass Driver. |
Joel II X
Molon Labe. General Tso's Alliance
3857
|
Posted - 2014.10.17 15:39:00 -
[2] - Quote
CCP Rattati wrote:it was in the Barbershop, and something like that is happening. Not zero, but cloaked scouts will not be able to know where everyone is in a 30m radius and pick the most vulnerable target or provide passive scans for their squad while cloaked. Cloak has been too risk-free since 1.8 and you all know how we feel about risk free playstyles. So you're making the cloak even more bad than it is? Basically, by equipping and using the cloak, you'd be a walking pile of uselessness.
Will you guys at least buff the duration time a bit? Right now, it can't be used for anything other than penetrate a 30m area. |
Joel II X
Molon Labe. General Tso's Alliance
3858
|
Posted - 2014.10.17 17:14:00 -
[3] - Quote
Fox Gaden wrote:Joel II X wrote:CCP Rattati wrote:it was in the Barbershop, and something like that is happening. Not zero, but cloaked scouts will not be able to know where everyone is in a 30m radius and pick the most vulnerable target or provide passive scans for their squad while cloaked. Cloak has been too risk-free since 1.8 and you all know how we feel about risk free playstyles. So you're making the cloak even more bad than it is? Basically, by equipping and using the cloak, you'd be a walking pile of uselessness. Will you guys at least buff the duration time a bit? Right now, it can't be used for anything other than penetrate a 30m area. I think there should be a penetration variant that lasts much longer, but has a longer delay before you can fire. Would be used for crossing open areas and getting behind enemy lines, rather than as a combat aid. I can get behind this. Since it's used for open areas and staying out of combat, I'd say removing the dB bonuses as well would be nice.
Allotek Flux Cloak Field |
Joel II X
Molon Labe. General Tso's Alliance
3859
|
Posted - 2014.10.17 17:27:00 -
[4] - Quote
Magnus Amadeuss wrote:Joel II X wrote:CCP Rattati wrote:it was in the Barbershop, and something like that is happening. Not zero, but cloaked scouts will not be able to know where everyone is in a 30m radius and pick the most vulnerable target or provide passive scans for their squad while cloaked. Cloak has been too risk-free since 1.8 and you all know how we feel about risk free playstyles. So you're making the cloak even more bad than it is? Basically, by equipping and using the cloak, you'd be a walking pile of uselessness. Will you guys at least buff the duration time a bit? Right now, it can't be used for anything other than penetrate a 30m area. This is sarcasm right? I mean what could be useful about being VERY hard to see (conditionally) and not showing up on any visual tacnets.... along with a stacking free 10% dampener? There is a reason why you even see some people trying to shoe-horn cloaks onto non-scouts, and it isn't because they suck. Yet in only lasts 30ish seconds. As for the dampener, that's only at proto level that gets the 10% (which wouldn't do much for bigger frames) and having to sacrifice much more fitting resources. The ADV cloak is the best, yet it only offers a 5% dampening and was it 25 seconds of up time?
I'm guessing you're not a scout? As for people trying to put cloaks on non-scouts, it's because they think they become invisible, when in reality the only thing that they can fit is the STD Cloak, which gives no damp and only lasts about 10 seconds or so. |
Joel II X
Molon Labe. General Tso's Alliance
3866
|
Posted - 2014.10.17 19:46:00 -
[5] - Quote
Atiim wrote:Joel II X wrote:Fox Gaden wrote:Joel II X wrote:CCP Rattati wrote:it was in the Barbershop, and something like that is happening. Not zero, but cloaked scouts will not be able to know where everyone is in a 30m radius and pick the most vulnerable target or provide passive scans for their squad while cloaked. Cloak has been too risk-free since 1.8 and you all know how we feel about risk free playstyles. So you're making the cloak even more bad than it is? Basically, by equipping and using the cloak, you'd be a walking pile of uselessness. Will you guys at least buff the duration time a bit? Right now, it can't be used for anything other than penetrate a 30m area. I think there should be a penetration variant that lasts much longer, but has a longer delay before you can fire. Would be used for crossing open areas and getting behind enemy lines, rather than as a combat aid. I can get behind this. Since it's used for open areas and staying out of combat, I'd say removing the dB bonuses as well would be nice. Allotek Flux Cloak Field Cloak Fields are Caldari, not Gallente. Viziam Forge Gun exists.
Your argument is invalid. |
Joel II X
Molon Labe. General Tso's Alliance
3866
|
Posted - 2014.10.17 19:49:00 -
[6] - Quote
Vesta Opalus wrote:Joel II X wrote: So you're making the cloak even more bad than it is? Basically, by equipping and using the cloak, you'd be a walking pile of uselessness.
Will you guys at least buff the duration time a bit? Right now, it can't be used for anything other than penetrate a 30m area.
