Banjo Robertson
Evzones Public.Disorder.
281
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Posted - 2014.10.17 04:40:00 -
[1] - Quote
CCP Rattati posted a nice image http://i.imgur.com/GbLkMy9.png of the hotflix delta range vs. dps tweaks for the rifles.
I would like to see Legion allow customization of weapons much deeper than the system we have in dust where player choose a variant of their weapon.
https://docs.google.com/drawings/d/1wFk7dY1wXuz6KsEKqoQZ1rvsYeaN0vl6_Iy1tARPGIo/edit?usp=sharing
Using Rattati's image as a guideline, connect the points between the weapons of the same class, and you get a general idea of how well the weapon should be able to perform at any number of ranges and DPS.
Have one type of rifle, Plasma Rifle, Rail Rifle, Scrambler Rifle, Combat Rifle. No variants available, but instead each player gets to modify their chosen weapon by choosing some options on a slider.
https://docs.google.com/drawings/d/1YC__napM0pZrrSSDGPHelzgdR-6OHxE89LSiUtxDvDM/edit?usp=sharing
Every weapon has a Max and Min value for Damage, RPM, Effective Range, Clip Size, Max Ammo, Dispersion, Kick, Fire Mode, Reload Speed, and Scope Zoom.
Every weapon could be modified based on a few factors.
#1, if you change something in a positive manner, making it better than the standard in some way, it requires some value of 'modification points', each weapon has a maximum value of modification points available to it based on the weapon tier. Officer weapons would have the maximum value of mod points available, militia would have the least amount of mod points available.
#2, you can offset a value of mod points by reducing some other factor of the weapon
#3 the CPU/PG of the weapon will increase if it has a net negative value of mod points available after modifications, based on how many mod points were used. If a weapon uses all available mod points to increase its atributes, it increases in CPU/PG more than a weapon that uses only half of available mod points.
#4 the CPU/PG of the weapon will decrease if it has a net positive value of mod points available after modifications. This is like choosing the 'specialized' weapon, maybe you reduce something like clip size/max ammo or whatever in order to make the weapon easier to fit.
This would eliminate the need for 'variants' of weapons, but would of course require a lot of balancing for how much of an increase/decrease of weapon values you get per mod point.
My inclination is that, using RPM as an example, if going from 600 RPM to 660 RPM costs 1 mod point as an improvement to the weapon, then a decrease from 600RPM to 520 RPM would free up a mod point. That is to say, gaining back 1 mod point through decreasing a value has a higher penalty to that value than you would gain as a benefit if you instead raised that value at the cost of 1 mod point.
Not only would we no longer need variants, but players would finally be able to tweek their favorite racial weapon to fit their playstyles. The tweaking of the weapon could be tied to the dropsuit fitting that the player has saved. |