You know scouts can run at around 8 meters per second right? And even the worst cloak lasts 15 seconds. Simple math gives you 15*8 = area you can penetrate = 120m area. Even if you walked to your target you could get 15*5 meters away, which is 75m. Again this is with the WORST cloak. The advanced cloak gives you twice as much time (240/150 meters) and the proto gives you 10 seconds more on top of that. Just a quick tip: making claims that are trivially disprovable with simple math doesn't make your claims more believable and likely to be considered, it just makes you look like an uninformed and probably biased idiot. That's running in a straight line, making it a one dimensional. An area consists of two directions. Forwards, and to the side. Being the mathematical genius you are, I probably look silly telling you this. |
Joel II X
Molon Labe. General Tso's Alliance
3866
|
Posted - 2014.10.17 20:33:00 -
[7] - Quote
Magnus Amadeuss wrote:Joel II X wrote:Magnus Amadeuss wrote:Joel II X wrote:CCP Rattati wrote:it was in the Barbershop, and something like that is happening. Not zero, but cloaked scouts will not be able to know where everyone is in a 30m radius and pick the most vulnerable target or provide passive scans for their squad while cloaked. Cloak has been too risk-free since 1.8 and you all know how we feel about risk free playstyles. So you're making the cloak even more bad than it is? Basically, by equipping and using the cloak, you'd be a walking pile of uselessness. Will you guys at least buff the duration time a bit? Right now, it can't be used for anything other than penetrate a 30m area. This is sarcasm right? I mean what could be useful about being VERY hard to see (conditionally) and not showing up on any visual tacnets.... along with a stacking free 10% dampener? There is a reason why you even see some people trying to shoe-horn cloaks onto non-scouts, and it isn't because they suck. Yet in only lasts 30ish seconds. As for the dampener, that's only at proto level that gets the 10% (which wouldn't do much for bigger frames) and having to sacrifice much more fitting resources. The ADV cloak is the best, yet it only offers a 5% dampening and was it 25 seconds of up time? I'm guessing you're not a scout? As for people trying to put cloaks on non-scouts, it's because they think they become invisible, when in reality the only thing that they can fit is the STD Cloak, which gives no damp and only lasts about 10 seconds or so. I actually have a number of scout fits I use quite often, most of the time I use my scout ak.0 when I get sick and tired of getting shotgunned by invisible cloaked scouts. You know, best counter to a cloaked scout is another one. How in the hell would you fit a proto cloak on a larger frame....? I'm guessing that anyone who doesn't agree with your position is automatically labeled not a scout in your book? How very scout-community like. On top of that you have no idea how long any of the cloaks last for. Did you really say *only* 30 seconds(proto is 40... do you even scout?)... like as in only enough time to cover 300 meters? Or only 30 seconds (like as in advanced) which is still enough time to cover 200+ meters? Also, 15 seconds of cloak is more than enough for me on my basic suits. Finally, that 5-10% of cloak makes a huge difference. A 5% cloak will get you under 20 DB (19db) with 1 damp on a cal/gal suit, that means you avoid a everything except for amarr scout w/ 2 enhancers and a proto focused scanner. It sounded like you weren't when you mentioned that it makes very hard to see and not show up on the Tacnet. Scouts are fairly easy to spot if they're not standing still, and they can very much show up on tacnets if you have enough precision, via either passives or actives.
I should've wrote this part better. I meant that even if a larger frame were to fit a proto cloak, it would be useless for them, the STD even more so since it is worst in every possible way.
I haven't used the cloak in a long time, so I forgot the exact numbers. I scout without the cloak.
I don't have the proto cloak unlocked, but with the ADV, I can only reach one side of the Gallente Research Facility to the other assuming I take the side with the CRU. Once outside, I'd have to wait for it to recharge, assuming I'm fast enough and there are no enemies to distract me from getting there.
And the proto cloak may hide you from plenty of scanners with a simple module and press of a button, but not by much. 5-10% is barely enough. I'm not saying bring it back to before, though. I'm just saying having a Profile Dampener is 10x more useful since it takes up less resources and is always active. If you're using the cloak to simply bypass precision, then you might want to rethink your fits.
I personally think the cloak should only disguise your appearance, not your profile, but for this, I feel a slight buff in duration is needed (maybe not as much as before, but definitely more than now). |
Joel II X
Molon Labe. General Tso's Alliance
3866
|
Posted - 2014.10.17 20:38:00 -
[8] - Quote
Vesta Opalus wrote:Joel II X wrote:Vesta Opalus wrote:Joel II X wrote: So you're making the cloak even more bad than it is? Basically, by equipping and using the cloak, you'd be a walking pile of uselessness.
Will you guys at least buff the duration time a bit? Right now, it can't be used for anything other than penetrate a 30m area.
You know scouts can run at around 8 meters per second right? And even the worst cloak lasts 15 seconds. Simple math gives you 15*8 = area you can penetrate = 120m area. Even if you walked to your target you could get 15*5 meters away, which is 75m. Again this is with the WORST cloak. The advanced cloak gives you twice as much time (240/150 meters) and the proto gives you 10 seconds more on top of that. Just a quick tip: making claims that are trivially disprovable with simple math doesn't make your claims more believable and likely to be considered, it just makes you look like an uninformed and probably biased idiot. That's running in a straight line, making it a one dimensional. An area consists of two directions. Forwards, and to the side. Being the mathematical genius you are, I probably look silly telling you this. Penetrate doesnt mean circumnavigate. If you honestly cant operate around a 30m area in the cloaking time available, then maybe you do need cloak to be better to compete. You can literally cross the diameter of the area you are talking about 4 times over before running out of cloak, so even if you DID mean run entirely around the area you absolutely can do that and more. Did you take into account other factors such as enemies, uplinks, and pathways? I like to use the Gallente Research Facility as an example since it is a map favored to scouts, in my opinion. You can't honestly say you'll just run straight through that map with your cloak and everything will be okay.
A successful penetration involves getting behind enemy lines and NOT getting spotted.
Then again, everything were writing here is based on paper observations and various things can happen in battle. I usually take account the worst possible situation, because rest assured, against an organized squad, that cloak wouldn't help you as much as it should. |
Joel II X
Molon Labe. General Tso's Alliance
3868
|
Posted - 2014.10.17 20:51:00 -
[9] - Quote
CLONE117 wrote:what if the cloak changed?
the faster u move the easier your are to see or spot.
or is that already in? if it is it needs to be improved.
then a again i already spotted cloaked scout running straight towards me yesterday. was such an easy rail turret kill..
and the way he flew!.. i suppose its his fault for running in a straight line. It's in, but it revolves around the analog stick. The more you tilt it, the faster you move and more shimmer you produce. |
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